Tencent Strengths, Domain Expertise, and Key Differentiators
Tencent enriches people’s lives through technology and the Internet. Their communication and social network platforms (Weixin and QQ) enhance interpersonal communication and enable timely access to media and lifestyle services. Tencent's advertising platforms help brands and merchants reach hundreds of millions of consumers in China. Through FinTech and Business Services, Tencent helps support their business partners’ growth into the digital age. Tencent invests in talent and cultivates an environment for innovation. Tencent goal is to continue to create new and effective ways to make the Internet more beneficial to the industry and society.
Tencent Recent Developments
In the area of SaaS products, Tencent Meeting has become the largest standalone app for cloud conferencing in China. The recently released enterprise version of Tencent Meeting penetrated the energy, healthcare and education industries. Tencent rolled out new conference room solutions, Tencent Meeting Rooms and Connector, which are compatible with customers’ existing audiovisual equipment and facilitate high-quality interactive communication. WeCom, the enterprise version of Weixin, has become an integral communications tool for remote workplaces, serving over 5.5 million enterprise customers, better connecting them internally and to over 400 million Weixin users.
Tencent Mergers and Acquisitions (M&A) Activities
Tencent's investments were a mix of acquisitions, mergers, minor and major stakes, and funding rounds. The majority -- 23 out of 31 -- involved other Chinese companies, but there were a number of notable Western deals as well.
By far, the biggest investment was the $1.5 billion acquisition of Leyou Technologies, the Chinese firm that owns Splash Damage and Warframe developer Digital Extremes.
Tencent's 2020 deals included: A minor stake in Japanese developer Platinum Games for an undisclosed amount, $148 million acquisition of Norwegian developer and publisher Funcom, Increased stake in China-based Bilibili to 18%, A minor stake in German studio Yager for an undisclosed amount Participated in a $150 million Series G round of funding for USA-based Roblox, A 20% stake in Japanese publisher Marvelous for $65 million, A 31.25% stake in China-based FanPass for just over $70,000, A minor stake in French mobile publisher Voodoo for an undisclosed amount, Increased stake in Chinese firm Century Huatong to 5% for $30.9 million, $810 million investment in the merger between Chinese games-centric streaming platforms Huya and DouYu, $1.5 billion acquisition of China-based Leyou Technology, Took a 10% stake in Chinese firm Yunchang Game, with the option of 15%, 21.75% stake in Chinese cloud-based games firm 51ias, A minor stake in Chinese studio Ziyue Gege for an undisclosed amount, A majority stake in GTFO developer 10 Chambers for an undisclosed amount, Participation in the $100 million Series B funding round for Chinese esports firm VSPN, 20% stake in Chinese studio Narx Games, 10.7% stake in Chinese developer First Fun, 20% stake in China-based Nuanyu Technology, $25 million investment for a minor stake in UK-based Lockwood Publishing, A minor stake in China's Wizard Games for an undisclosed amount, A 30% stake in China-based Note7G, A 20% stake in Wangyuan Shengtang for an undisclosed amount, 7.5% stake in China's Fruits Game for $6.9 million, A 20% stake in Xinghe Interactive for an undisclosed amount, A 39% stake in China-based TiGames for an undisclosed amount, A 10% stake in Chinese developer APG Games for an undisclosed amount, A 19.25% stake in China's Dream Game Studio for an undisclosed amount, A 14.5% stake in China-based Shadow Moon Tech for an undisclosed amount. A minor stake in Capstone Games, the developer behind sports series Chinese Super League, for an undisclosed amount, Increased its stake from 3% to 6% in Chinese developer Giraffe Game.
Tencent Customers in ARTW Customer Database
Leveraging a rigorous data-centric research methodology, APPS RUN THE WORLD asks the simple question: Who’s buying Tencent applications and why? And we provide the answers – supported by decades of research – to our clients around the world. Our Customer database has over 100 data fields that detail company usage of Tencent and other enterprise apps by function, customer size, industry, location, implementation status, partner involvement, Line of Business Key Stakeholders and IT decision makers contact details. List of Verified Tencent Cloud, Tencent Meeting, Weixin, QQ customers.
Tencent Overview
Ownership: - HK0700:TCEHY
Number of Employees: 116213
Functional Markets: Analytics and BI, Collaboration, ITSM, PPM, PaaS, IaaS,
Key Verticals: Aerospace and Defense, Automotive, Banking and Financial Services, Communication, Construction, Real Estate, Consumer Packaged Goods, Distribution, K192, Higher Education, State and Local Government, Public Safety, Healthcare, Life Insurance, P&C Insurance, Specialty Insurance, Leisure and Recreation, Hospitality, Life Sciences, Manufacturing, Media, Oil and Gas, Chemicals, Professional Services, Retail, Transportation, Utilities,
Tencent Key Enterprise and Cloud Applications
Tencent Cloud, Tencent Meeting, Weixin, QQ
Tencent Revenues, $M:
Type/Year | 2020 | 2021 | YoY Growth, % |
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Total Revenues, $M | Subscribe | Subscribe | Subscribe |
Enterprise Applications Revenues, $M | Subscribe | Subscribe | Subscribe |
Cloud Applications Revenues, $M | Subscribe | Subscribe | Subscribe |
* Enterprise Applications Revenues = License + Support & Maintenance + SaaS
** All revenue figures are estimates based on public records, Cloud and Non-Cloud business models in Apps Run The World's vendor database, and annual survey results including vendor feedback.
Tencent Revenue Breakdown By Type, $M:
Type | License | Prof. Services | Hardware | Support & Maintenance | SaaS | PaaS | IaaS | Other (Non Enterprise Application Revenues) | Total |
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% of Total Revenues | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | 100% |
Revenues, $M | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe | Subscribe |
Tencent Enterprise Applications Revenues By Functional Markets, $M:
Tencent Enterprise Applications Revenues By Verticals, $M:
Tencent Revenues By Region, $M
Region | % of Total Revenues | 2021 Total Revenues, $M | 2021 Enterprise Applications Revenues, $M | 2021 Cloud Applications Revenues, $M |
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Americas | Subscribe | Subscribe | Subscribe | Subscribe |
EMEA | Subscribe | Subscribe | Subscribe | Subscribe |
APAC | Subscribe | Subscribe | Subscribe | Subscribe |
Total | Subscribe | Subscribe | Subscribe | Subscribe |
Tencent Direct vs Indirect sales
Region | Direct Sales | Indirect Sales | Total |
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Type % | Subscribe | Subscribe | Subscribe |
Revenues, $M | Subscribe | Subscribe | Subscribe |
Tencent Customers - Breakdown by Geo, Size, Vertical and Product
List of Verified Tencent Customers
No. of Tencent Customers: x
No. of Tencent Enterprise Applications Customers: x
No. of Tencent Cloud Customers: x
No. of Tencent Cloud Subscribers: x
Over 20 milions developers utilize Tencent Cloud’s industry leading cloud solutions. Tencent Cloud provides cloud products and services to organizations and enterprises across the world. Tencent Cloud is available in more than 60 zones worldwide. Among those customers there are: Ubitus, OOKBEE, Yell Inc., Perfect World Enterntainment, GRWTH, 5X Games, Bravesoft, Black Inc. WITH Ltd, Clash Royale, Cyber Pal, E-Business, Education First, Futu Securities, Mynet, Nexon, Pitaya Games, PUBG Mobile, Shiro Games,
Tencent Market Opportunities, M&A and Geo Expansions
With growing customer demand and increasing cloud computing spending all over the globe, Tencent Cloud, the cloud business of Tencent, announced the launch of four new internet data centers (IDC) in Bangkok, Frankfurt, Hong Kong and Tokyo. The addition of the new IDCs places Tencent Cloud’s operation in 27 regions and 66 availability zones worldwide, ushering in the opening of the second availability zones (AZ2) in Bangkok, Frankfurt and Tokyo and the third (AZ3) in Hong Kong in order to addressing the ever-growing business needs around the world. The launch of the new IDCs is the latest step forward in Tencent’s robust growth strategies in terms of global infrastructure. In late 2020, Tencent Cloud has opened its second availability zone in Korea, followed by the first IDC in Indonesia as well as the third availability zone in Singapore in April 2021. The company is set to launch its second Indonesian IDC and its first in Bahrain by the end of the year.
Tencent Risks and Challenges
The Internet and technology industry is highly competitive, innovative and ever-changing at all times. The development of technologies brings evolutional changes to the existing business models; and the cross-sectoral expansion of nonInternet and technology companies bring in more new players into the market. Users’ expectations for innovative products and services are also increasing. Therefore, how to attract new users and stay competitive are still the key challenges of Tencent. Any lagging in innovation and development of technology and product would impair the core competitiveness of the Company.
Tencent Ecosystem, Partners, Resellers and SI
Tencent announced at the Singapore Fintech Festival 2021 that it will be partnering with the Asian Institute of Digital Finance (AIDF), an institute within the National University of Singapore (NUS) that is jointly founded by The Monetary Authority of Singapore (MAS), the National Research Foundation (NRF) and NUS. Under the partnership, Tencent Financial Technology (FiT) and AIDF will collaborate in the areas of research, education, and entrepreneurship to better support Asia’s fast-growing digital finance industry. The two parties will collaborate to bring thought leadership to the fintech community and build fintech leadership pipeline in the region.
Tencent Cloud Infrastructure Insights
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- Tencent Public Cloud and Infrastructure (IaaS)
- Tencent Platform (PaaS)
- Tencent Application Delivery
- Tencent Private Cloud and Data Centers
Research Methodology
Data used in research reports are derived from publicly available documents, continuous surveys of applications vendors, customers, resellers, Independent Software Vendors, systems integrators and other verifiable sources.
Vendor shares and market forecast results are based on a combination of existing databases as well as demand side and supply side research conducted throughout the year with validation from vendors, customers, channel partners and documentations such as earnings releases and 10Q and 10K filings, vertical industry studies, regional and country-level statistics from public and private institutions(i.e. colleges, universities, government agencies and trade associations).
For additional information on our methodologies, here's the link:
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