Kahoot Among Cloud Top 500

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Kahoot Strengths, Domain Expertise, and Key Differentiators

Kahoot! is a game-based learning platform, used as educational technology mainly in schools and other educational institutions. Its learning games, "kahoots", are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot app.

Kahoot Recent Developments

In September 2020, Kahoot acquired Actimo, an employee engagement platform that empowers organizations to more efficiently build corporate culture with better communication, training and interaction with the workforce. The acquisition of Actimo is a part of the strategy to strengthen the Kahoot! at work offering with employee tools to further enable all organizations to build their corporate culture.

In May 2020, Kahoot! launches new interactive presentations feature. The new features will allow users to import slides from Microsoft PowerPoint, Google Slides and Apple Keynote and increase impact by adding audience interactivity in minutes.

Kahoot Mergers and Acquisitions (M&A) Activities

In September 2021, Kahoot! acquired Clever, a privately-held, California-based company that is one of the most widely-used digital learning platforms in U.S. K-12 education. Together, Kahoot! and Clever will provide improved digital learning solutions and offerings for educators, students, parents, schools and districts globally, helping learners unleash their full learning potential. Clever serves educators in more than 90,000 U.S. K-12 schools, 96 of the top 100 U.S. school districts as well as more than 20 million active students monthly.

In May 2021, Kahoot!, acquired Clever, a privately-held, California-based company that is one of the most widely-used digital learning platforms by U.S. K-12 schools. The partnership between two of the most popular platforms in education, with distinct and highly complementary offerings, will provide improved learning solutions and offerings to U.S. schools, while accelerating the global expansion of Clever’s solutions.

In April 2021, Kahoot! acquired Motimate, an employee engagement and learning app provider for organizations of all sizes. This acquisition allows Kahoot! to accelerate the building of the next generation of tools for employee learning, engagement and corporate culture while strengthening its position in the corporate learning market. With this acquisition, Kahoot! continues to strengthen the focus on employee engagement, having acquired Actimo in September 2020 and launched the Kahoot! 360 Spirit initiative in Q1 2021.

In February 2021, Kahoot! acquired Whiteboard.fi, an online whiteboard tool for teachers and classrooms that helps engage students both in the physical classroom and through remote learning. Through this acquisition, Kahoot! plans to expand its platform and provide more powerful learning and engagement tools for 7.5 million teachers on the Kahoot! platform.

Kahoot Customers in ARTW Customer Database

Leveraging a rigorous data-centric research methodology, APPS RUN THE WORLD asks the simple question: Who’s buying Kahoot applications and why? And we provide the answers – supported by decades of research – to our clients around the world. Our Customer database has over 100 data fields that detail company usage of Kahoot and other enterprise apps by function, customer size, industry, location, implementation status, partner involvement, Line of Business Key Stakeholders and IT decision makers contact details. List of Verified Kahoot Learning Platform customers.

Kahoot Key Enterprise and Cloud Applications

Kahoot Learning Platform

Kahoot Revenues, $M:

Type/Year20202021YoY Growth, %
Total Revenues, $M Subscribe Subscribe Subscribe
Enterprise Applications Revenues, $M Subscribe Subscribe Subscribe
Cloud Applications Revenues, $M Subscribe Subscribe Subscribe

* Enterprise Applications Revenues = License + Support & Maintenance + SaaS
** All revenue figures are estimates based on public records, Cloud and Non-Cloud business models in Apps Run The World's vendor database, and annual survey results including vendor feedback.

Kahoot Revenue Breakdown By Type, $M:

TypeLicenseProf. ServicesHardwareSupport & MaintenanceSaaSPaaSIaaSOther (Non Enterprise Application Revenues)Total
% of Total Revenues Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe 100%
Revenues, $M Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe Subscribe

Kahoot Revenues By Region, $M

Region% of Total Revenues2021 Total Revenues, $M2021 Enterprise Applications Revenues, $M2021 Cloud Applications Revenues, $M
Americas Subscribe Subscribe Subscribe Subscribe
EMEA Subscribe Subscribe Subscribe Subscribe
APAC Subscribe Subscribe Subscribe Subscribe
Total Subscribe Subscribe Subscribe Subscribe

Kahoot Direct vs Indirect sales

RegionDirect SalesIndirect SalesTotal
Type % Subscribe Subscribe Subscribe
Revenues, $M Subscribe Subscribe Subscribe

Kahoot Customers - Breakdown by Geo, Size, Vertical and Product

List of Verified Kahoot Customers


No. of Kahoot Customers: x

No. of Kahoot Enterprise Applications Customers: x

No. of Kahoot Cloud Customers: x

No. of Kahoot Cloud Subscribers: 930000


Kahoot has 24 million active accounts, 9 million of them were teachers and it reached 930,000 paid subscribers. 97% of Fortune 500 and 87% of the global top 500 universities ​are using Kahoot! Some of Kahoot's customers are Renault, Drager, Remington College, Cartier, Southern Company, Merz Pharma, Nestle, Accenture, EM Schools, Insperity, University of Maryland, and many more.

Kahoot Market Opportunities, M&A and Geo Expansions

Kahoot! has raised $325 million in total funding from SoftBank, Northzone, Creandum, M12 (formerly Microsoft Ventures), Datum Group, Accelerator Investments LLC (owned by Walt Disney Company), and Norwegian and international investors.

In November 2020, Kahoot acquired Drops, a language platform. Through this acquisition, Kahoot! plans to further expand its platform and make language learning better for millions of Kahoot! users worldwide as well as bring the magic of Kahoot! to Drops users. With the acquisition of Drops, Kahoot expects to reach 43$ millions in revenue in 2020. Previosly, it partnered with Zoom Video Communications, Inc. to offer the Kahoot! app for Zoom users.

In 2018, Kahoot raised 17$ million in funding. The funding round was led by Datum Invest AS, Northzone, Creandum, Microsoft Ventures and Kahoot! Chairman Eilert Hanoa.

Kahoot Risks and Challenges

One of the significant disadvantages of Kahoot is that tracking the progress level of the student is a complex process.

Kahoot Ecosystem, Partners, Resellers and SI

In September 2021, Kahoot! and Star Wars partnered to offer collections of ready-to-play kahoots on Kahoot! Academy. With this partnership, Kahoot! Academy is offering an innovative way to engage in learning for its millions of users worldwide. Kahoot! users and Star Wars fans will be able to enhance their learning experience, making it more immersive, interactive and engaging with beloved characters, iconic scenes and moments from the Star Wars film saga.

In November 2020, Kahoot partnered with Bitmoji, part of Snap, Inc., enabling a free feature which will allow all educators, students and social users to add Bitmoji avatars to Kahoot! learning games.

Kahoot Cloud Infrastructure Insights

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Research Methodology

Data used in research reports are derived from publicly available documents, continuous surveys of applications vendors, customers, resellers, Independent Software Vendors, systems integrators and other verifiable sources.


Vendor shares and market forecast results are based on a combination of existing databases as well as demand side and supply side research conducted throughout the year with validation from vendors, customers, channel partners and documentations such as earnings releases and 10Q and 10K filings, vertical industry studies, regional and country-level statistics from public and private institutions(i.e. colleges, universities, government agencies and trade associations).


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