San Francisco, 94107, CA,
United States
Houseparty (part of Epic Games) Technographics
Houseparty (part of Epic Games) Technographics, Software Purchases, AI and Digital Transformation Initiatives
Discover the latest software purchases and digital transformation initiatives being undertaken by Houseparty (part of Epic Games) and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 40 Houseparty (part of Epic Games) employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Houseparty (part of Epic Games) has purchased the following applications: Lever by Employ for Applicant Tracking System in 2014, Google Workspace (Formerly Google G-Suite) for Collaboration in 2017, DocuSign eSignature for Digital Signing in 2021 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Houseparty (part of Epic Games) is running and its propensity to invest more and deepen its relationship with Employ , Google , DocuSign or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Houseparty (part of Epic Games) revenues, which have grown to $5.0 million in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Houseparty (part of Epic Games) intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
Houseparty (part of Epic Games) Tech Stack and Enterprise Applications
Houseparty (part of Epic Games) HCM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Employ | Legacy | Lever by Employ | Applicant Tracking System | HCM | n/a | 2014 | 2014 |
In 2014, Houseparty (part of Epic Games) implemented Lever by Employ as its Applicant Tracking System. Lever by Employ was used to manage the end to end recruiting lifecycle, including job posting and distribution, candidate sourcing and profile capture, interview and pipeline tracking, and offer workflow. The implementation placed the Lever career site feed on Houseparty's website to host public job listings and capture applications directly into the Lever pipeline.
Operationally the Applicant Tracking System centralized recruiting for the 40 person professional services organization, supporting hiring managers and recruiting coordinators with collaborative candidate review, interview scheduling, and status governance. Configuration emphasized role based access controls, staged workflows, and structured candidate data to standardize hiring processes and to link website job postings to Lever by Employ pipelines.
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Houseparty (part of Epic Games) Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Legacy | Google Workspace (Formerly Google G-Suite) | Collaboration | Collaboration | n/a | 2017 | 2017 |
In 2017, Houseparty (part of Epic Games) adopted Google Workspace (Formerly Google G-Suite) for Collaboration. Google Workspace (Formerly Google G-Suite) is implemented and referenced on their public website as the corporate collaboration and email platform, establishing the cloud identity and mail routing for the company domain.
The deployment centers on cloud-hosted Gmail for corporate email, Google Drive for file storage and team folders, Google Docs and Sheets for document collaboration and iterative content work, and Google Calendar and Google Meet for scheduling and remote meetings. Configuration patterns align with small company scale, using shared drives, collaborative documents, and calendar resource management to support product, support, and operations workflows.
Operational governance is organized around Google Workspace administration capabilities, including centralized user provisioning, domain management, and policy controls that are typical for the Collaboration category. Business functions impacted include internal communications, cross-functional product collaboration, and customer support coordination, with the platform surfaced on the Houseparty website to validate domain identity and handle corporate email traffic.
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Houseparty (part of Epic Games) Content Management
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| DocuSign | Legacy | DocuSign eSignature | Digital Signing | Content Management | n/a | 2021 | 2021 |
In 2021, Houseparty implemented DocuSign eSignature to enable signed agreement capture on its public website. Houseparty DocuSign eSignature Digital Signing supports customer agreement signing and client onboarding workflows, embedding electronic signature collection directly into the web experience.
The implementation embeds DocuSign eSignature components into the website front end and uses server side envelope creation and lifecycle callbacks to manage signing state. Configuration emphasizes template management, signer authentication options, audit trails, and routing rules consistent with Digital Signing functional workflows. Operational coverage is focused on customer-facing sales and client onboarding, with governance managed through DocuSign account administration, document retention settings, and documented signing workflows to standardize approvals and acceptance.
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Houseparty (part of Epic Games) CRM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Caller ID | CRM |
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2017 | 2018 |
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Customer Data Platform | CRM |
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2017 | 2017 |
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Customer Experience | CRM |
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2019 | 2019 |
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Marketing Automation | CRM |
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2018 | 2018 |
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Houseparty (part of Epic Games) PaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Transactional Email | PaaS |
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2018 | 2018 |
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Houseparty (part of Epic Games) IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Application Hosting and Computing Services | IaaS |
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2020 | 2020 |
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Cloud Storage | IaaS |
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2011 | 2011 |
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Content Delivery Network | IaaS |
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2019 | 2019 |
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Content Delivery Network | IaaS |
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2020 | 2020 |
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IT Decision Makers and Key Stakeholders at Houseparty (part of Epic Games)
| First Name | Last Name | Title | Function | Department | Phone | |
|---|---|---|---|---|---|---|
| No data found | ||||||
Apps Being Evaluated by Houseparty (part of Epic Games) Executives
| Date | Company | Status | Vendor | Product | Category | Market |
|---|---|---|---|---|---|---|
| No data found | ||||||