Westport, 6880, CT,
United States
Retro Games Plus Technographics
Discover the latest software purchases and digital transformation initiatives being undertaken by Retro Games Plus and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 25 Retro Games Plus employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Retro Games Plus has purchased the following applications: Extreme POS for Point Of Sale in 2011, Vimeo Online Video Editor for Video Editing in 2016, WooCommerce for eCommerce in 2018 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Retro Games Plus is running and its propensity to invest more and deepen its relationship with Extreme Solutions , Vimeo , Automattic or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Retro Games Plus revenues, which have grown to $3.0 million in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Retro Games Plus intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
ERP Services and Operations
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Extreme Solutions | Legacy | Extreme POS | Point Of Sale | ERP Services and Operations | n/a | 2011 | 2011 |
In 2011, Retro Games Plus implemented Extreme POS as its Point Of Sale solution. The deployment covered a multi-store video game and collectibles retail operation in the United States, addressing sales, inventory, trade-ins and customer account management.
Configuration centered on Extreme POS core modules for transactional sales processing, inventory control, trade-in valuation workflows and customer account management, with reporting capability to support store operations and merchandising decisions. The rollout used a corporate server and multi-store management capability to centralize pricing, stock levels and SKU master data across locations. For a 25 person retailer, the architecture emphasized centralized administration and store level POS terminals to maintain consistent pricing and synchronized inventory visibility.
Governance established centralized pricing and inventory control to standardize processes across sites and simplify expansion to additional stores. Operational scope spanned store operations and inventory management functions, with consolidated reporting through Extreme POS to streamline oversight. The deployment enabled expansion to multiple stores and streamlined reporting as described in source documentation.
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Content Management
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Vimeo | Legacy | Vimeo Online Video Editor | Video Editing | Content Management | n/a | 2016 | 2016 |
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eCommerce
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Automattic | Legacy | WooCommerce | eCommerce | eCommerce | n/a | 2018 | 2018 |
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CRM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Marketing Automation | CRM |
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2013 | 2013 |
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Marketing Automation | CRM |
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2021 | 2021 |
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IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Application Hosting and Computing Services | IaaS |
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2014 | 2014 |
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Content Delivery Network | IaaS |
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2014 | 2014 |
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Content Delivery Network | IaaS |
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2015 | 2015 |
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Content Delivery Network | IaaS |
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2022 | 2022 |
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CyberSecurity
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Secure Sockets Layer (SSL) | CyberSecurity |
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2013 | 2013 |
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Secure Sockets Layer (SSL) | CyberSecurity |
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2019 | 2019 |
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Secure Sockets Layer (SSL) | CyberSecurity |
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2021 | 2021 |
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