Köln, 51063,
Germany
ESL Gaming Technographics
ESL Gaming Technographics, Software Purchases, AI and Digital Transformation Initiatives
Discover the latest software purchases and digital transformation initiatives being undertaken by ESL Gaming and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 600 ESL Gaming employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that ESL Gaming has purchased the following applications: SAP S/4 HANA for ERP Financial in 2018, Lokalise Localization Workflow Management for Task Management in 2019, GumGum for Artificial Intelligence Marketing in 2018 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems ESL Gaming is running and its propensity to invest more and deepen its relationship with SAP , Lokalise , GumGum or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing ESL Gaming revenues, which have grown to $93.0 million in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for ESL Gaming intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
ESL Gaming Tech Stack and Enterprise Applications
ERP Financial Management
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| SAP | Legacy | SAP S/4 HANA | ERP Financial | ERP Financial Management | n/a | 2018 | 2019 |
In 2018, ESL Gaming implemented SAP S/4 HANA as its ERP Financial platform and completed a go-live on S/4HANA Cloud. The implementation established SAP S/4 HANA as the core transactional finance system for ESL Gaming, centralizing financial processing and reporting under the ERP Financial footprint.
The deployment consolidated standard ERP Financial capabilities, configured for general ledger, accounts payable, accounts receivable, and period-end financial close workflows aligned to the S/4HANA data model. The solution leveraged SAP HANA in-memory technology inherent to SAP S/4 HANA to enable near real-time posting and financial reporting, with configuration workstreams focused on chart of accounts harmonization, fiscal period management, and integrated ledgers.
Operational coverage prioritized finance and corporate accounting teams, moving month-end close and transactional finance into the S/4HANA Cloud environment. Governance emphasized cloud consumption and phased adoption consistent with SAP customer success practices, including configuration controls and staged rollouts to align finance processes to the new platform. ESL Gaming's 2018 go-live of SAP S/4 HANA reflects broader S/4HANA Cloud expansion among SAP customers during that period.
|
HCM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Lokalise | Legacy | Lokalise Localization Workflow Management | Task Management | HCM | n/a | 2019 | 2019 |
In 2019, Esl Gaming standardized on Lokalise Localization Workflow Management to centralize UI and app localization, adopting the solution as its primary Task Management platform for localization across multiple esports products. The implementation targeted Europe and global delivery channels and established a single control plane for localization requests, language coverage, and release readiness across product lines, enabling support for 20+ languages.
The deployment emphasized Lokalise Localization Workflow Management core capabilities, using Tasks and webhooks to orchestrate work items, assign translators, track translation status, and automate delivery of localized assets into development pipelines. Configuration centered on structured task templates, automated notifications, and webhook-driven handoffs to reduce manual touch points, aligning task assignment with product release milestones and continuous integration flows.
Operational governance reorganized workstreams for localization and product engineering, with centralized intake for translation requests and defined SLAs for task completion and delivery automation. The centralized approach reduced localization overhead and shortened time to market as stated in the project notes, while enabling consistent multilingual support across several esports products.
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AI-Powered Application
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| GumGum | Legacy | GumGum | Artificial Intelligence Marketing | AI-Powered Application | n/a | 2018 | 2018 |
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Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Collaboration | Collaboration |
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2014 | 2014 |
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Collaboration | Collaboration |
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2022 | 2022 |
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Collaboration | Collaboration |
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2024 | 2024 |
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Content Management
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Content Management | Content Management |
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2018 | 2018 |
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Digital Signing | Content Management |
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2021 | 2021 |
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Web Content Management | Content Management |
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2014 | 2014 |
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Web Content Management | Content Management |
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2014 | 2014 |
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Web Content Management | Content Management |
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2023 | 2023 |
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eCommerce
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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eCommerce | eCommerce |
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2017 | 2017 |
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Personalization and Product Recommendations | eCommerce |
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2018 | 2018 |
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CRM
ITSM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Application Performance Management | ITSM |
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2016 | 2016 |
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Application Performance Management | ITSM |
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2019 | 2019 |
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IT Service Management | ITSM |
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2018 | 2018 |
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TRM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Governance, Risk and Compliance | TRM |
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2014 | 2014 |
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Governance, Risk and Compliance | TRM |
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2021 | 2021 |
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PaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Transactional Email | PaaS |
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2015 | 2015 |
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Transactional Email | PaaS |
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2018 | 2018 |
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Transactional Email | PaaS |
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2020 | 2020 |
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Transactional Email | PaaS |
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2021 | 2021 |
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IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Application Hosting and Computing Services | IaaS |
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2021 | 2021 |
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Application Hosting and Computing Services | IaaS |
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2015 | 2015 |
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Application Hosting and Computing Services | IaaS |
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2024 | 2024 |
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Content Delivery Network | IaaS |
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2021 | 2021 |
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Content Delivery Network | IaaS |
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2014 | 2014 |
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Content Delivery Network | IaaS |
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2020 | 2020 |
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Content Delivery Network | IaaS |
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2014 | 2014 |
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Content Delivery Network | IaaS |
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2020 | 2020 |
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Content Delivery Network | IaaS |
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2017 | 2017 |
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Domain Name System (DNS) | IaaS |
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2016 | 2016 |
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Domain Name System (DNS) | IaaS |
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2021 | 2021 |
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CyberSecurity
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Application Security (AppSec) | CyberSecurity |
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2021 | 2021 |
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Identity and Access Management (IAM) | CyberSecurity |
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2015 | 2015 |
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Secure Email Gateways (SEGs) | CyberSecurity |
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2023 | 2023 |
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IT Decision Makers and Key Stakeholders at ESL Gaming
| First Name | Last Name | Title | Function | Department | Phone | |
|---|---|---|---|---|---|---|
| No data found | ||||||
Apps Being Evaluated by ESL Gaming Executives
| Date | Company | Status | Vendor | Product | Category | Market |
|---|---|---|---|---|---|---|
| No data found | ||||||