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Polychroma Games Data, Technology Stack, and Enterprise Applications
Collaboration
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Salesforce Legacy Slack Connect Collaboration Collaboration n/a 2022 2022
CRM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Magnite Legacy Magnite (ex Rubicon Project) Digital Advertising Platform CRM n/a 2021 2021
Digital Advertising Platform CRM 2021 2021
Digital Advertising Platform CRM 2021 2021
Digital Advertising Platform CRM 2021 2021
Marketing Automation CRM 2022 2022
Tag Management CRM 2022 2022
PaaS
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Godot Engine Legacy Godot Apps Development PaaS n/a 2020 2024
In 2020, Polychroma Games began active development of the narrative adventure Until Then using Godot. Polychroma Games used Godot for Apps Development to build Until Then, leveraging the engine to deliver 2.5D visuals and cross platform deployment from a Philippines based studio of roughly 10 employees. The implementation emphasized Godot as the primary application and runtime, with development work centered on the engine's scene composition, scripting layers, and rendering pipeline to achieve 2.5D presentation and interactive narrative workflows. The team used Godot's cross platform export capabilities to prepare builds for multiple targets, aligning game asset pipelines and runtime configuration with the engine's project and resource management model. Operational scope covered core game development functions including design, programming, art, and QA within the small studio, and extended into platform certification and release management for PC and consoles. The project paused and resumed typical iterative development cadences while integrating platform specific input and build configurations to meet console platform requirements. Until Then was released on PC and consoles in 2024 and achieved critical acclaim and overwhelmingly positive user reviews at launch. The outcome underscores a concise Apps Development implementation where Godot served as the central engine for production, cross platform packaging, and runtime delivery of a narrative adventure title.
IaaS
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Content Delivery Network IaaS 2023 2023
IT Decision Makers and Key Stakeholders at Polychroma Games
First Name Last Name Title Function Department Email Phone
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Apps Being Evaluated by Polychroma Games Executives
Date Company Status Vendor Product Category Market
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FAQ - APPS RUN THE WORLD Polychroma Games Technographics

Polychroma Games is a Professional Services organization based in Philippines, with around 10 employees and annual revenues of $1.0 million.

Polychroma Games operates a diverse technology stack with applications such as Slack Connect, Magnite (ex Rubicon Project) and Godot, covering areas like Collaboration, Digital Advertising Platform and Apps Development.

Polychroma Games has invested in cloud applications and AI-driven platforms to optimize efficiency and growth, collaborating with vendors such as Salesforce, Magnite and Godot Engine.

Polychroma Games recently adopted applications including Cloudflare CDN in 2023, Slack Connect in 2022 and SendinBlue in 2022, highlighting its ongoing modernization strategy.

APPS RUN THE WORLD maintains an up-to-date database of Polychroma Games’s key decision makers and IT executives, available to Premium subscribers.

Our research team continuously updates Polychroma Games’s profile with verified software purchases, vendor relationships, and digital initiatives identified from public and proprietary sources.

Subscribe to APPS RUN THE WORLD to access the complete Polychroma Games technographics profile, including detailed breakdowns by category, vendor, and IT decision makers.