Polychroma Games Technographics
Discover the latest software purchases and digital transformation initiatives being undertaken by Polychroma Games and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 10 Polychroma Games employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Polychroma Games has purchased the following applications: Slack Connect for Collaboration in 2022, Magnite (ex Rubicon Project) for Digital Advertising Platform in 2021, Godot for Apps Development in 2020 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Polychroma Games is running and its propensity to invest more and deepen its relationship with Salesforce , Magnite , OpenX Software or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Polychroma Games revenues, which have grown to $1.0 million in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Polychroma Games intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Salesforce | Legacy | Slack Connect | Collaboration | Collaboration | n/a | 2022 | 2022 |
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CRM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Magnite | Legacy | Magnite (ex Rubicon Project) | Digital Advertising Platform | CRM | n/a | 2021 | 2021 |
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Digital Advertising Platform | CRM |
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2021 | 2021 |
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Digital Advertising Platform | CRM |
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2021 | 2021 |
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Digital Advertising Platform | CRM |
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2021 | 2021 |
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Marketing Automation | CRM |
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2022 | 2022 |
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Tag Management | CRM |
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2022 | 2022 |
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PaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Godot Engine | Legacy | Godot | Apps Development | PaaS | n/a | 2020 | 2024 |
In 2020, Polychroma Games began active development of the narrative adventure Until Then using Godot. Polychroma Games used Godot for Apps Development to build Until Then, leveraging the engine to deliver 2.5D visuals and cross platform deployment from a Philippines based studio of roughly 10 employees.
The implementation emphasized Godot as the primary application and runtime, with development work centered on the engine's scene composition, scripting layers, and rendering pipeline to achieve 2.5D presentation and interactive narrative workflows. The team used Godot's cross platform export capabilities to prepare builds for multiple targets, aligning game asset pipelines and runtime configuration with the engine's project and resource management model.
Operational scope covered core game development functions including design, programming, art, and QA within the small studio, and extended into platform certification and release management for PC and consoles. The project paused and resumed typical iterative development cadences while integrating platform specific input and build configurations to meet console platform requirements.
Until Then was released on PC and consoles in 2024 and achieved critical acclaim and overwhelmingly positive user reviews at launch. The outcome underscores a concise Apps Development implementation where Godot served as the central engine for production, cross platform packaging, and runtime delivery of a narrative adventure title.
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IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
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Content Delivery Network | IaaS |
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2023 | 2023 |
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