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List of ZUNO Learning Platform Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight Insight Source
Daiichi Sankyo Life Sciences 17435 $8.5B Japan ZUNO Games ZUNO Learning Platform Learning and Development 2024 n/a In 2024, Daiichi Sankyo deployed the ZUNO Learning Platform to support an internal employee awareness and learning campaign. In November 2024 ZUNO delivered the Digital Claw Machine, a Daiichi Sankyo branded trivia game that was embedded into the campaign as an interactive awareness and L&D touchpoint. The implementation leveraged the ZUNO UNO campaign and game module, configured to deliver gamified trivia content, participant tracking, and campaign content management. Functional capabilities focused on short form engagement mechanics and campaign orchestration suitable for Learning and Development use cases. Deployment targeted internal communications and learning teams and was executed across multiple countries with localized content and coordinated rollout by corporate learning stakeholders. Operational coverage included employees across nine countries and used the platform as a channel for microlearning and awareness activities within HR and communications functions. The ZUNO Learning Platform, categorized as Learning and Development, produced rapid participation during the campaign, with players from 9 countries and more than 120 opens in three weeks, demonstrating measurable engagement for internal L&D initiatives.
doMEn Montenegro Communications 10 $11M Montenegro ZUNO Games ZUNO Learning Platform Learning and Development 2025 n/a In 2025, doMEn Montenegro launched the ZUNO Learning Platform to run TLD Trivia as a public engagement program tied to the registry’s 15th anniversary. ZUNO Learning Platform, in the Learning and Development category, delivered a web hosted trivia experience built around a question bank of 1,500+ questions and multiple gameplay styles designed to engage domain professionals and wider audiences. The implementation used the ZUNO UNO module for public campaign and awareness functionality, providing the public facing delivery and engagement layer originating in Montenegro. Functional components implemented included content authoring and question management, gamified gameplay engines for multiple styles, and public engagement workflows for participant registration and session delivery. Operational scope emphasized public education, community engagement, and marketing functions for the .ME registry, with rollout executed as a timed anniversary campaign and campaign governance coordinated between doMEn Montenegro and ZUNO Games. The implementation supported public education and industry engagement originating in Montenegro and produced measurable promotional reach.
Univerzitet Crne Gore Education 1000 $250M Montenegro ZUNO Games ZUNO Learning Platform Learning and Development 2025 n/a In 2025, Univerzitet Crne Gore deployed the ZUNO Learning Platform as a Learning and Development solution to scale a gamified curriculum at the Faculty of Economics. ZUNO Games partnered with the Faculty to develop Moja Ekonomija, a gamified learning application that was expanded to all first year students in 2025, targeting higher education learning processes across Montenegro. The implementation centered on the ZUNO Learning Platform with inferred use of ZUNO OMNIA functionality for internal education and L&D workflows, delivering gamified content, progress tracking, and assessment modules. Real time analytics were instrumented to monitor engagement and completion, and the platform supported high completion rates according to project notes. Operational coverage focused on the Faculty of Economics and the university’s first year cohort, with deployment scoped to higher education process areas in Montenegro. The ZUNO Learning Platform provided role based dashboards for faculty and administrators, enabling course level monitoring and intervention workflows aligned to academic governance. Governance and rollout were coordinated through the Faculty of Economics, where the Moja Ekonomija app was integrated into coursework and expanded to all first year students in 2025. The ZUNO Learning Platform, as a Learning and Development tool, produced reported improvements in student engagement and academic results and established a repeatable model for gamified curriculum adoption within the university.
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FAQ - APPS RUN THE WORLD ZUNO Learning Platform Coverage

ZUNO Learning Platform is a Learning and Development solution from ZUNO Games.

Companies worldwide use ZUNO Learning Platform, from small firms to large enterprises across 21+ industries.

Organizations such as Daiichi Sankyo, Univerzitet Crne Gore and doMEn Montenegro are recorded users of ZUNO Learning Platform for Learning and Development.

Companies using ZUNO Learning Platform are most concentrated in Life Sciences, Education and Communications, with adoption spanning over 21 industries.

Companies using ZUNO Learning Platform are most concentrated in Japan and Montenegro, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of ZUNO Learning Platform across Americas, EMEA, and APAC.

Companies using ZUNO Learning Platform range from small businesses with 0-100 employees - 33.33%, to mid-sized firms with 101-1,000 employees - 33.33%, large organizations with 1,001-10,000 employees - 0%, and global enterprises with 10,000+ employees - 33.33%.

Customers of ZUNO Learning Platform include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified ZUNO Learning Platform customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Learning and Development.