List of ZUNO Learning Platform Customers
Podgorica, 81000,
Montenegro
Since 2010, our global team of researchers has been studying ZUNO Learning Platform customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased ZUNO Learning Platform for Learning and Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using ZUNO Learning Platform for Learning and Development include: Daiichi Sankyo, a Japan based Life Sciences organisation with 17435 employees and revenues of $8.46 billion, Univerzitet Crne Gore, a Montenegro based Education organisation with 1000 employees and revenues of $250.0 million, doMEn Montenegro, a Montenegro based Communications organisation with 10 employees and revenues of $11.0 million and many others.
Contact us if you need a completed and verified list of companies using ZUNO Learning Platform, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight | Insight Source |
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Daiichi Sankyo | Life Sciences | 17435 | $8.5B | Japan | ZUNO Games | ZUNO Learning Platform | Learning and Development | 2024 | n/a | In 2024, Daiichi Sankyo deployed the ZUNO Learning Platform to support an internal employee awareness and learning campaign. In November 2024 ZUNO delivered the Digital Claw Machine, a Daiichi Sankyo branded trivia game that was embedded into the campaign as an interactive awareness and L&D touchpoint. The implementation leveraged the ZUNO UNO campaign and game module, configured to deliver gamified trivia content, participant tracking, and campaign content management. Functional capabilities focused on short form engagement mechanics and campaign orchestration suitable for Learning and Development use cases. Deployment targeted internal communications and learning teams and was executed across multiple countries with localized content and coordinated rollout by corporate learning stakeholders. Operational coverage included employees across nine countries and used the platform as a channel for microlearning and awareness activities within HR and communications functions. The ZUNO Learning Platform, categorized as Learning and Development, produced rapid participation during the campaign, with players from 9 countries and more than 120 opens in three weeks, demonstrating measurable engagement for internal L&D initiatives. | |
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doMEn Montenegro | Communications | 10 | $11M | Montenegro | ZUNO Games | ZUNO Learning Platform | Learning and Development | 2025 | n/a | In 2025, doMEn Montenegro launched the ZUNO Learning Platform to run TLD Trivia as a public engagement program tied to the registry’s 15th anniversary. ZUNO Learning Platform, in the Learning and Development category, delivered a web hosted trivia experience built around a question bank of 1,500+ questions and multiple gameplay styles designed to engage domain professionals and wider audiences. The implementation used the ZUNO UNO module for public campaign and awareness functionality, providing the public facing delivery and engagement layer originating in Montenegro. Functional components implemented included content authoring and question management, gamified gameplay engines for multiple styles, and public engagement workflows for participant registration and session delivery. Operational scope emphasized public education, community engagement, and marketing functions for the .ME registry, with rollout executed as a timed anniversary campaign and campaign governance coordinated between doMEn Montenegro and ZUNO Games. The implementation supported public education and industry engagement originating in Montenegro and produced measurable promotional reach. | |
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Univerzitet Crne Gore | Education | 1000 | $250M | Montenegro | ZUNO Games | ZUNO Learning Platform | Learning and Development | 2025 | n/a | In 2025, Univerzitet Crne Gore deployed the ZUNO Learning Platform as a Learning and Development solution to scale a gamified curriculum at the Faculty of Economics. ZUNO Games partnered with the Faculty to develop Moja Ekonomija, a gamified learning application that was expanded to all first year students in 2025, targeting higher education learning processes across Montenegro. The implementation centered on the ZUNO Learning Platform with inferred use of ZUNO OMNIA functionality for internal education and L&D workflows, delivering gamified content, progress tracking, and assessment modules. Real time analytics were instrumented to monitor engagement and completion, and the platform supported high completion rates according to project notes. Operational coverage focused on the Faculty of Economics and the university’s first year cohort, with deployment scoped to higher education process areas in Montenegro. The ZUNO Learning Platform provided role based dashboards for faculty and administrators, enabling course level monitoring and intervention workflows aligned to academic governance. Governance and rollout were coordinated through the Faculty of Economics, where the Moja Ekonomija app was integrated into coursework and expanded to all first year students in 2025. The ZUNO Learning Platform, as a Learning and Development tool, produced reported improvements in student engagement and academic results and established a repeatable model for gamified curriculum adoption within the university. |
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