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Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

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Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Michelin, an e2open customer evaluated Oracle Transportation Management

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

GAME Retail Limited Data, Technology Stack, and Enterprise Applications
ERP Financial Management
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Klarna Legacy Klarna Payments Payment Processing ERP Financial Management n/a 2020 2020
In 2020, GAME Retail Limited deployed Klarna Payments on its ecommerce website to handle online checkout transactions, aligning the implementation with the Payment Processing functional domain. The deployment placed Klarna Payments as the primary online payment option for GAME Retail Limited, supporting consumer-facing checkout experiences on the company website in the United Kingdom. The Klarna Payments implementation included standard Payment Processing capabilities such as authorization and capture workflows, consumer payment selection at checkout, refund handling, and installment or buy now pay later options consistent with the product. Configuration focused on embedding Klarna Payments flows into the storefront checkout, mapping payment states to order lifecycle events, and exposing Klarna payment options within web checkout UI. Operationally the rollout covered GAME Retail Limiteds online commerce channel, with integration points aligned to checkout transaction processing, payment reconciliation, and merchant settlement workflows. The implementation incorporated payment routing to card networks and the Klarna merchant services platform, and it required updates to order processing and customer service procedures to accommodate deferred payment and installment cases. Governance changes emphasized transaction lifecycle controls and reconciliation processes, updating customer service workflows to manage Klarna payment statuses and refunds. Ongoing operational responsibilities include monitoring payment authorizations, handling settlement exceptions, and maintaining the Klarna Payments configuration within the ecommerce payment stack.
HCM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Growth Engineering Legacy Growth Engineering LMS Learning and Development HCM n/a 2015 2015
In 2015, GAME Retail Limited implemented Growth Engineering LMS, deployed as the GAME Learning Zone, to strengthen frontline retail capabilities in the United Kingdom. The engagement was executed as an HR and Learning & Development programme focused on improving store sales and customer service skills, with the project explicitly classified under the Learning and Development apps category. The deployment emphasized gamified learning and standard LMS capabilities, including modular e-learning content for sales and customer service, learner progression and assessment workflows, and gamification mechanics such as badges, points and leaderboards to drive repeated engagement. Administrators configured content sequencing, cohort assignments and reporting dashboards to enable HR and store managers to track participation and course completion. Operational coverage targeted UK stores and the central Learning and Development team, supporting store-level user provisioning, manager-led enrolment and role based access for administrators and trainers. The implementation leveraged LMS-native engagement tracking and reporting to support ongoing content updates and local rollout across retail sites. Governance centered on L&D ownership with store management involvement in learner oversight and regular content refresh cycles. The program delivered very high engagement, recorded large increases in logins and engagement, and produced a reported uplift in average basket size following rollout of Growth Engineering LMS.
Payroll HCM 2015 2015
AI-Powered Application
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Botify Legacy Botify Activation Intelligent Process Automation AI-Powered Application n/a 2023 2023
In 2023, GAME Retail Limited deployed Botify Activation to restructure internal linking and prioritize high converting product pages ahead of Black Friday. The implementation used Botify Activation within the Intelligent Process Automation category to reduce crawl depth and improve organic discoverability for priority catalog pages. The deployment leveraged Botify Activation PageWorkers automation capabilities to programmatically adjust internal links, surface priority product pages, and enforce crawl prioritization rules at scale. Configuration emphasized automation of link weightings and crawl depth reduction across product category and product page templates, aligning SEO workflows with commercial priorities for high converting catalog pages. Operational scope was focused on marketing and SEO teams in the United Kingdom, concentrating changes on key product pages during the seasonal peak. The Botify Activation implementation produced reported outcomes of +146% organic revenue and +113% more organic traffic to key product pages, demonstrating a direct link between the Intelligent Process Automation deployment and improved organic discoverability.
Collaboration
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Audio Video and Web Conferencing Collaboration 2020 2020
Collaboration Collaboration 2015 2015
eCommerce
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
eCommerce eCommerce 2011 2011
eCommerce eCommerce 2022 2022
CRM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Customer Analytics CRM 2011 2011
Customer Experience CRM 2016 2016
Customer Support CRM 2020 2020
ITSM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Application Performance Management ITSM 2015 2015
IT Service Management ITSM 2019 2019
IaaS
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Application Hosting and Computing Services IaaS 2018 2018
Content Delivery Network IaaS 2021 2021
Content Delivery Network IaaS 2014 2014
Content Delivery Network IaaS 2016 2016
IT Decision Makers and Key Stakeholders at GAME Retail Limited
First Name Last Name Title Function Department Email Phone
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Apps Being Evaluated by GAME Retail Limited Executives
Date Company Status Vendor Product Category Market
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FAQ - APPS RUN THE WORLD GAME Retail Limited Technographics

GAME Retail Limited is a Retail organization based in United Kingdom, with around 2051 employees and annual revenues of $436.0 million.

GAME Retail Limited operates a diverse technology stack with applications such as Klarna Payments, Growth Engineering LMS and Botify Activation, covering areas like Payment Processing, Learning and Development and Intelligent Process Automation.

GAME Retail Limited has invested in cloud applications and AI-driven platforms to optimize efficiency and growth, collaborating with vendors such as Klarna, Growth Engineering and Botify.

GAME Retail Limited recently adopted applications including Botify Activation in 2023, Mirakl Marketplace Platform in 2022 and Akamai CDN in 2021, highlighting its ongoing modernization strategy.

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Our research team continuously updates GAME Retail Limited’s profile with verified software purchases, vendor relationships, and digital initiatives identified from public and proprietary sources.

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