Coquitlam, V3K 7A8, BC,
Canada
Great Canadian Gaming Corporation Technographics
Great Canadian Gaming Corporation Technographics, Software Purchases, AI and Digital Transformation Initiatives
Discover the latest software purchases and digital transformation initiatives being undertaken by Great Canadian Gaming Corporation and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 9850 Great Canadian Gaming Corporation employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Great Canadian Gaming Corporation has purchased the following applications: UKG Workforce Central Timekeeper (ex Kronos Workforce Timekeeper) for Time and Attendance in 2009, Microsoft Power BI for Analytics and BI in 2016, Cisco Webex Meetings for Audio Video and Web Conferencing in 2021 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Great Canadian Gaming Corporation is running and its propensity to invest more and deepen its relationship with UKG , Microsoft , Cisco Systems or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Great Canadian Gaming Corporation revenues, which have grown to $1.00 billion in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Great Canadian Gaming Corporation intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
Great Canadian Gaming Corporation Tech Stack and Enterprise Applications
Great Canadian Gaming Corporation HCM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| UKG | Legacy | UKG Workforce Central Timekeeper (ex Kronos Workforce Timekeeper) | Time and Attendance | HCM | n/a | 2009 | 2009 |
In 2009, Great Canadian Gaming Corporation implemented UKG Workforce Central Timekeeper (ex Kronos Workforce Timekeeper). Great Canadian Gaming Corporation uses UKG Workforce Central Timekeeper to provide Time and Attendance schedule visibility and employee self-service access to work schedules for frontline operations.
The implementation centers on the Work Schedule Viewer capability, enabling online and mobile viewing of work schedules and manager-driven schedule entry. The user manual describes how employees sign up for online and mobile Work Schedule Viewer, the email address used at signup receives notifications when shifts are modified, and confirmed schedules must be entered by a shift manager into Kronos to be visible.
Operational configuration enforces differentiated visibility windows, table game employees can view confirmed schedules for the next 4 days, and all other employees can view schedules for the next 14 days when the shift manager has entered the shifts into Kronos. Access is provisioned via the Schedule Viewer URL at http://gcgc.tradablebits.com and the implementation affects shift managers and hourly employee groups across Great Canadian Gaming Corporation sites.
Governance and operational responsibilities are documented in the user manual, shift managers are accountable for entering schedules into UKG Workforce Central Timekeeper and for ensuring schedule accuracy, and employees are instructed to contact their shift manager if schedules appear incorrect. Great Canadian Gaming Corporation explicitly disclaims support for employees' home computers and mobile devices, and relies on email-based notifications and manager workflow adherence as the primary controls for schedule distribution.
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Workforce Management | HCM |
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2009 | 2009 |
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Workforce Scheduling | HCM |
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2009 | 2009 |
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Great Canadian Gaming Corporation Analytics and BI
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Microsoft | Legacy | Microsoft Power BI | Analytics and BI | Analytics and BI | n/a | 2016 | 2018 |
In 2016 Great Canadian Gaming Corporation implemented Microsoft Power BI as part of a broader Analytics and BI environment. The deployment combined Microsoft Power BI with SQL Server Integration Services, SQL Server Reporting Services, SQL Server Analytical Services and Tableau to establish an enterprise reporting and analytics stack.
The implementation organized functionality into an ETL layer using SQL Server Integration Services, a semantic and analytical model layer built with SQL Server Analytical Services, and presentation layers delivered via SQL Server Reporting Services, Microsoft Power BI and Tableau for interactive management dashboards. Microsoft Power BI served as a primary visualization and self service analytics tool alongside Tableau for executive dashboards, enabling layered reporting and role specific views.
Integrations focused on data extraction and analysis to support the Marketing department, specifically direct mailers, promotions, campaign tracking and redemptions with profit and loss analysis. The analytics environment centralized marketing data flows and feeding management dashboards, aligning campaign performance data with financial redemptions and promotional cost inputs.
Governance and operational controls emphasized standardized ETL orchestration, semantic model consistency and a reporting publication process across SSIS, SSAS, SSRS, Microsoft Power BI and Tableau. The architecture sustained coexisting reporting platforms while preserving a single SQL Server driven data platform for analytics, enabling repeatable campaign analysis and management reporting within the Analytics and BI scope.
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Great Canadian Gaming Corporation Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Cisco Systems | Legacy | Cisco Webex Meetings | Audio Video and Web Conferencing | Collaboration | n/a | 2021 | 2021 |
In 2021, Great Canadian Gaming Corporation implemented Cisco Webex Meetings as part of its web presence. Cisco Webex Meetings is an Audio Video and Web Conferencing application deployed on the company website to provide direct browser-based access to live meetings and real-time audio and video sessions.
The implementation leverages standard Webex Meetings capabilities such as scheduled conferencing, ad hoc audio-video sessions, screen sharing, and recording, with role-based access controls and browser join flows consistent with Audio Video and Web Conferencing workflows. By embedding Cisco Webex Meetings on its public site, Great Canadian Gaming Corporation extended conferencing capabilities to external stakeholders for customer and partner engagement while supporting corporate communications and remote collaboration use cases.
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Collaboration | Collaboration |
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2021 | 2021 |
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Great Canadian Gaming Corporation IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
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Application Hosting and Computing Services | IaaS |
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2021 | 2021 |
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Content Delivery Network | IaaS |
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2021 | 2021 |
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IT Decision Makers and Key Stakeholders at Great Canadian Gaming Corporation
Apps Being Evaluated by Great Canadian Gaming Corporation Executives
| Date | Company | Status | Vendor | Product | Category | Market |
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