Rovio Entertainment Technographics
Discover the latest software purchases and digital transformation initiatives being undertaken by Rovio Entertainment and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 558 Rovio Entertainment employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Rovio Entertainment has purchased the following applications: GumGum for Artificial Intelligence Marketing in 2020, Google Workspace (Formerly Google G-Suite) for Collaboration in 2011, Microsoft Two Hat for Content Management in 2020 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Rovio Entertainment is running and its propensity to invest more and deepen its relationship with GumGum , Google , Microsoft or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Rovio Entertainment revenues, which have grown to $349.0 million in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Rovio Entertainment intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
AI-Powered Application
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| GumGum | Legacy | GumGum | Artificial Intelligence Marketing | AI-Powered Application | n/a | 2020 | 2020 |
|
Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Legacy | Google Workspace (Formerly Google G-Suite) | Collaboration | Collaboration | n/a | 2011 | 2011 |
|
Content Management
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Microsoft | Legacy | Microsoft Two Hat | Content Management | Content Management | n/a | 2020 | 2020 |
In 2020, Rovio Entertainment implemented Microsoft Two Hat as a moderation platform. Microsoft Two Hat was deployed as a Content Management solution to protect player interactions and user generated content within Rovio games, with the vendor naming Rovio among its customers.
The implementation centered on content moderation capabilities typical for gaming publishers, including chat moderation and user generated content screening, automated content classification and filtering, and human review queues and dashboards for triage. Configuration emphasized policy driven rulesets and automated scoring to surface high risk items for analyst review, consistent with standard moderation workflows.
Operational coverage focused on in game interaction layers and publisher moderation pipelines across APAC and EU regions, supporting community safety, player support, and community management functions. Governance changes included centralized moderation oversight, escalation workflows into human review, and standardized policy enforcement across covered titles.
Rovio was listed by the vendor as a Two Hat customer and the deployment contributed to improving community safety in the APAC and EU regions as part of Rovio’s content moderation posture.
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eCommerce
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
|
|
|
|
eCommerce | eCommerce |
|
2018 | 2018 |
|
CRM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
|
|
|
|
Customer Engagement, Customer Experience | CRM |
|
2016 | 2016 |
|
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|
|
|
Customer Support | CRM |
|
2014 | 2014 |
|
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|
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|
Customer Support | CRM |
|
2018 | 2018 |
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|
Digital Advertising Platform | CRM |
|
2020 | 2020 |
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Digital Advertising Platform | CRM |
|
2020 | 2020 |
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Digital Advertising Platform | CRM |
|
2020 | 2020 |
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Marketing Analytics | CRM |
|
2018 | 2018 |
|
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Sales Automation, CRM, Sales Engagement | CRM |
|
2016 | 2016 |
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ITSM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
|
|
|
|
IT Service Management | ITSM |
|
2023 | 2023 |
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IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
|
|
|
|
Application Hosting and Computing Services | IaaS |
|
2015 | 2015 |
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Application Hosting and Computing Services | IaaS |
|
2015 | 2015 |
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Application Hosting and Computing Services | IaaS |
|
2020 | 2020 |
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Content Delivery Network | IaaS |
|
2015 | 2015 |
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Content Delivery Network | IaaS |
|
2016 | 2016 |
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Content Delivery Network | IaaS |
|
2019 | 2019 |
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| Date | Company | Status | Vendor | Product | Category | Market |
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