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Michelin, an e2open customer evaluated Oracle Transportation Management

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

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List of Gameanalytics Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Tapnation Media 90 $25M France Gameanalytics Gameanalytics Analytics and BI 2022 n/a
In 2022, TapNation integrated GameAnalytics, including PipelineIQ Pro, to standardize event tracking and centralize ingestion as part of an Analytics and BI implementation. The rollout targeted product analytics, user acquisition and monetization workflows and was applied across TapNation operations in Paris France and its portfolio of 19 hit games. The implementation established a standardized event taxonomy and centralized ingestion pipeline using GameAnalytics, enabling consistent instrumentation across mobile SDK event streams and backend telemetry. Functional capabilities configured included product analytics dashboards, UA cohort analysis, monetization reporting and pipeline monitoring to support health reporting and crash investigations. Operational coverage included product, UA, monetization and engineering teams, with GameAnalytics used as the single source for event-level data and operational alerts. The setup centralized ingestion to accelerate debugging and health triage, and supported cross-functional reporting for roadmap and live-ops decisions. Governance changes included formalizing event taxonomy and a cross-team reporting cadence to maintain data quality and schema enforcement. The data-driven configuration of GameAnalytics contributed to faster health reporting and crash investigations and was reported to coincide with approximately 50 percent increase in LTV across 19 hit games within six months.
Voodoo Professional Services 700 $100M France Gameanalytics Gameanalytics Analytics and BI 2019 n/a
In 2019 Voodoo implemented Gameanalytics as part of its Analytics and BI tooling to centralize product and performance KPIs for publishing and LiveOps. The deployment emphasized measurement of D1 and D7 retention and playtime, aligning Gameanalytics with Voodoo’s prototype evaluation and portfolio decision workflows. Voodoo utilized Gameanalytics PipelineIQ Pro and the Metrics API to aggregate and normalize telemetry across thousands of prototypes and live titles. Configuration focused on event-level instrumentation and metric pipelines to produce cohort retention slices and playtime distributions that feed product and publishing decision processes. Operational coverage extended across Voodoo’s publishing and LiveOps and product teams in France and worldwide, with Gameanalytics data surfaced to support partner evaluation and title shortlisting. The implementation supported both rapid prototyping assessment and ongoing live title monitoring without reference to other vendor integrations. Governance centered on standardizing KPI definitions and embedding metric review into portfolio decision gates, enabling quicker partner evaluation cycles and clearer hit identification. The Gameanalytics deployment allowed Voodoo to shortlist and scale promising titles more efficiently by making retention and playtime signals directly actionable for publishing and LiveOps teams. Gameanalytics therefore served as a central Analytics and BI component in Voodoo’s product stack, providing PipelineIQ Pro and Metrics API driven measurement that underpinned prototype evaluation, publishing decisions, and LiveOps orchestration.
Wargaming Media 3800 $1.1B Cyprus Gameanalytics Gameanalytics Analytics and BI 2021 n/a
In 2021, Wargaming implemented Gameanalytics in the Analytics and BI category to standardize market benchmarking across its studios. The deployment used Gameanalytics MarketIQ Benchmarks to compare sub-genre KPIs and set realistic targets for individual studios, informing portfolio and product decision-making in Cyprus and across its studio network. Functional capabilities implemented focused on sub-genre KPI benchmarking, target setting and performance comparison workflows aligned with studio planning cycles. Governance and operational rollout centralized use of Benchmarks for greenlight and cancel decisions, creating a repeatable, evidence based decision gate for development teams and portfolio managers. By relying on Benchmarks, Wargaming reduced wasted development effort, improved studio morale and made more scientific greenlight cancel decisions, saving time and money. The implementation positions Gameanalytics as the Analytics and BI platform supporting portfolio management, studio planning and product evaluation across Wargaming's network.
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FAQ - APPS RUN THE WORLD Gameanalytics Coverage

Gameanalytics is a Analytics and BI solution from Gameanalytics.

Companies worldwide use Gameanalytics, from small firms to large enterprises across 21+ industries.

Organizations such as Wargaming, Voodoo and Tapnation are recorded users of Gameanalytics for Analytics and BI.

Companies using Gameanalytics are most concentrated in Media and Professional Services, with adoption spanning over 21 industries.

Companies using Gameanalytics are most concentrated in Cyprus and France, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Gameanalytics across Americas, EMEA, and APAC.

Companies using Gameanalytics range from small businesses with 0-100 employees - 33.33%, to mid-sized firms with 101-1,000 employees - 33.33%, large organizations with 1,001-10,000 employees - 33.33%, and global enterprises with 10,000+ employees - 0%.

Customers of Gameanalytics include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Gameanalytics customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Analytics and BI.