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Michelin, an e2open customer evaluated Oracle Transportation Management

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Electronic Arts and Games India Tech Stack and Enterprise Applications

Electronic Arts and Games India ERP
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Oracle Legacy Oracle E-Business Suite ERP Financial ERP n/a 2009 2009
In 2009, Electronic Arts and Games India implemented Oracle E-Business Suite as its core ERP Financial system for Accounts Payable processing. The deployment targeted invoice lifecycle management for Retail and Non-retail invoices and placed the Oracle E-Business Suite at the center of AP operations supporting North America and Europe. The Oracle E-Business Suite implementation spanned Oracle 11i and R12 versions and included configuration of accounts payable modules to handle multi-region invoicing workflows. Invoice capture and viewing were instrumented through internal viewers listed as Laser fiche and Omniflow, and the Oracle E-Business Suite was used to orchestrate invoice validation, approvals, and posting consistent with ERP Financial processing patterns. Documented integrations and supporting applications included Oracle OBIEE for reporting, Hyperion IR for financial reporting interfaces, Workday in downstream HR/identity contexts, and ESSBASE B2B channels using EDIFACT, X12 and Rosetta Net messaging where applicable. Additional portal and access tooling referenced in operational notes included Oracle Portal, Okta for identity, and CMS platforms such as Umbraco and Liferay, indicating a connected application landscape around the Oracle E-Business Suite. Operational governance emphasized service delivery controls, including Business Level Agreements and SLAs, monthly operations management and Quarterly Business Reviews, and centralized accountability for AP service performance. The implementation narrative centers on deploying Oracle E-Business Suite as the ERP Financial backbone for Accounts Payable across the specified regional footprint and integrating invoice viewers and reporting systems into the AP workflow.
Expense Management ERP 2010 2010
Electronic Arts and Games India HCM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
GR8 People Legacy GR8 People ATS Applicant Tracking System HCM n/a 2017 2017
In 2017 Electronic Arts and Games India deployed GR8 People ATS as its Applicant Tracking System and published the candidate-facing careers site at https://ea.gr8people.com/jobs. The GR8 People ATS implementation supports recruiting and HR talent acquisition functions for Electronic Arts and Games India, centralizing job posting and application intake on the GR8 People careers domain. The deployment was configured to deliver standard Applicant Tracking System capabilities, including requisition posting and approval workflows, candidate intake and resume parsing, configurable hiring stages and candidate pipelines, interview scheduling and tracking, offer workflow support, and a searchable candidate database. GR8 People ATS was configured to manage role workflows and notification templates to align recruiter and hiring manager processes. Integration scope is centered on the external careers site at ea.gr8people.com, where the GR8 People ATS captures applications and presents job listings. Operational coverage is primarily Talent Acquisition and HR teams in India, with the platform used to coordinate hiring manager review, internal approvals, and candidate communications through the ATS workflow engine. Governance was implemented through platform administration controls, user provisioning for recruiter and hiring manager roles, and configured approval chains to enforce hiring process controls. The deployment emphasizes centralized applicant data, standardized interview stages, and formalized requisition handling within GR8 People ATS to support consistent recruiting operations across Electronic Arts and Games India.
Core HR HCM 2020 2020
Electronic Arts and Games India AI-Powered Application
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
GumGum Legacy GumGum Artificial Intelligence Marketing AI-Powered Application n/a 2021 2021
In 2021 Electronic Arts and Games India deployed GumGum as an Artificial Intelligence Marketing application on its public India website. The implementation is web-first, instrumenting site pages with GumGum tags and script payloads to surface contextual signals and enable on-page audience classification for programmatic media workflows. GumGum was configured to provide contextual targeting, content classification, viewability measurement, and creative optimization capabilities consistent with Artificial Intelligence Marketing platforms, and those modules were integrated into existing campaign configuration and tag management processes. Operational coverage centered on the ea.com India site, with marketing and ad operations teams owning campaign setup and governance through platform configuration and tag controls.
Electronic Arts and Games India Collaboration
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Audio Video and Web Conferencing Collaboration 2019 2019
Collaboration Collaboration 2016 2016
Electronic Arts and Games India Content Management
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Digital Signing Content Management 2022 2022
Electronic Arts and Games India CRM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Customer Experience CRM 2018 2018
Digital Advertising Platform CRM 2016 2016
Digital Advertising Platform CRM 2018 2018
Digital Advertising Platform CRM 2021 2021
Marketing Analytics CRM 2010 2010
Marketing Automation CRM 2016 2016
Marketing Automation CRM 2016 2016
Sales Automation, CRM, Sales Engagement CRM 2021 2021
Tag Management CRM 2012 2012
Electronic Arts and Games India EPM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
EPM EPM 2011 2011
Electronic Arts and Games India ITSM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Application Performance Management ITSM 2021 2021
IT Service Management ITSM 2018 2018
Remote Monitoring and Management ITSM 2020 2020
Electronic Arts and Games India PPM
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Project Portfolio Management PPM 2021 2021
Electronic Arts and Games India PaaS
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Transactional Email PaaS 2016 2016
Transactional Email PaaS 2018 2018
Transactional Email PaaS 2018 2018
Electronic Arts and Games India IaaS
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Application Hosting and Computing Services IaaS 2016 2016
Application Hosting and Computing Services IaaS 2020 2020
Application Hosting and Computing Services IaaS 2020 2020
Application Hosting and Computing Services IaaS 2020 2020
Cloud Storage IaaS 2009 2009
Content Delivery Network IaaS 2016 2016
Content Delivery Network IaaS 2016 2016
Content Delivery Network IaaS 2010 2010
Content Delivery Network IaaS 2019 2019
Database Management, Open-Source Database IaaS 2022 2022
Electronic Arts and Games India CyberSecurity
Vendor
Previous System
Application
Category
Market
VAR/SI
When
Live
Insight
Secure Email Gateways (SEGs) CyberSecurity 2019 2019

IT Decision Makers and Key Stakeholders at Electronic Arts and Games India

First Name Last Name Title Function Department Email Phone
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Apps Being Evaluated by Electronic Arts and Games India Executives

APPS RUN THE WORLD tracks software evaluation trends across 2 million companies worldwide, including buyer insights from Electronic Arts and Games India IT executives and key decision makers. As part of ARTW Buyer Intent and technographics insights, these findings provide useful visibility into the Electronic Arts and Games India digital transformation priorities and AI adoption trends.
Date Company Status Vendor Product Category Market
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FAQ - APPS RUN THE WORLD Electronic Arts and Games India Technographics
Electronic Arts and Games India is a Professional Services organization based in India, with around 2800 employees and annual revenues of $800.0 million.
Electronic Arts and Games India operates a diverse technology stack with applications such as Oracle E-Business Suite, GR8 People ATS and GumGum, covering areas like ERP Financial, Applicant Tracking System and Artificial Intelligence Marketing.
Electronic Arts and Games India has invested in cloud applications and AI-driven platforms to optimize efficiency and growth, collaborating with vendors such as Oracle, GR8 People and GumGum.
Electronic Arts and Games India recently adopted applications including Adobe Acrobat Sign (formerly EchoSign, eSign & Adobe Sign) in 2022, MongoDB Atlas in 2022 and GumGum in 2021, highlighting its ongoing modernization strategy.
APPS RUN THE WORLD maintains an up-to-date database of Electronic Arts and Games India’s key decision makers and IT executives, available to Premium subscribers.
Our research team continuously updates Electronic Arts and Games India’s profile with verified software purchases, vendor relationships, and digital initiatives identified from public and proprietary sources.
Subscribe to APPS RUN THE WORLD to access the complete Electronic Arts and Games India technographics profile, including detailed breakdowns by category, vendor, and IT decision makers.