Seongnam, 134870,
South Korea
Xl Games Technographics
Discover the latest software purchases and digital transformation initiatives being undertaken by Xl Games and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 371 Xl Games employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Xl Games has purchased the following applications: Crytek CryEngine for Enterprise Gaming Platform in 2011, Slack Connect for Collaboration in 2022 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Xl Games is running and its propensity to invest more and deepen its relationship with Crytek , Salesforce or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Xl Games revenues, which have grown to $29.0 million in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Xl Games intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
ERP Services and Operations
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Crytek | Legacy | Crytek CryEngine | Enterprise Gaming Platform | ERP Services and Operations | n/a | 2011 | 2013 |
In 2011, XL Games implemented Crytek CryEngine, specifically CRYENGINE 3, to develop the MMORPG ArcheAge, establishing Crytek CryEngine as the Enterprise Gaming Platform for the studio game development effort. The engine choice is confirmed by the CRYENGINE showcase and XL Games documentation, and the 2011 implementation year is presented as an estimate derived from the game development timeline rather than a publicly documented licensing date. The project supported the ArcheAge development cycle that culminated in the 2013 launch.
Crytek CryEngine delivered core Enterprise Gaming Platform capabilities including real time rendering, terrain and world streaming, physics simulation, and an integrated toolchain for asset import, shader authoring, and performance profiling. Development workflows were aligned around engine toolsets to support collaborative engineering, art, and QA functions, enabling iteration on large open world content and MMO scale systems. This positioned Crytek CryEngine to serve XL Games game development and engineering functions across content creation and runtime performance optimization.
Operational coverage focused on XL Games studio development in South Korea through the 2013 launch, with the engine powering the seamless open world graphics and large scale MMO features noted at release. Governance and rollout followed studio development cycles and engine integration into build and deployment pipelines as documented in the CRYENGINE showcase. The linkage between the implementation and the ArcheAge launch is explicit in public CRYENGINE materials, while the 2011 timing remains an estimate tied to the development timeline.
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Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Salesforce | Legacy | Slack Connect | Collaboration | Collaboration | n/a | 2022 | 2022 |
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