List of Growth Engineering LMS Customers
London, WC1N 3AX,
United Kingdom
Since 2010, our global team of researchers has been studying Growth Engineering LMS customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Growth Engineering LMS for Learning and Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Growth Engineering LMS for Learning and Development include: EE United Kingdom, a United Kingdom based Communications organisation with 10000 employees and revenues of $11.80 billion, GAME Retail Limited, a United Kingdom based Retail organisation with 2051 employees and revenues of $436.0 million, Topps Tiles, a United Kingdom based Distribution organisation with 1676 employees and revenues of $293.0 million and many others.
Contact us if you need a completed and verified list of companies using Growth Engineering LMS, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Growth Engineering LMS customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight | Insight Source |
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EE United Kingdom | Communications | 10000 | $11.8B | United Kingdom | Growth Engineering | Growth Engineering LMS | Learning and Development | 2016 | n/a | In 2016, EE United Kingdom deployed Growth Engineering LMS as its Digital Academy to raise frontline employees' digital skills across the UK. The Growth Engineering LMS was scoped as an HR and Learning and Development initiative targeting frontline retail and customer service staff, delivered regionally in the United Kingdom. The implementation configured core Learning and Development capabilities such as a structured course catalog and learning paths, skills assessments and reporting, engagement mechanics including gamification and badges, and mobile access for field staff. Admin and instructor workflows were established to manage enrolment, curriculum updates, and competency tracking, aligning platform functionality with HR and L&D operational needs. Governance remained with EE United Kingdom HR and L&D, using a phased regional rollout and centralized program management to monitor engagement and skill metrics. The program delivered high engagement and measurable improvements in digital skills, and it was subsequently expanded to serve 35,000 BT employees according to case study reports, indicating adoption beyond the initial EE rollout. | |
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GAME Retail Limited | Retail | 2051 | $436M | United Kingdom | Growth Engineering | Growth Engineering LMS | Learning and Development | 2015 | n/a | In 2015, GAME Retail Limited implemented Growth Engineering LMS, deployed as the GAME Learning Zone, to strengthen frontline retail capabilities in the United Kingdom. The engagement was executed as an HR and Learning & Development programme focused on improving store sales and customer service skills, with the project explicitly classified under the Learning and Development apps category. The deployment emphasized gamified learning and standard LMS capabilities, including modular e-learning content for sales and customer service, learner progression and assessment workflows, and gamification mechanics such as badges, points and leaderboards to drive repeated engagement. Administrators configured content sequencing, cohort assignments and reporting dashboards to enable HR and store managers to track participation and course completion. Operational coverage targeted UK stores and the central Learning and Development team, supporting store-level user provisioning, manager-led enrolment and role based access for administrators and trainers. The implementation leveraged LMS-native engagement tracking and reporting to support ongoing content updates and local rollout across retail sites. Governance centered on L&D ownership with store management involvement in learner oversight and regular content refresh cycles. The program delivered very high engagement, recorded large increases in logins and engagement, and produced a reported uplift in average basket size following rollout of Growth Engineering LMS. | |
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Topps Tiles | Distribution | 1676 | $293M | United Kingdom | Growth Engineering | Growth Engineering LMS | Learning and Development | 2017 | n/a | In 2017 Topps Tiles launched a branded Growth Engineering LMS called theHUB to centralise training and foster social learning. The Growth Engineering LMS deployment was an HR and Learning and Development rollout across the United Kingdom targeting retail staff and store teams. The implementation emphasized social learning and gamification capabilities, with theHUB configured to support peer to peer content sharing, discussion feeds, badges and leaderboard mechanics to drive voluntary participation. Centralised content management and course provisioning were used to standardise retail training and to capture and reuse frontline knowledge. Ownership and operational governance were aligned to HR and Learning and Development, which managed course libraries, engagement programs and community moderation workflows. Rollout focused on voluntary adoption among front line retail staff, using gamified incentives and social features to increase participation and internal knowledge sharing. The deployment achieved strong voluntary engagement across retail staff and fostered increased internal knowledge sharing through social features. Growth Engineering LMS theHUB became the primary training hub for Topps Tiles Learning and Development in the UK. |
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