List of Kahoot! EDU Customers
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Since 2010, our global team of researchers has been studying Kahoot! EDU customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Kahoot! EDU for Learning and Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Kahoot! EDU for Learning and Development include: East Meadow Union Free School District, a United States based Education organisation with 2111 employees and revenues of $206.0 million, The Hills Grammar School, a Australia based Education organisation with 14 employees and revenues of $2.0 million, South Central Idaho Tourism and Recreational Development Associationorporated, a United States based Professional Services organisation with 1 employees and revenues of $1.0 million and many others.
Contact us if you need a completed and verified list of companies using Kahoot! EDU, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Kahoot! EDU customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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East Meadow Union Free School District | Education | 2111 | $206M | United States | Kahoot | Kahoot! EDU | Learning and Development | 2020 | n/a |
In 2020, East Meadow Union Free School District implemented Kahoot! EDU for Learning and Development to support teaching and assessment across K through 12. The deployment moved from a pilot to district wide use during the COVID period and progressed into full adoption in subsequent years, positioning Kahoot! EDU as a core classroom engagement and formative assessment tool at the district level.
The Kahoot! EDU implementation emphasized advanced reporting and student led modes, configured to surface formative assessment insights and enable student ownership of learning activities. Functional configuration included class and quiz management workflows, reporting dashboards for teachers, and student interaction modes optimized for live and asynchronous lesson formats.
Operational coverage was district level across New York, with rollout centered on teaching and assessment functions in K through 12 classrooms. Implementation governance focused on teacher onboarding and cross school collaboration, with teachers leveraging shared content libraries and reporting to align instruction and intervention planning.
As reported in the Kahoot! case study, outcomes from the Kahoot! EDU deployment included faster lesson preparation, better visibility into student understanding, and broader teacher collaboration. These outcomes were cited as drivers for continued adoption and expanded use of Kahoot! EDU within classroom assessment and engagement workflows.
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South Central Idaho Tourism and Recreational Development Associationorporated | Professional Services | 1 | $1M | United States | Kahoot | Kahoot! EDU | Learning and Development | 2021 | n/a |
In 2021, the College of Southern Idaho implemented a campus-wide Kahoot! EDU site license to support higher-education instruction and recruitment outreach. The deployment used Kahoot! EDU within the Learning and Development category to increase accessibility, student engagement, and low-friction formative assessment across classroom settings and external recruitment events in Idaho.
The deployment centralized licensing and instructor provisioning so faculty could rapidly author and run interactive quizzes, polls, and formative assessments. Instructor-facing capabilities emphasized rapid quiz creation, live game-based sessions, and consolidated dashboards to streamline assessment workflows and classroom engagement.
Operational coverage included campus instructors and recruitment activities, with rollout driven by central license administration and faculty enablement rather than department-by-department procurement. Reported outcomes included higher student participation, easier assessment workflows for faculty, and broader adoption by instructors, aligning governance toward centralized provisioning and ongoing instructor adoption support.
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The Hills Grammar School | Education | 14 | $2M | Australia | Kahoot | Kahoot! EDU | Learning and Development | 2025 | n/a |
In 2025, The Hills Grammar School adopted Kahoot! EDU to boost classroom engagement across its PreK–12 campus in Australia. The Hills Grammar School is using Kahoot! EDU as a Learning and Development application to support classroom engagement and formative assessment across primary and secondary cohorts and to streamline teacher content creation for more than 1100 students.
The implementation centers on Kahoot! EDU teaching features and the AI question-generator feature, with teachers using the platform for quiz authoring, live formative checks, and AI-assisted question bank generation. Configuration emphasizes teacher-facing authoring workflows and session-based delivery, aligning with common Learning and Development workflows for lesson planning and formative assessment.
Operational coverage is the single Australian campus, spanning PreK to Year 12 classrooms and classroom teachers who run synchronous Kahoot sessions and incorporate generated questions into lesson plans. No external system integrations are specified in the school account, the deployment is described as cloud-based classroom usage under school administration control.
Governance and rollout were executed at the school level with adoption across teaching staff, and the school reports higher student participation, improved inclusion in classroom activities, and time savings for teachers through AI-assisted question generation as explicit outcomes of the Kahoot! EDU adoption.
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