List of Sitni Sati FumeFX Customers
Zagreb, 10000,
Croatia
Since 2010, our global team of researchers has been studying Sitni Sati FumeFX customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Sitni Sati FumeFX for Computational Fluid Dynamics (CFD) from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Sitni Sati FumeFX for Computational Fluid Dynamics (CFD) include: Blizzard Entertainment, a United States based Media organisation with 17000 employees and revenues of $2.00 billion, Luma Pictures, a United States based Media organisation with 160 employees and revenues of $20.0 million, Blur Studio, a United States based Professional Services organisation with 10 employees and revenues of $1.0 million and many others.
Contact us if you need a completed and verified list of companies using Sitni Sati FumeFX, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Sitni Sati FumeFX customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
Apply Filters For Customers
| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Blizzard Entertainment | Media | 17000 | $2.0B | United States | Sitni Sati | Sitni Sati FumeFX | Computational Fluid Dynamics (CFD) | 2010 | n/a |
In 2010, Blizzard Entertainment embedded Sitni Sati FumeFX into its cinematic visual effects pipeline for the production of game cinematics such as StarCraft II era sequences. Sitni Sati FumeFX, classified as Computational Fluid Dynamics (CFD), was used to generate detailed smoke, fire and atmospheric effects that were integrated into both in game and prerendered cinematic assets.
The implementation leveraged FumeFX for Max and FumeFX for Maya workflows, using voxel based pyro and smoke simulation, simulation caching, and artist driven emission and turbulence controls. Simulations were authored by the cinematics FX team and exported as simulation caches and geometry sequences for downstream lighting and compositing, with pipeline automation to bake and version caches to meet tight iteration windows. Configuration emphasized artist iteration speed and scene level containment of sims to reduce cross asset dependency.
Operational coverage centered on Blizzard Entertainment cinematics and FX departments in the United States, with workflows that touched animation, lighting and compositing teams. Integration points included digital content creation authoring applications, render pipeline stages and compositing systems, enabling coordinated versioning of simulation caches within Blizzards asset pipeline. Governance was enforced through FX supervisor review of sim fidelity and pipeline rules for cache naming and storage.
A testimonial from a Blizzard FX supervisor describes Sitni Sati FumeFX as a backbone of cinematic FX work, and credits and reels from the period show its use to enhance visual fidelity in cinematic sequences. The Blizzard Entertainment Sitni Sati FumeFX Computational Fluid Dynamics (CFD) relationship is therefore evident in both production practice and public cinematic materials.
|
|
|
Blur Studio | Professional Services | 10 | $1M | United States | Sitni Sati | Sitni Sati FumeFX | Computational Fluid Dynamics (CFD) | 2008 | n/a |
In 2008, Blur Studio implemented Sitni Sati FumeFX as part of its FX and production pipeline. Blur Studio used Sitni Sati FumeFX within its Computational Fluid Dynamics (CFD) workflows to generate realistic fire, smoke and explosion simulations for film and game cinematics. Module usage included FumeFX for 3ds Max and FumeFX for Maya, inferred from published interviews and reels where artists described FumeFX-driven shots in production in the United States.
The deployment integrated FumeFX solvers, emitter setup, voxel caching and simulation export into look development, lighting and compositing handoffs to support iterative shot refinement. Operational coverage centered on FX and production teams, with pipeline routines in 3ds Max and Maya for cache management and scene interchange to compositing applications. According to studio accounts, the implementation improved look development and iteration speed for cinematic and game cinematics workflows.
|
|
|
Luma Pictures | Media | 160 | $20M | United States | Sitni Sati | Sitni Sati FumeFX | Computational Fluid Dynamics (CFD) | 2011 | n/a |
In 2011 Luma Pictures integrated Sitni Sati FumeFX, a Computational Fluid Dynamics (CFD) application, into its visual effects pipeline for feature film work including Marvel titles. The deployment targeted film scale FX production workflows to produce pyrotechnics, dust and atmospheric FX that required physically plausible gas and smoke simulation.
The Sitni Sati FumeFX implementation focused on CFD driven simulation and caching capabilities used in VFX, including per shot volumetric simulation, density and velocity controls, and export of simulation caches for downstream compositing and rendering. Luma Pictures integrated Sitni Sati FumeFX into artist toolchains, an approach inferred to support both 3ds Max and Maya workflows in the United States, enabling FX artists to author, iterate and version simulations within existing scene assemblies. Configuration work emphasized scene level controls, simulation seeding and handoff formats common to film production pipelines.
Operational coverage encompassed FX, lighting and compositing teams, with pipeline integration to coordinate simulation assets and shot delivery schedules. Governance introduced formal shot iteration and approval workflows to align simulation fidelity with delivery timelines and production milestones. The implementation helped Luma Pictures achieve higher realism and meet tight production deadlines as documented in vendor and reseller interviews.
|
Buyer Intent: Companies Evaluating Sitni Sati FumeFX
Discover Software Buyers actively Evaluating Enterprise Applications
| Logo | Company | Industry | Employees | Revenue | Country | Evaluated | ||
|---|---|---|---|---|---|---|---|---|
| No data found | ||||||||