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List of Sitni Sati FumeFX for Maya Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight Insight Source
Blur Studio Professional Services 10 $1M United States Sitni Sati Sitni Sati FumeFX for Maya Computational Fluid Dynamics (CFD) 2010 n/a In 2010, Blur Studio implemented Sitni Sati FumeFX for Maya to support cinematic visual effects work in its Culver City Los Angeles facility. The Sitni Sati FumeFX for Maya deployment targets Computational Fluid Dynamics (CFD) workflows for VFX, with studio teams using the Maya edition for artist-driven smoke and fire simulations. Blur Studio runs FumeFX SL on its render farm to process simulation caches for hero and secondary effects, separating simulation cache generation from final rendering. Operationally the implementation is integrated into the studio production pipeline across FX, animation, and compositing functions, with FumeFX providing voxel-based fluid simulation, caching, and cache export workflows typical of CFD tools. The use of FumeFX SL on the render farm enables distributed processing of heavy simulation caches, and the Maya-hosted edition provides in-scene controls and cache interoperability with downstream render and compositing stages. Governance centers on studio FX pipeline practices and artist iteration cycles, with deployment focused on VFX simulation workloads in the United States Culver City Los Angeles region.
Luma Pictures Media 160 $20M United States Sitni Sati Sitni Sati FumeFX for Maya Computational Fluid Dynamics (CFD) 2012 n/a In 2012, Luma Pictures implemented Sitni Sati FumeFX for Maya. The Sitni Sati FumeFX for Maya deployment supported Computational Fluid Dynamics (CFD) oriented VFX work, focused on FX-simulation for the feature film Prometheus in the Santa Monica Los Angeles production region, and Luma engaged Sitni Sati as the vendor during the implementation. Sitni Sati FumeFX for Maya was used to author pyro, smoke and fire simulation assets and to create holographic distortion effects for on screen compositing. The implementation emphasized simulation cache generation, volumetric outputs and per shot FX-simulation workflows consistent with film VFX production requirements. The solution was integrated into Luma Pictures Maya on Linux lighting pipeline and into existing production rendering workflows, enabling volumetric cache export and rendering handoffs into Luma's render pipeline. Integration points included Maya scene assembly, simulation cache storage and handoff to the lighting and render processes used by VFX artists and render operators. Operational coverage centered on Luma Pictures VFX and FX simulation teams supporting film production in the United States, with governance aligned to shot based VFX pipelines and production schedules. The implementation produced deliverables that included holographic distortion and high quality fire and smoke elements used in Prometheus.
Pixomondo Retail 600 $100M United States Sitni Sati Sitni Sati FumeFX for Maya Computational Fluid Dynamics (CFD) 2011 n/a In 2011, Pixomondo implemented Sitni Sati FumeFX for Maya to support VFX and FX-simulation activity, documenting use of the Sitni Sati FumeFX for Maya toolset in vendor reels and contributor credits. This implementation is categorized under Computational Fluid Dynamics (CFD) and was applied in feature work workflows that appear across Pixomondo's global studios, with major operations noted in Germany. Sitni Sati FumeFX for Maya was used as a Maya-hosted CFD plugin to generate volumetric smoke, fire and pyro simulations, with solver-driven particle coupling, voxel meshing and disk cache outputs typical of CFD-driven VFX pipelines. Functional capabilities implemented included simulation setup and iteration, per-shot cache generation, and exportable volumetric caches for downstream rendering and compositing, aligning Sitni Sati FumeFX for Maya with standard simulation, meshing and caching workflows. Operationally the deployment supported Pixomondo's VFX and FX-simulation departments across multiple studios, where shots created with Sitni Sati FumeFX for Maya were contributed to feature projects and surfaced in Sitni Sati vendor materials. Governance focused on shot-level FX asset management and cache handoff processes, integrating simulation outputs into Pixomondo's existing VFX pipeline and review cycles, while effects supervision and pipeline controls managed simulation fidelity and cache delivery.
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