List of Autodesk Maya Customers
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Since 2010, our global team of researchers has been studying Autodesk Maya customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Autodesk Maya for Computer-Aided Design (CAD) from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Autodesk Maya for Computer-Aided Design (CAD) include: Framestore, a United Kingdom based Media organisation with 3000 employees and revenues of $1.55 billion, LAIKA Studios, a United States based Media organisation with 220 employees and revenues of $25.0 million, CBS VFX, a United States based Media organisation with 50 employees and revenues of $6.0 million, Bunnydog Studio, a Indonesia based Media organisation with 37 employees and revenues of $4.0 million and many others.
Contact us if you need a completed and verified list of companies using Autodesk Maya, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Autodesk Maya customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Bunnydog Studio | Media | 37 | $4M | Indonesia | Autodesk | Autodesk Maya | Computer-Aided Design (CAD) | 2024 | n/a |
In 2024, Bunnydog Studio implemented Autodesk Maya as its primary Computer-Aided Design (CAD) application for animation production. The Jakarta-based studio of 37 employees built a standardized UI/UX pipeline around a fully integrated Maya Python API to provide consistent work surfaces for artists despite varying client requirements.
The implementation focused on a customizable Maya Python API layer that exposed studio-specific workflows and toolsets inside Autodesk Maya. Configurations included tailored UI elements, scripted automation for repetitive tasks, and environment templates that keep artist-facing interactions uniform, enabling artists to generate content from anywhere at any time.
Operationally the pipeline was designed to absorb external inputs, allowing Bunnydog Studio to integrate client requirements and deploy its internal tools when collaborating with vendors and freelancers. The deployment covered core production and animation teams in Jakarta and extended to distributed contributors, maintaining asset handoff and consistent tooling across internal and external collaborators.
Governance centered on standardizing production workflows to reduce administrative overhead for animators, improve stakeholder communication, and provide a repeatable rollout model for new projects. Bunnydog developed the pipeline early as a foundation for future production, enforcing studio-wide conventions while retaining flexibility for project-specific adaptations.
Outcomes called out by the studio include a reduction in rework, faster turnaround times, a smooth transition to work-from-home operations during the pandemic with no missed deadlines, and improved artist satisfaction, supporting Bunnydog Studio’s continued growth and expanding global reach.
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CBS VFX | Media | 50 | $6M | United States | Autodesk | Autodesk Maya | Computer-Aided Design (CAD) | 2024 | n/a |
In 2024, CBS VFX centralized core 3D authoring on Autodesk Maya as the primary Computer-Aided Design (CAD) application in its boutique visual effects pipeline, aligning studio tools to support end to end asset creation. Autodesk Maya was positioned to serve modelers, riggers, and animators while integrating into a toolchain that explicitly includes Arnold for rendering, Flame for finishing, and Shotgun for production tracking.
The Autodesk Maya deployment focuses on standard CAD workflows for modeling, rigging, animation, shading and look development, and scene assembly, with pipeline extensibility delivered through scripting and automation consistent with Maya capabilities. Configuration includes scene-level render setup for Arnold integration, scripted export and ingest points for Shotgun based asset and shot tracking, and handoff interfaces to Flame for compositing and finishing.
Operational coverage spans the studio creative functions including VFX artists, lighting and compositing teams, and production coordinators, with workflows organized around shared asset repositories and Shotgun driven review cycles. Governance emphasizes version control, pipeline orchestration and review workflows to ensure Autodesk Maya, Arnold, Flame, and Shotgun operate as a cohesive Computer-Aided Design (CAD) platform supporting CBS VFX creative production, providing the dependable toolset the studio cites as central to building new worlds and solving complex production unknowns.
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Framestore | Media | 3000 | $1.6B | United Kingdom | Autodesk | Autodesk Maya | Computer-Aided Design (CAD) | 2024 | n/a |
In 2024, Framestore used Autodesk Maya as its primary Computer-Aided Design (CAD) application for modeling, rigging, and CG cloth workflows on its Barbie visual effects production. The Montreal studio handled nearly all VFX execution while the Mumbai studio provided preparation and compositing support, forming a distributed production model across sites.
Within Autodesk Maya, Framestore artists performed all modeling and rigging and leveraged the nCloth simulation system for CG cloth replacement and digital doubles, enabling full CG skirt replacements in complex shots where no wire rig is visible. Autodesk Maya functioned as the central scene assembly and refinement environment, with artists iterating assets and character rigs prior to final renders.
The pipeline integrated SideFX Houdini for environment building and large-scale geometry instancing, then brought geometry back into Autodesk Maya for viewing, refinement, and rendering, reflecting a bidirectional asset flow between Houdini and Maya. Framestore treated Autodesk Maya as the base CAD application and layered proprietary studio tools and customizations on top of Maya to address studio-specific asset management and shot-level requirements.
Operational governance separated responsibilities by studio, with Montreal driving primary CG work and Mumbai focused on prep and compositing handoffs, and pipeline orchestration concentrated on asset exchange, scene refinement, and simulation handoffs into Maya. The implementation positioned Autodesk Maya at the center of Framestore’s Computer-Aided Design (CAD) toolbox, underpinning modeling, rigging, cloth simulation, digital doubles, and final scene assembly.
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Media | 220 | $25M | United States | Autodesk | Autodesk Maya | Computer-Aided Design (CAD) | 2024 | n/a |
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