List of GameHill Customers
Lublin, 20-023,
Poland
Since 2010, our global team of researchers has been studying GameHill customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased GameHill for Learning and Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using GameHill for Learning and Development include: ING Bank Slaski, a Poland based Banking and Financial Services organisation with 7892 employees and revenues of $3.11 billion, Saint Gobain Polska, a Poland based Construction and Real Estate organisation with 7300 employees and revenues of $1.80 billion, Alior Bank, a Poland based Banking and Financial Services organisation with 7076 employees and revenues of $1.66 billion and many others.
Contact us if you need a completed and verified list of companies using GameHill, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The GameHill customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight | Insight Source |
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Alior Bank | Banking and Financial Services | 7076 | $1.7B | Poland | GameHill | GameHill | Learning and Development | 2018 | Westhill Consulting Poland | In 2018, Alior Bank implemented GameHill to deliver a gamified Leadership Academy named Leader Academy 3.0, aligning the initiative with the bank’s Digital Rebel strategy. The deployment used GameHill as the core Learning and Development platform to target branch managers in Poland, focusing on leadership development and competency assessment for front-line management. The implementation delivered gamified learning modules and competency assessment workflows within a structured 18 month program. The rollout engaged approximately 200 participants, achieved up to 98 percent participation across cohorts, and recorded about 22 average hours of learning activity per user, reflecting sustained engagement across the program lifecycle. The project was executed jointly with Westhill Consulting Poland, with GameHill configured to support HR, L&D, and onboarding processes in Poland. Operational coverage was centered on branch manager populations and their direct reporting lines, with course sequencing and assessment instruments aligned to leadership competency frameworks. Governance was organized through Alior Bank HR and L&D teams in coordination with Westhill Consulting Poland, which managed implementation sequencing, cohort enrollment, and engagement tracking. The design emphasized competency assessment and engagement monitoring to embed leadership capability development into existing HR and onboarding workflows. | |
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ING Bank Slaski | Banking and Financial Services | 7892 | $3.1B | Poland | GameHill | GameHill | Learning and Development | 2021 | n/a | In 2021, ING Bank Slaski implemented GameHill as a Learning and Development application to deliver a 12 month hybrid Train to CX program aimed at building Customer Experience Management competencies for leaders in Poland. The initiative was positioned as a leadership and CX development effort managed by HR and L&D, with tailor made content aligned to leadership competency goals. The deployment of GameHill emphasized gamified learning constructs, combining microlearning modules, social activities, and facilitated workshops. The GameHill platform delivered customized content, digital badges and progression mechanics to structure learning paths and encourage sustained participation among leadership users. Architecture of the rollout paired the GameHill digital platform for asynchronous microlearning, social engagement and badge tracking with synchronous, in-person workshops to reinforce skills and behaviors. Operational coverage targeted ING Bank Slaski leadership and customer experience functions across Poland, reflecting an L&D centered program rather than a broad enterprise IT initiative. Governance and execution were overseen by HR and L&D with a customer experience focus, using the platform s badge and progression framework to map competencies and guide development over the 12 month program. The implementation emphasized programmatic learning design, role specific content configuration and blended delivery to embed Customer Experience Management capabilities in leadership practice. | |
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Saint Gobain Polska | Construction and Real Estate | 7300 | $1.8B | Poland | GameHill | GameHill | Learning and Development | 2019 | n/a | In 2019 Saint Gobain Polska implemented GameHill as its Learning and Development application to onboard and standardize manager competencies. The deployment introduced the Program Compass gamified onboarding program for newly appointed managers across the companys Polish operations, positioning the solution as a persistent element of the local e learning ecosystem. The implementation centered on a gamified onboarding module delivered through GameHill, combined with structured learning paths and competency mapping for first level and middle managers. Functional capabilities implemented include role specific onboarding journeys, competency frameworks embedded in course sequencing, in platform assessments and progress tracking, and administrative reporting for HR stakeholders. Operational coverage focused on HR and onboarding teams in Poland and extended across the groups local entities to deliver a unified management model, making Program Compass a standardized part of managerial onboarding. The solution was integrated into the existing e learning ecosystem as a permanent program rather than a one off pilot, supporting ongoing managerial onboarding via the GameHill platform as described in the case study. Governance changes emphasized standardization of managerial competencies and the institutionalization of the Program Compass program within onboarding processes, with ongoing use of GameHill to maintain consistent manager readiness across sites. The narrative in the case study supports that GameHill and Program Compass are now core components of Saint Gobain Polskas manager onboarding and competency governance. |
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