List of Kingsoft Cloud Content Delivery Network Customers
Beijing, 100085,
China
Since 2010, our global team of researchers has been studying Kingsoft Cloud Content Delivery Network customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Kingsoft Cloud Content Delivery Network for Content Delivery Network from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Kingsoft Cloud Content Delivery Network for Content Delivery Network include: Toutiao China, a China based Media organisation with 100000 employees and revenues of $80.00 billion, Microsoft China, a China based Communications organisation with 8000 employees and revenues of $4.23 billion, HUYA Inc., a China based Media organisation with 2067 employees and revenues of $1.79 billion and many others.
Contact us if you need a completed and verified list of companies using Kingsoft Cloud Content Delivery Network, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight | Insight Source |
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HUYA Inc. | Media | 2067 | $1.8B | China | Kingsoft Cloud | Kingsoft Cloud Content Delivery Network | Content Delivery Network | 2018 | n/a | In 2018, HUYA Inc. implemented Kingsoft Cloud Content Delivery Network to support its game and live streaming platform. The project aligned with the Content Delivery Network category and was positioned to deliver low latency, high concurrency video delivery across China as described in Kingsoft Cloud product listings for Cloud Live and CDN services. The Kingsoft Cloud Content Delivery Network deployment focused on CDN and live delivery modules, incorporating edge caching, adaptive bitrate streaming support, and regional point of presence orchestration to manage live stream distribution and burst concurrency typical of large game streaming workloads. Configuration work centered on stream ingestion handoff, cache policy tuning for video assets, and delivery path optimization consistent with Content Delivery Network operational patterns. Operational scope covered Huya streaming operations across China, serving live events and continuous game broadcasts, with governance oriented toward network performance monitoring, stream availability, and content delivery workflow coordination. The implementation narrative is based on Kingsoft Cloud customer and product information that associates HUYA with Kingsoft Cloud live and video cloud services and infers CDN usage for Huya live streaming delivery. | |
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Microsoft China | Communications | 8000 | $4.2B | China | Kingsoft Cloud | Kingsoft Cloud Content Delivery Network | Content Delivery Network | 2017 | n/a | In 2017, Microsoft China deployed Kingsoft Cloud Content Delivery Network as its Content Delivery Network to support software distribution and update delivery across China. The engagement targeted improved update and package download reliability and speed across Chinese ISPs by using China-region infrastructure tailored to large binary distribution. The implementation used CDN-backed software distribution patterns, with dedicated China-region nodes and specialized backhaul for software distribution to accelerate edge caching and object delivery. Kingsoft Cloud Content Delivery Network was configured for high-throughput delivery of package and update artifacts and leveraged edge caching and regional peering to reduce transit latency for end users. Operationally the service was integrated into Microsoft China software update and package distribution workflows to push builds and updates to the Kingsoft Cloud CDN for regional delivery. The deployment scope emphasized China-region delivery across multiple ISP networks, providing a delivery layer between Microsoft China distribution systems and end user networks. Governance and operational ownership were aligned with Kingsoft Cloud operating the dedicated CDN nodes and China-region delivery, while Microsoft China retained control of distribution workflows and content provisioning. The stated outcome was improved update and package download reliability and speed across Chinese ISPs, achieved through the Kingsoft Cloud Content Delivery Network implementation. | |
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Toutiao China | Media | 100000 | $80.0B | China | Kingsoft Cloud | Kingsoft Cloud Content Delivery Network | Content Delivery Network | 2019 | n/a | In 2019, Toutiao China implemented Kingsoft Cloud Content Delivery Network, a Content Delivery Network deployment to support high-traffic interactive events. The deployment targeted large-scale Spring Festival 'red envelope' activities and other live interactive campaigns in China, as documented in vendor and press coverage of Kingsoft Cloud event保障 support for Toutiao. The Kingsoft Cloud Content Delivery Network implementation combined regional edge caching and dynamic small file acceleration to deliver live event assets and interactive content at scale. Configuration emphasized dynamic small file acceleration and live event保障 support to reduce latency and sustain concurrency, enabling Toutiao to handle peak loads in the million to ten million QPS range. Operational coverage was China and the implementation supported product, engineering, and operations teams responsible for event delivery and user experience. Governance relied on event保障 playbooks and vendor-supported live event operations documented in press coverage, with reported outcomes of improved user experience and the ability to sustain million to ten million QPS during burst interactive events. |
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