List of MaxonOne Customers
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United States
Since 2010, our global team of researchers has been studying MaxonOne customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased MaxonOne for 3D Modeling from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using MaxonOne for 3D Modeling include: Perception, a United States based Media organisation with 15 employees and revenues of $4.0 million, Territory Studio United States, a United States based Media organisation with 30 employees and revenues of $4.0 million, Cantina Creative, a United States based Media organisation with 18 employees and revenues of $2.0 million and many others.
Contact us if you need a completed and verified list of companies using MaxonOne, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The MaxonOne customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Cantina Creative | Media | 18 | $2M | United States | Maxon | MaxonOne | 3D Modeling | 2014 | n/a |
In 2014 Cantina Creative implemented MaxonOne to support 3D Modeling for feature film visual effects and motion graphics. The Los Angeles studio used Cinema 4D within MaxonOne to produce complex VFX elements and HUD assets on projects including Avengers: Age of Ultron and Avengers: Endgame. The deployment focused on shot work that was heavy on particle and compositing tasks within the studio production pipeline.
Deployment centered on Cinema 4D as the core authoring application inside the MaxonOne suite, enabling modeling, particle simulation, animation and compositing pass preparation. Configuration emphasized scene assembly, render pass orchestration and compositing handoff workflows, aligning animator and compositor processes to shared asset naming and shot conventions. The implementation leveraged the integrated MaxonOne toolset to streamline VFX shot authoring and render preparation.
Operational coverage included Cantina Creative VFX, animation and compositing teams in Los Angeles, embedding MaxonOne into shot based production pipelines for film work. Governance changes focused on standardizing scene and asset management practices to support multi shot VFX delivery. The studio reported improved productivity on particle and compositing heavy shots following the MaxonOne based pipeline updates.
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Perception | Media | 15 | $4M | United States | Maxon | MaxonOne | 3D Modeling | 2007 | n/a |
Perception implemented MaxonOne in 2007. Perception, a 15-employee media studio in the United States, has used Maxon's Cinema 4D extensively for high-end VFX, previz and animated branding work including the Marvel Studios logo, positioning MaxonOne within the 3D Modeling application category to support cinematic sequence production.
The implementation centers on MaxonOne as an integrated 3D Modeling toolset, leveraging capabilities aligned with Cinema 4D lineage such as polygonal and procedural modeling, animation, motion graphics, and photoreal rendering workflows. Configuration is oriented toward iterative scene assembly and rapid playback for previz, with local studio asset management and rendering practices scaled to a small creative team.
Operational scope covers Perception’s VFX, previz and branding functions across its United States operations, with governance emphasizing standardized scene naming, versioned asset handling, and structured review and approval workflows to support role based project handoffs. Long term Cinema 4D use at Perception suggests adoption of MaxonOne era offerings to unify modeling, animation and rendering in the studio pipeline and to enable the rapid iteration on complex cinematic sequences documented in the source.
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Territory Studio United States | Media | 30 | $4M | United States | Maxon | MaxonOne | 3D Modeling | 2010 | n/a |
In 2010 Territory Studio implemented MaxonOne to support 3D Modeling for screen-graphics, VFX, and title work across its San Francisco production activities on major films including Avengers Endgame. MaxonOne serves as the commercial application name used in production, with Maxon’s Cinema 4D technology forming the operational core of the studio’s 3D Modeling pipeline.
The implementation centers on Cinema 4D driven workflows for modeling, motion graphics, animation, scene assembly, and rendering, reflecting standard 3D Modeling functional capabilities. MaxonOne and Cinema 4D are applied to enable fast creative iteration and real time on set playback workflows, supporting iterative look development and shot based title and screen graphic authoring.
Operational scope covers creative, VFX, and title design functions within Territory Studio United States, with licensing managed through MaxonOne subscriptions or equivalent Maxon licensing in production. Governance practices implied by the deployment emphasize consistent asset organization, pipeline standards for on set playback, and versioned scene control to sustain rapid iteration during film production.
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