List of Mobvista GameAnalytics Customers
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Since 2010, our global team of researchers has been studying Mobvista GameAnalytics customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Mobvista GameAnalytics for Analytics and BI from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Mobvista GameAnalytics for Analytics and BI include: Wargaming, a Cyprus based Media organisation with 677 employees and revenues of $60.0 million, Tapnation, a France based Media organisation with 90 employees and revenues of $25.0 million, Hipster Whale, a Australia based Media organisation with 41 employees and revenues of $8.0 million and many others.
Contact us if you need a completed and verified list of companies using Mobvista GameAnalytics, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Mobvista GameAnalytics customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Hipster Whale | Media | 41 | $8M | Australia | Mobvista | Mobvista GameAnalytics | Analytics and BI | 2020 | n/a |
In 2020, Hipster Whale implemented Mobvista GameAnalytics as its Analytics and BI solution to instrument gameplay and support rapid experimentation. The deployment targeted the Asia Pacific and Australia region and centered on GameAnalytics' AnalyticsIQ capabilities to capture event-level telemetry and player segmentation for titles including Crossy Road and Shooty Skies.
Configuration work emphasized event taxonomy, in-game instrumentation, and an experimentation framework to run rapid A/B tests. Teams used AnalyticsIQ to drive design workflows around difficulty balance and in‑app purchase placement, and to surface funnel and retention analyses that informed iterative builds and tuning decisions.
Operational ownership sat with product design, analytics, and development teams, who used the platform to shorten feedback loops and formalize experiment governance and rollout sequencing. The implementation supported faster iteration and more reliable design choices, and it delivered improved retention and monetization outcomes for Hipster Whale's titles as reported by the studio.
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Tapnation | Media | 90 | $25M | France | Mobvista | Mobvista GameAnalytics | Analytics and BI | 2022 | n/a |
In 2022, TapNation deployed Mobvista GameAnalytics as its central Analytics and BI solution for its hyper-casual portfolio in Europe France. The engagement positioned Mobvista GameAnalytics, leveraging PipelineIQ Pro, to standardize event instrumentation and centralize the companys data pipeline across product, UA, marketing, and live operations teams.
The implementation focused on core Analytics and BI capabilities including event tracking standardization, user funnel and FTUE analysis, cohort LTV measurement, and monetization parity between ad and IAP strategies. Mobvista GameAnalytics was configured to support UA and marketing trade off analysis, enabling systematic evaluation of acquisition spend versus in‑app monetization performance for individual titles.
Architecturally the deployment established a consolidated ingestion pipeline for game event telemetry, an instrumented event taxonomy for hyper-casual mechanics, and operational health reporting for live ops. TapNation used the PipelineIQ Pro data pipeline to turn raw events into actionable metrics for product optimization and crash health monitoring across deployed titles in France and broader European operations.
Governance and process changes included a standardized event naming convention, cross functional data workflows between product, UA, and live ops, and an operational cadence for using analytics in release and monetization decisions. Rollout was executed across the companys hyper-casual portfolio, with instrumentation and reporting templates applied to newly launched and live titles to ensure consistent measurement.
The program delivered explicit outcomes reported by TapNation, including a reported ~50% increase in LTV across 19 hit games and faster crash and health reporting for live operations. Mobvista GameAnalytics provided the centralized Analytics and BI foundation that enabled TapNation to more effectively balance ad versus IAP monetization and accelerate decision making for UA and live ops.
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Wargaming | Media | 677 | $60M | Cyprus | Mobvista | Mobvista GameAnalytics | Analytics and BI | 2021 | n/a |
In 2021, Wargaming adopted Mobvista GameAnalytics, deploying the MarketIQ Benchmarks capability to support portfolio management and greenlight decision workflows. The deployment in Europe/Cyprus positioned Mobvista GameAnalytics within the companys Analytics and BI stack to provide standardized market benchmarking for publishing studios.
The implementation centered on the MarketIQ Benchmarks module, configured to deliver benchmarked target setting, consistent concept evaluation criteria, and portfolio prioritization across studio teams. Functional workflows emphasized data-driven target setting and uniform evaluation of concepts to reduce subjectivity in greenlight assessments.
Operational coverage included Wargamings publishing studios in Europe and Cyprus, with the system informing product management, publishing operations, and executive greenlight committees. Governance and process changes increased transparency around cancellations and go no-go decisions, and reported outcomes explicitly included saving time and money, improved studio morale through clearer decision communication, and identification of market gaps for new ideas.
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