AI Buyer Insights:

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Michelin, an e2open customer evaluated Oracle Transportation Management

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Michelin, an e2open customer evaluated Oracle Transportation Management

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

List of Mobvista GameAnalytics Customers

Apply Filters For Customers

Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Hipster Whale Media 41 $8M Australia Mobvista Mobvista GameAnalytics Analytics and BI 2020 n/a
In 2020, Hipster Whale implemented Mobvista GameAnalytics as its Analytics and BI solution to instrument gameplay and support rapid experimentation. The deployment targeted the Asia Pacific and Australia region and centered on GameAnalytics' AnalyticsIQ capabilities to capture event-level telemetry and player segmentation for titles including Crossy Road and Shooty Skies. Configuration work emphasized event taxonomy, in-game instrumentation, and an experimentation framework to run rapid A/B tests. Teams used AnalyticsIQ to drive design workflows around difficulty balance and in‑app purchase placement, and to surface funnel and retention analyses that informed iterative builds and tuning decisions. Operational ownership sat with product design, analytics, and development teams, who used the platform to shorten feedback loops and formalize experiment governance and rollout sequencing. The implementation supported faster iteration and more reliable design choices, and it delivered improved retention and monetization outcomes for Hipster Whale's titles as reported by the studio.
Tapnation Media 90 $25M France Mobvista Mobvista GameAnalytics Analytics and BI 2022 n/a
In 2022, TapNation deployed Mobvista GameAnalytics as its central Analytics and BI solution for its hyper-casual portfolio in Europe France. The engagement positioned Mobvista GameAnalytics, leveraging PipelineIQ Pro, to standardize event instrumentation and centralize the companys data pipeline across product, UA, marketing, and live operations teams. The implementation focused on core Analytics and BI capabilities including event tracking standardization, user funnel and FTUE analysis, cohort LTV measurement, and monetization parity between ad and IAP strategies. Mobvista GameAnalytics was configured to support UA and marketing trade off analysis, enabling systematic evaluation of acquisition spend versus in‑app monetization performance for individual titles. Architecturally the deployment established a consolidated ingestion pipeline for game event telemetry, an instrumented event taxonomy for hyper-casual mechanics, and operational health reporting for live ops. TapNation used the PipelineIQ Pro data pipeline to turn raw events into actionable metrics for product optimization and crash health monitoring across deployed titles in France and broader European operations. Governance and process changes included a standardized event naming convention, cross functional data workflows between product, UA, and live ops, and an operational cadence for using analytics in release and monetization decisions. Rollout was executed across the companys hyper-casual portfolio, with instrumentation and reporting templates applied to newly launched and live titles to ensure consistent measurement. The program delivered explicit outcomes reported by TapNation, including a reported ~50% increase in LTV across 19 hit games and faster crash and health reporting for live operations. Mobvista GameAnalytics provided the centralized Analytics and BI foundation that enabled TapNation to more effectively balance ad versus IAP monetization and accelerate decision making for UA and live ops.
Wargaming Media 677 $60M Cyprus Mobvista Mobvista GameAnalytics Analytics and BI 2021 n/a
In 2021, Wargaming adopted Mobvista GameAnalytics, deploying the MarketIQ Benchmarks capability to support portfolio management and greenlight decision workflows. The deployment in Europe/Cyprus positioned Mobvista GameAnalytics within the companys Analytics and BI stack to provide standardized market benchmarking for publishing studios. The implementation centered on the MarketIQ Benchmarks module, configured to deliver benchmarked target setting, consistent concept evaluation criteria, and portfolio prioritization across studio teams. Functional workflows emphasized data-driven target setting and uniform evaluation of concepts to reduce subjectivity in greenlight assessments. Operational coverage included Wargamings publishing studios in Europe and Cyprus, with the system informing product management, publishing operations, and executive greenlight committees. Governance and process changes increased transparency around cancellations and go no-go decisions, and reported outcomes explicitly included saving time and money, improved studio morale through clearer decision communication, and identification of market gaps for new ideas.
Showing 1 to 3 of 3 entries

Buyer Intent: Companies Evaluating Mobvista GameAnalytics

ARTW Buyer Intent uncovers actionable customer signals, identifying software buyers actively evaluating Mobvista GameAnalytics. Gain ongoing access to real-time prospects and uncover hidden opportunities.

Discover Software Buyers actively Evaluating Enterprise Applications

Logo Company Industry Employees Revenue Country Evaluated
No data found
FAQ - APPS RUN THE WORLD Mobvista GameAnalytics Coverage

Mobvista GameAnalytics is a Analytics and BI solution from Mobvista.

Companies worldwide use Mobvista GameAnalytics, from small firms to large enterprises across 21+ industries.

Organizations such as Wargaming, Tapnation and Hipster Whale are recorded users of Mobvista GameAnalytics for Analytics and BI.

Companies using Mobvista GameAnalytics are most concentrated in Media, with adoption spanning over 21 industries.

Companies using Mobvista GameAnalytics are most concentrated in Cyprus, France and Australia, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Mobvista GameAnalytics across Americas, EMEA, and APAC.

Companies using Mobvista GameAnalytics range from small businesses with 0-100 employees - 66.67%, to mid-sized firms with 101-1,000 employees - 33.33%, large organizations with 1,001-10,000 employees - 0%, and global enterprises with 10,000+ employees - 0%.

Customers of Mobvista GameAnalytics include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Mobvista GameAnalytics customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Analytics and BI.