List of Pixar RenderMan Customers
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Since 2010, our global team of researchers has been studying Pixar RenderMan customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Pixar RenderMan for 3D Modeling from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Pixar RenderMan for 3D Modeling include: Framestore, a United Kingdom based Media organisation with 3000 employees and revenues of $1.55 billion, Industrial Light & Magic, a United Kingdom based Professional Services organisation with 1500 employees and revenues of $200.0 million, Weta Fx New Zealand, a New Zealand based Media organisation with 1200 employees and revenues of $120.0 million and many others.
Contact us if you need a completed and verified list of companies using Pixar RenderMan, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Framestore | Media | 3000 | $1.6B | United Kingdom | Pixar Animation Studios | Pixar RenderMan | 3D Modeling | 2011 | n/a |
In 2011, Framestore implemented Pixar RenderMan in the 3D Modeling category. The UK-based media studio adopted Pixar RenderMan, using RenderMan Pro Server technology to support feature and stereo VFX production on its rendering infrastructure and integrate into its shading and lighting workflows.
RenderMan Pro Server was used to accelerate ray-traced global illumination and to enable progressive re-rendering for complex sequences, capabilities aligned with high-end 3D Modeling rendering pipelines. The implementation centered on production rendering and shader pipelines, enabling interactive test frame refinement and tighter iterative passes between lighting and compositing teams, according to Framestore's head of shaders quoted in the release.
Operational impact focused on VFX production and shading groups across Framestore sites in the United Kingdom, shifting artist workflows toward more iterative, progressive rendering cycles and tighter orchestration with batch render processes. Framestore reported improved rendering speed and the ability to refine test frames interactively, outcomes noted by the head of shaders in the announcement about Pixar RenderMan.
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Industrial Light & Magic | Professional Services | 1500 | $200M | United Kingdom | Pixar Animation Studios | Pixar RenderMan | 3D Modeling | 2022 | n/a |
In 2022, Industrial Light & Magic deployed Pixar RenderMan for VFX and feature film rendering on projects such as The Creator, using the application within its United States production operations. Pixar RenderMan was applied to produce photoreal imagery through advanced shading and light transport capabilities, aligning with ILM's look development pipelines and classified under the 3D Modeling apps category.
Deployment focused on embedding Pixar RenderMan into ILM's rendering pipeline and look development workflows, standardizing scene description, shader authoring, and batch render orchestration across production teams. ILM applied RenderMan's advanced shading and light-transport tools to streamline image production, and module-level usage of MaterialX and Lama shading capabilities is inferred from vendor collaboration and typical RenderMan workflows rather than explicitly documented in the source.
Operational coverage targeted ILM's VFX and feature film rendering functions in the United States, where the implementation helped streamline look-development and rendering workflows. Governance emphasis centered on standardizing shading libraries and render configuration to improve iteration velocity and consistency across shots, with rollout and process adjustments coordinated inside ILM production teams.
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Weta Fx New Zealand | Media | 1200 | $120M | New Zealand | Pixar Animation Studios | Pixar RenderMan | 3D Modeling | 2010 | n/a |
In 2010 Weta Fx New Zealand deployed Pixar RenderMan into its VFX pipeline for Rise of the Planet of the Apes, applying the renderer to production final-frame tasks. The implementation targeted core 3D Modeling needs, with RenderMan used specifically for high fidelity hair and fur rendering at shot finalization.
The technical integration combined Pixar RenderMan with Weta Fx New Zealand's Barbershop fur and grooming toolset, enabling grooming outputs to feed directly into RenderMan for final-frame rendering. RenderMan was used to generate dedicated hair and fur passes, supporting look development workflows and shader refinement for complex geometries and multi-pass compositing.
Operationally the work sat inside the studio production pipeline based in New Zealand and impacted look-development, grooming, and render teams, extending into shot assembly and final compositing handoffs. The integration emphasized stable, repeatable final-frame renders by orchestrating Barbershop grooming exports and RenderMan render jobs within existing pipeline batch and shot-level workflows.
Governance changes focused on pipeline checkpoints for grooming to render handoff and standardized AOV and pass naming to support compositing, this ensured consistent inputs into RenderMan across shots. The deployment of Pixar RenderMan produced improved look-development fidelity and greater render reliability for complex hair and fur passes as part of Weta Fx New Zealand's production pipeline.
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