List of Vizrt Viz Social Customers
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Since 2010, our global team of researchers has been studying Vizrt Viz Social customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Vizrt Viz Social for Web Content Management from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Vizrt Viz Social for Web Content Management include: TelevisaUnivision US, a United States based Media organisation with 4000 employees and revenues of $2.50 billion, Chess.com, a United States based Media organisation with 400 employees and revenues of $100.0 million and many others.
Contact us if you need a completed and verified list of companies using Vizrt Viz Social, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Chess.com | Media | 400 | $100M | United States | Vizrt | Vizrt Viz Social | Web Content Management | 2024 | n/a |
In 2024, Chess.com deployed Viz Flowics to build a cloud virtual production truck that integrates HTML5 graphics and social comments from YouTube, Twitch and Twitter to enrich live broadcasts across multiple regions. Vizrt Viz Social usage is inferred from the Flowics backend and the Vizrt Viz Social implementation is tied to this Flowics deployment which began and went live in 2024 according to Vizrt materials.
The implementation centers on real time HTML5 graphics rendering and social comment aggregation, configured to support content and distribution and audience engagement workflows. Chess.com incorporated Vizrt Viz Social into its Web Content Management environment to orchestrate on air graphics, social overlays, and timed content triggers that align with live broadcast schedules.
Architecturally the deployment uses the Flowics backend as the orchestration layer, feeding Vizrt Viz Social presentation components with social streams from YouTube, Twitch and Twitter and with HTML5 graphic assets. The cloud virtual production truck model shifts key production services into a cloud based stack, enabling remote graphics assembly and distribution across multiple broadcast regions and channels.
Operational governance focused on embedding the system into content and distribution teams and live production operations, with rollout and go live occurring in 2024 as documented by Vizrt. The implementation emphasizes integrated workflows between social ingestion, graphics rendering, and broadcast playout within Chess.com’s audience engagement process.
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TelevisaUnivision US | Media | 4000 | $2.5B | United States | Vizrt | Vizrt Viz Social | Web Content Management | 2023 | n/a |
In 2023, TelevisaUnivision US implemented Vizrt Viz Social in its Web Content Management stack to enhance content & distribution and audience engagement workflows. The deployment leveraged Viz Flowics to add interactive experiences and social-network integrations for viewers in the United States and Mexico, with the project starting and going live in 2023.
Implementation concentrated on real-time interactive graphics and social media ingestion capabilities, configuring Vizrt Viz Social to surface viewer comments, aggregated social feeds, and live audience participation during programming. The setup included templates and orchestration for on-screen interactive elements, enabling production teams to trigger polls, display user-generated content, and manage graphics without heavy engineering intervention. These functional modules align with Web Content Management responsibilities for managing live content presentation and audience interaction.
Integrations focused on social-network connectors to ingest and moderate social content, and on integration with broadcast graphics workflows to present interactive elements and expanded on-screen advertising. Operational coverage included content production and distribution teams across TUDN programming serving the US and Mexican audiences, with production control rooms and digital channels participating in the rollout. Governance emphasized editorial moderation and workflow handoffs between production, digital and advertising operations.
The deployment increased audience participation and enabled expanded on-screen advertising as documented in the project source. TelevisaUnivision US used Vizrt Viz Social within its Web Content Management ecosystem to centralize audience engagement capabilities and support cross-team orchestration of interactive programming.
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