Tokyo, 104-0061,
Japan
Konami Technographics
Konami Technographics, Software Purchases, AI and Digital Transformation Initiatives
Discover the latest software purchases and digital transformation initiatives being undertaken by Konami and its business and technology executives. Each quarter our research team identifies on-prem and cloud applications that are being used by the 4890 Konami employees from the public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources.
During our research, we have identified that Konami has purchased the following applications: Avalanche Blockchain Platform for Blockchain Platform in 2024, Cisco Webex Meetings for Audio Video and Web Conferencing in 2021, Acoustic Analytics (formerly IBM Tealeaf) for Customer Analytics in 2015 and the related IT decision-makers and key stakeholders.
Our database provides customer insight and contextual information on which enterprise applications and software systems Konami is running and its propensity to invest more and deepen its relationship with Avalanche , Cisco Systems , Microsoft or identify new suppliers as part of their overall Digital and IT transformation projects to stay competitive, fend off threats from disruptive forces, or comply with internal mandates to improve overall enterprise efficiency.
We have been analyzing Konami revenues, which have grown to $2.76 billion in 2024, plus its IT budget and roadmap, cloud software purchases, aggregating massive amounts of data points that form the basis of our forecast assumptions for Konami intention to invest in emerging technologies such as AI, Machine Learning, IoT, Blockchain, Autonomous Database or in cloud-based ERP, HCM, CRM, EPM, Procurement or Treasury applications.
Konami Tech Stack and Enterprise Applications
Konami Blockchain
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Avalanche | Legacy | Avalanche Blockchain Platform | Blockchain Platform | Blockchain | n/a | 2024 | 2025 |
In 2024 Konami launched Resella using the Avalanche Blockchain Platform, implementing a Blockchain Platform to enable NFT issuance and simplified blockchain integration across its entertainment properties. The deployment leverages Avalanche technology to underpin consumer-facing NFT transactions while positioning Konami to extend blockchain capabilities beyond games into other application types.
Resella is implemented on an Avalanche subnet, a dedicated instance of the network that provides Konami with additional customization and isolation compared with the main network. Functional capabilities described by Konami include onchain NFT minting and management, a market-friendly user experience that removes the requirement for users to open external crypto wallets, support for transactions in Japanese yen for domestic users, and a gasless transaction model that avoids charging gas fees for end users.
Operational scope centers on Konami Digital Entertainment’s gaming business and adjacent digital experiences, enabling use cases such as in-game NFTs functioning as event tickets or keys to exclusive content across platforms. The Avalanche Blockchain Platform supports these use cases by providing smart contract execution and subnet-level configuration, while the Resella user flows delegate fiat payments and custody considerations to the platform to simplify adoption by non-crypto-native customers.
Governance and rollout notes emphasize an initial focus on domestic Japanese transactions with plans to welcome global users, and a stated objective to democratise access to Web3-related technologies for businesses in diverse sectors. Konami positions the Avalanche Blockchain Platform deployment as infrastructure to enable new digital engagement and commerce models, while retaining subnet-level customization for future operational and integration needs.
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Konami Collaboration
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Cisco Systems | Legacy | Cisco Webex Meetings | Audio Video and Web Conferencing | Collaboration | n/a | 2021 | 2021 |
In 2021, Konami implemented Cisco Webex Meetings. Konami uses Cisco Webex Meetings on their website, deploying Cisco Webex Meetings to provide Audio Video and Web Conferencing capabilities directly through its public web properties.
The implementation positions the Cisco-hosted Webex Meetings service as a web-embedded meeting client, leveraging standard meeting capabilities such as multi-party video, audio, screen sharing, meeting scheduling, and browser-based join flows consistent with Audio Video and Web Conferencing platforms. Configuration emphasizes browser delivery to enable meetings without requiring native client installs.
Operational scope focuses on web-based interactions delivered from Konami's site, supporting external-facing conferencing for customer engagement and partner interactions, while also accommodating internal web conference needs accessible via the site. The deployment couples Konami's website delivery layer with Cisco Systems cloud-hosted media and signaling for meeting orchestration.
Governance and provisioning are handled through Cisco Webex administrative controls integrated into the web implementation, enabling centralized meeting controls, participant management, and security policy enforcement aligned with Audio Video and Web Conferencing operations. The implementation signal is limited to the observed use of Cisco Webex Meetings on Konami's public web properties.
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Collaboration | Collaboration |
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2017 | 2017 |
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Konami CRM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
| Acoustic | Legacy | Acoustic Analytics (formerly IBM Tealeaf) | Customer Analytics | CRM | n/a | 2015 | 2015 |
In 2015, Konami deployed Acoustic Analytics (formerly IBM Tealeaf) on its consumer-facing website. The Acoustic Analytics implementation is recorded under the Customer Analytics category and was used to capture behavioral telemetry to support digital experience analysis across Konami's public web properties.
Configuration emphasized session replay and clickstream capture, conversion funnel instrumentation, heatmap style engagement signals, form analytics, and event tagging to identify user friction and drop off in web journeys. Acoustic Analytics was configured to collect DOM snapshots and interaction metadata, with selective capture rules and masking controls to prevent collection of sensitive fields, consistent with typical customer analytics capture patterns.
Operational scope covered digital analytics, user experience, product management, and customer support teams, with instrumentation applied across Konami web pages via JavaScript tagging and page level capture rules. Governance was implemented through capture rules, masking policies, and access controls to recordings and session data to support compliance and controlled use by analytics stakeholders.
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Digital Advertising Platform | CRM |
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2021 | 2021 |
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Digital Advertising Platform | CRM |
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2021 | 2021 |
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Konami ITSM
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
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IT Service Management | ITSM |
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2021 | 2021 |
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Konami PaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
|---|---|---|---|---|---|---|---|---|
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Apps Development | PaaS |
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2021 | 2021 |
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Konami IaaS
Vendor |
Previous System |
Application |
Category |
Market |
VAR/SI |
When |
Live |
Insight |
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Application Hosting and Computing Services | IaaS |
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2020 | 2020 |
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Application Hosting and Computing Services | IaaS |
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2021 | 2021 |
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Content Delivery Network | IaaS |
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2016 | 2016 |
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Content Delivery Network | IaaS |
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2021 | 2021 |
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Content Delivery Network | IaaS |
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2021 | 2021 |
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IT Decision Makers and Key Stakeholders at Konami
| First Name | Last Name | Title | Function | Department | Phone | |
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| No data found | ||||||
Apps Being Evaluated by Konami Executives
| Date | Company | Status | Vendor | Product | Category | Market |
|---|---|---|---|---|---|---|
| 2024-10-25 | Konami | Evaluated | Konami Gaming | Konami SYNKROS | Casino Management System | ERP Services and Operations |
| 2024-09-30 | Konami | Evaluated | Pronto Software | Pronto XI Avenue eCommerce | eCommerce | eCommerce |
| 2024-09-30 | Konami | Evaluated | SAP | SAP S/4 HANA | ERP Financial | ERP |