List of Alienbrain Customers
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Since 2010, our global team of researchers has been studying Alienbrain customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Alienbrain for Digital Asset Management from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Alienbrain for Digital Asset Management include: Electronic Arts, a United States based Media organisation with 14500 employees and revenues of $7.50 billion, Pixar Animation Studios, a United States based Media organisation with 1250 employees and revenues of $760.0 million, Sony Pictures Imageworks, a Canada based Media organisation with 1300 employees and revenues of $280.0 million and many others.
Contact us if you need a completed and verified list of companies using Alienbrain, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Alienbrain customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight | Insight Source |
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Electronic Arts | Media | 14500 | $7.5B | United States | Alienbrain | Alienbrain | Digital Asset Management | 2002 | n/a | In 2002 Electronic Arts deployed Alienbrain across its game development studios to standardize production management and art asset version control, the implementation aligned with the Apps Category "". Alienbrain served as the deployed application for art asset lifecycle control across creative teams, establishing a single catalog for check-in and version tracking within game production workflows. The implementation configured Alienbrain with versioning controls, check-in check-out discipline, metadata indexing and production-oriented asset lifecycle tracking to support art asset management. Configuration emphasized clearer version history and faster asset retrieval through indexed metadata and enforced check-in processes, aligning operational workflows with art production needs. Deployment scope covered EA game development studios headquartered in the United States and supported titles such as the NHL series, improving cross-studio production continuity. Governance changes included standardized asset naming and check-in workflows recorded in Alienbrain to maintain consistency across studios and to streamline art production collaboration. | |
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Pixar Animation Studios | Media | 1250 | $760M | United States | Alienbrain | Alienbrain | Digital Asset Management | 2002 | n/a | In 2002, Pixar Animation Studios integrated Alienbrain VFX into its Emeryville production pipeline to manage millions of film production assets and improve tracking across CG feature projects, Apps Category "". The implementation focused on studio-wide asset management for film production in the United States, with Alienbrain positioned to provide centralized versioning and lifecycle control for hundreds of thousands to millions of digital assets used across feature production. Alienbrain was configured to enforce version control, check-in and check-out workflows, and metadata-driven asset lifecycle states, aligning with standard VFX asset management capabilities. Configuration emphasized repository structure and naming conventions consistent with CG feature pipelines, and the use of Alienbrain for asset tracking and provenance across shots and departments. Operational integration placed Alienbrain inside Pixar’s Emeryville production pipeline, with a phased rollout across production departments and CG feature projects to minimize disruption. The phased approach allowed producers and pipeline engineers to adopt centralized repository patterns incrementally, while the system provided a single source of truth for texture, geometry, rig, and scene assets. Governance changes accompanied the deployment, instituting studio-level controls for version promotion and lifecycle transitions and formalizing artist and production workflows for asset check-in, review, and archival. The stated outcome was improved tracking across CG feature projects through centralized versioning and asset lifecycle control using Alienbrain. | |
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Sony Pictures Imageworks | Media | 1300 | $280M | Canada | Alienbrain | Alienbrain | Digital Asset Management | 2003 | n/a | In 2003, Sony Pictures Imageworks implemented Alienbrain to support visual effects and animation asset and production management in film and VFX workflows. The deployment concentrated on handling large binary assets and on establishing consistent version control and production tracking across project repositories, with Alienbrain serving as the central asset management application. Configuration emphasized asset versioning, checkin and checkout controls, and metadata-driven production tracking to support shot-based iteration and animation pipelines. The implementation covered core VFX production functions including asset ingestion, version control, and pipeline coordination for animation and effects teams, aligning repository structures with production deliverables. Operational coverage targeted film and VFX production teams in the United States, where Alienbrain was used to coordinate cross-project asset handoffs and to streamline collaboration between editorial, animation, and compositing groups. Governance focused on repository standards and checkin policies to reduce conflicting asset versions and to enforce production naming and metadata conventions. The rollout produced clearer asset provenance and improved pipeline coordination across projects, with Alienbrain improving asset version control and reducing ambiguity in production handoffs for Sony Pictures Imageworks. |
Buyer Intent: Companies Evaluating Alienbrain
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