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List of Alienbrain Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight Insight Source
Electronic Arts Media 14500 $7.5B United States Alienbrain Alienbrain Digital Asset Management 2002 n/a In 2002 Electronic Arts deployed Alienbrain across its game development studios to standardize production management and art asset version control, the implementation aligned with the Apps Category "". Alienbrain served as the deployed application for art asset lifecycle control across creative teams, establishing a single catalog for check-in and version tracking within game production workflows. The implementation configured Alienbrain with versioning controls, check-in check-out discipline, metadata indexing and production-oriented asset lifecycle tracking to support art asset management. Configuration emphasized clearer version history and faster asset retrieval through indexed metadata and enforced check-in processes, aligning operational workflows with art production needs. Deployment scope covered EA game development studios headquartered in the United States and supported titles such as the NHL series, improving cross-studio production continuity. Governance changes included standardized asset naming and check-in workflows recorded in Alienbrain to maintain consistency across studios and to streamline art production collaboration.
Pixar Animation Studios Media 1250 $760M United States Alienbrain Alienbrain Digital Asset Management 2002 n/a In 2002, Pixar Animation Studios integrated Alienbrain VFX into its Emeryville production pipeline to manage millions of film production assets and improve tracking across CG feature projects, Apps Category "". The implementation focused on studio-wide asset management for film production in the United States, with Alienbrain positioned to provide centralized versioning and lifecycle control for hundreds of thousands to millions of digital assets used across feature production. Alienbrain was configured to enforce version control, check-in and check-out workflows, and metadata-driven asset lifecycle states, aligning with standard VFX asset management capabilities. Configuration emphasized repository structure and naming conventions consistent with CG feature pipelines, and the use of Alienbrain for asset tracking and provenance across shots and departments. Operational integration placed Alienbrain inside Pixar’s Emeryville production pipeline, with a phased rollout across production departments and CG feature projects to minimize disruption. The phased approach allowed producers and pipeline engineers to adopt centralized repository patterns incrementally, while the system provided a single source of truth for texture, geometry, rig, and scene assets. Governance changes accompanied the deployment, instituting studio-level controls for version promotion and lifecycle transitions and formalizing artist and production workflows for asset check-in, review, and archival. The stated outcome was improved tracking across CG feature projects through centralized versioning and asset lifecycle control using Alienbrain.
Sony Pictures Imageworks Media 1300 $280M Canada Alienbrain Alienbrain Digital Asset Management 2003 n/a In 2003, Sony Pictures Imageworks implemented Alienbrain to support visual effects and animation asset and production management in film and VFX workflows. The deployment concentrated on handling large binary assets and on establishing consistent version control and production tracking across project repositories, with Alienbrain serving as the central asset management application. Configuration emphasized asset versioning, checkin and checkout controls, and metadata-driven production tracking to support shot-based iteration and animation pipelines. The implementation covered core VFX production functions including asset ingestion, version control, and pipeline coordination for animation and effects teams, aligning repository structures with production deliverables. Operational coverage targeted film and VFX production teams in the United States, where Alienbrain was used to coordinate cross-project asset handoffs and to streamline collaboration between editorial, animation, and compositing groups. Governance focused on repository standards and checkin policies to reduce conflicting asset versions and to enforce production naming and metadata conventions. The rollout produced clearer asset provenance and improved pipeline coordination across projects, with Alienbrain improving asset version control and reducing ambiguity in production handoffs for Sony Pictures Imageworks.
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FAQ - APPS RUN THE WORLD Alienbrain Coverage

Alienbrain is a Digital Asset Management solution from Alienbrain.

Companies worldwide use Alienbrain, from small firms to large enterprises across 21+ industries.

Organizations such as Electronic Arts, Pixar Animation Studios and Sony Pictures Imageworks are recorded users of Alienbrain for Digital Asset Management.

Companies using Alienbrain are most concentrated in Media, with adoption spanning over 21 industries.

Companies using Alienbrain are most concentrated in United States and Canada, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Alienbrain across Americas, EMEA, and APAC.

Companies using Alienbrain range from small businesses with 0-100 employees - 0%, to mid-sized firms with 101-1,000 employees - 0%, large organizations with 1,001-10,000 employees - 66.67%, and global enterprises with 10,000+ employees - 33.33%.

Customers of Alienbrain include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Alienbrain customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Digital Asset Management.