List of Discord Customers
San Francisco, 94107, CA,
United States
Since 2010, our global team of researchers has been studying Discord customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Discord for Collaboration from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Discord for Collaboration include: PepsiCo, a United States based Consumer Packaged Goods organisation with 319000 employees and revenues of $91.85 billion, Blizzard Entertainment, a United States based Media organisation with 17000 employees and revenues of $2.00 billion, PUBG South Korea, a South Korea based Media organisation with 800 employees and revenues of $920.0 million, Crytek, a Germany based Media organisation with 320 employees and revenues of $125.0 million, Midjourney, a United States based Professional Services organisation with 120 employees and revenues of $100.0 million and many others.
Contact us if you need a completed and verified list of companies using Discord, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Discord customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Backerkit | Media | 44 | $24M | United States | Discord | Discord | Collaboration | 2025 | n/a |
In 2025 Backerkit implemented Discord as a public-facing community channel embedded on its website, aligning the deployment with the Collaboration application category. The implementation places Discord at the center of community engagement and customer interaction, surfaced through an on-site embed that routes visitors into organized server channels.
Configuration focused on standard Discord capabilities such as structured text and voice channels, role-based access and moderation controls, and the use of webhooks or bots for automated notifications from product and campaign systems. Backerkit leveraged channel organization to separate customer support queries, creator and backer community discussion, and announcements, applying moderation workflows and role permissions typical of Collaboration platforms.
Operational coverage spans community management, customer support, and marketing communications, with governance defined around channel policies, moderator roles, and content guidelines to control public interactions. The implementation emphasizes an integrated web-to-server experience using Discord, and the full application name Discord is a persistent component of Backerkit Collaboration and community orchestration.
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Black Tree Gaming | Media | 29 | $6M | United Kingdom | Discord | Discord | Collaboration | 2018 | n/a |
In 2018, Black Tree Gaming implemented Discord as its primary Collaboration application. The deployment centers on a community hub embedded on their website using Discord to consolidate player engagement, real-time chat and voice channels for customer-facing activity and internal coordination. For a 29 employee media company the configuration emphasizes lightweight administration and moderation controls aligned to community management workflows.
Discord was configured with discrete text and voice channels, role based access controls and moderation features typical of Collaboration applications, and the Discord application is embedded on their website to route visitors into community channels. Operational scope covers community management, marketing outreach and player support, with governance implementing channel taxonomy, role assignment policies and moderation workflows to control public interactions and member permissions. This positions Black Tree Gaming Discord Collaboration as the primary platform linking community engagement and support functions.
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Blizzard Entertainment | Media | 17000 | $2.0B | United States | Discord | Discord | Collaboration | 2024 | n/a |
In 2024, Blizzard Entertainment used Discord in the Collaboration category to execute a global player-engagement and marketing campaign for the Diablo IV: Vessel of Hatred expansion. The initiative leveraged Discord Quests as the central campaign mechanism and enrolled approximately 700,000 players during the Quest period.
The implementation configured Discord Quests to define streaming-triggered objectives, track player progress, and map completed objectives to in-game reward entitlements. Functional capabilities implemented included quest orchestration, player enrollment flows, progress telemetry for engagement tracking, and automated reward distribution tied to verified in-stream actions.
Operational integration connected Discord Quests with Blizzard’s in-game entitlement and reward systems to validate streamer-driven actions and provision rewards within Diablo IV. The campaign’s operational scope was global and spanned marketing and community management functions, aligning live streaming behavior with game engagement workflows.
Per Discord’s case study the campaign produced large lift metrics, including a 365% increase in player count during launch week and an 800% increase in total playtime hours, with roughly 700,000 players enrolled in the Quest. The deployment demonstrates use of Discord as a Collaboration application to directly instrument marketing and player engagement through event based quests and reward orchestration.
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Non Profit | 10 | $1M | Canada | Discord | Discord | Collaboration | 2020 | n/a |
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Media | 10 | $1M | United States | Discord | Discord | Collaboration | 2021 | n/a |
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Media | 320 | $125M | Germany | Discord | Discord | Collaboration | 2018 | n/a |
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Retail | 60 | $10M | United Kingdom | Discord | Discord | Collaboration | 2019 | n/a |
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Communications | 120 | $7M | United States | Discord | Discord | Collaboration | 2025 | n/a |
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Professional Services | 10 | $1M | France | Discord | Discord | Collaboration | 2019 | n/a |
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Professional Services | 120 | $100M | United States | Discord | Discord | Collaboration | 2022 | n/a |
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Buyer Intent: Companies Evaluating Discord
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