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Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Michelin, an e2open customer evaluated Oracle Transportation Management

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

List of Discord Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Backerkit Media 44 $24M United States Discord Discord Collaboration 2025 n/a
In 2025 Backerkit implemented Discord as a public-facing community channel embedded on its website, aligning the deployment with the Collaboration application category. The implementation places Discord at the center of community engagement and customer interaction, surfaced through an on-site embed that routes visitors into organized server channels. Configuration focused on standard Discord capabilities such as structured text and voice channels, role-based access and moderation controls, and the use of webhooks or bots for automated notifications from product and campaign systems. Backerkit leveraged channel organization to separate customer support queries, creator and backer community discussion, and announcements, applying moderation workflows and role permissions typical of Collaboration platforms. Operational coverage spans community management, customer support, and marketing communications, with governance defined around channel policies, moderator roles, and content guidelines to control public interactions. The implementation emphasizes an integrated web-to-server experience using Discord, and the full application name Discord is a persistent component of Backerkit Collaboration and community orchestration.
Black Tree Gaming Media 29 $6M United Kingdom Discord Discord Collaboration 2018 n/a
In 2018, Black Tree Gaming implemented Discord as its primary Collaboration application. The deployment centers on a community hub embedded on their website using Discord to consolidate player engagement, real-time chat and voice channels for customer-facing activity and internal coordination. For a 29 employee media company the configuration emphasizes lightweight administration and moderation controls aligned to community management workflows. Discord was configured with discrete text and voice channels, role based access controls and moderation features typical of Collaboration applications, and the Discord application is embedded on their website to route visitors into community channels. Operational scope covers community management, marketing outreach and player support, with governance implementing channel taxonomy, role assignment policies and moderation workflows to control public interactions and member permissions. This positions Black Tree Gaming Discord Collaboration as the primary platform linking community engagement and support functions.
Blizzard Entertainment Media 17000 $2.0B United States Discord Discord Collaboration 2024 n/a
In 2024, Blizzard Entertainment used Discord in the Collaboration category to execute a global player-engagement and marketing campaign for the Diablo IV: Vessel of Hatred expansion. The initiative leveraged Discord Quests as the central campaign mechanism and enrolled approximately 700,000 players during the Quest period. The implementation configured Discord Quests to define streaming-triggered objectives, track player progress, and map completed objectives to in-game reward entitlements. Functional capabilities implemented included quest orchestration, player enrollment flows, progress telemetry for engagement tracking, and automated reward distribution tied to verified in-stream actions. Operational integration connected Discord Quests with Blizzard’s in-game entitlement and reward systems to validate streamer-driven actions and provision rewards within Diablo IV. The campaign’s operational scope was global and spanned marketing and community management functions, aligning live streaming behavior with game engagement workflows. Per Discord’s case study the campaign produced large lift metrics, including a 365% increase in player count during launch week and an 800% increase in total playtime hours, with roughly 700,000 players enrolled in the Quest. The deployment demonstrates use of Discord as a Collaboration application to directly instrument marketing and player engagement through event based quests and reward orchestration.
Calgary Pride Canada Non Profit 10 $1M Canada Discord Discord Collaboration 2020 n/a
In 2020, Calgary Pride Canada implemented Discord as a Collaboration platform for community engagement and volunteer coordination. The small nonprofit embedded Discord access on its public website to provide a centrally accessible community channel for event communication, member interaction, and real time discussion. Discord is used as the primary cloud-hosted communication layer, leveraging text channels, voice channels, and role based permissions to segment audiences and control access. The deployment is lightweight and cloud native, aligned with the operational scale of a 10 person organization. Configured capabilities include segmented announcement and discussion channels, voice meeting channels, and role permission structures for volunteer moderators and organizers. The Discord instance is integrated into the website as an access point that directs visitors to join the server, supporting community sign up and onboarding workflows. Operational coverage is focused on communications, community engagement, volunteer coordination, and outreach, with governance enforced through moderator roles and published conduct guidelines. No additional external system integrations were specified beyond the website integration.
Crashpunks Media 10 $1M United States Discord Discord Collaboration 2021 n/a
In 2021, Crashpunks implemented Discord as its Collaboration platform. The US based media company with about 10 employees embedded Discord on their website to centralize community engagement and to streamline editorial coordination. Crashpunks uses Discord as a Collaboration application to support community moderation, audience interaction, and internal content workflows across editorial and social functions. The implementation organized Discord around standard Collaboration capabilities, including channel structuring, role based permissions, moderation tools, and voice and text communication to reflect editorial and community governance. Website embedding of Discord widgets exposes community channels directly on the Crashpunks site, creating a unified engagement layer that links audience interactions with internal content teams. Operational focus remains on content production, audience management, and real time coordination using the Discord application within the Collaboration category.
Media 320 $125M Germany Discord Discord Collaboration 2018 n/a
Retail 60 $10M United Kingdom Discord Discord Collaboration 2019 n/a
Communications 120 $7M United States Discord Discord Collaboration 2025 n/a
Professional Services 10 $1M France Discord Discord Collaboration 2019 n/a
Professional Services 120 $100M United States Discord Discord Collaboration 2022 n/a
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Buyer Intent: Companies Evaluating Discord

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FAQ - APPS RUN THE WORLD Discord Coverage

Discord is a Collaboration solution from Discord.

Companies worldwide use Discord, from small firms to large enterprises across 21+ industries.

Organizations such as PepsiCo, Blizzard Entertainment, PUBG South Korea, Smart Interviews and Crytek are recorded users of Discord for Collaboration.

Companies using Discord are most concentrated in Consumer Packaged Goods, Media and Education, with adoption spanning over 21 industries.

Companies using Discord are most concentrated in United States, South Korea and India, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Discord across Americas, EMEA, and APAC.

Companies using Discord range from small businesses with 0-100 employees - 47.06%, to mid-sized firms with 101-1,000 employees - 35.29%, large organizations with 1,001-10,000 employees - 5.88%, and global enterprises with 10,000+ employees - 11.76%.

Customers of Discord include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Discord customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Collaboration.