List of FumeFX ScatterVL Pro Customers
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Since 2010, our global team of researchers has been studying FumeFX ScatterVL Pro customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased FumeFX ScatterVL Pro for 3D Modeling from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using FumeFX ScatterVL Pro for 3D Modeling include: Luma Pictures, a United States based Media organisation with 160 employees and revenues of $20.0 million, Method Studios, a United States based Media organisation with 11 employees and revenues of $2.0 million, Blur Studio, a United States based Professional Services organisation with 10 employees and revenues of $1.0 million and many others.
Contact us if you need a completed and verified list of companies using FumeFX ScatterVL Pro, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Blur Studio | Professional Services | 10 | $1M | United States | Sitni Sati | FumeFX ScatterVL Pro | 3D Modeling | 2016 | n/a |
In 2016, Blur Studio implemented FumeFX ScatterVL Pro as part of its 3D Modeling toolset for cinematic and film title work in the United States. The studio integrated FumeFX ScatterVL Pro into a broader visual effects toolchain alongside 3ds Max, Houdini and V-Ray to support title sequence and FX-heavy shots including the Deadpool title sequence.
FumeFX ScatterVL Pro was employed to drive smoke, fire and explosion simulations, providing artist-level simulation controls and iterative playback for shot-based work. Configuration emphasized scene-level simulation caches and shot asset management to enable repeated iteration during editorial and creative review.
Integration points with 3ds Max, Houdini and V-Ray supported render and compositing handoffs within Blur Studio's pipeline, enabling simulation exports and rendered elements to move into downstream compositing and lighting workflows. The deployment covered cinematic VFX teams and title sequence artists within the studio's United States operations and was used as a standard FX simulation tool for complex shots.
Workflow governance was adjusted to route FX-heavy shots into FumeFX-based simulation pipelines and to formalize simulation asset handoff and review processes. Blur Studio reported faster simulation iteration and improved creative throughput on FX-heavy shots by relying on FumeFX for smoke, fire and explosion simulations.
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Luma Pictures | Media | 160 | $20M | United States | Sitni Sati | FumeFX ScatterVL Pro | 3D Modeling | 2012 | n/a |
In 2012, Luma Pictures implemented FumeFX ScatterVL Pro into its Maya-based VFX pipeline. The studio integrated the FumeFX ScatterVL Pro 3D Modeling application to create holographic distortion and other fluid-based effects for feature film work in the United States.
Deployment centered on embedding FumeFX into Maya authoring workflows used by the studio's FX artists, enabling production-focused smoke, fire, and cloud simulation capabilities. The implementation emphasized simulation authoring and shot-level integration, bringing FumeFX ScatterVL Pro into existing scene assemblies and compositing handoffs used on feature film projects.
Luma Pictures collaborated with Sitni Sati on the implementation, aligning tool configuration and artist training with the studio's FX production processes. The rollout targeted FX teams working on feature film shots, and the integration accelerated FX authoring while enabling higher fidelity smoke, fire, and cloud simulations for production delivery.
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Method Studios | Media | 11 | $2M | United States | Sitni Sati | FumeFX ScatterVL Pro | 3D Modeling | 2011 | n/a |
In 2011, Method Studios implemented FumeFX ScatterVL Pro to extend its 3D Modeling capabilities for VFX authoring. The deployment integrated FumeFX ScatterVL Pro as a volumetric simulation layer within the studio VFX pipeline, providing fire and smoke simulation workflows and grid based simulation management for shot level effects.
Configuration emphasized scripted presets, reusable FumeFX grids, and batch automation to standardize FX setup and reduce manual simulation tuning. Functional capabilities implemented included authored simulation grids and presets, parameterized simulation profiles, automated cache export, and pipeline-ready simulation caches for multi-pass compositing and final render ingestion.
Comparable work at Iloura shows studios script and automate large batches of FumeFX grids and presets to handle approximately 400 FX shots, illustrating how FumeFX ScatterVL Pro is used to scale shot throughput. That example reported improved iteration speed and enabled complex multi-pass compositing for final renders, highlighting workflow shifts in simulation orchestration and compositing handoffs rather than tool level changes.
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