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Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Michelin, an e2open customer evaluated Oracle Transportation Management

List of Kahoot! 360 Engage Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight Insight Source
Atea Norway Distribution 1750 $1.1B Norway Kahoot Kahoot! 360 Engage Learning and Development 2019 n/a In 2019, Atea Norway implemented Motimate, which following acquisition is part of Kahoot's enterprise learning portfolio and aligned with Kahoot! 360 Engage. The project is categorized under Learning and Development and was directed at delivering nano learning and on the go training for thousands of employees across the Nordics, with primary business function impact on HR and L&D. The implementation emphasized microlearning modules, mobile first delivery, content authoring workflows, and learner engagement capabilities to support self directed learning at scale. Configuration work focused on course cataloging, role based access for L&D teams, and campaign style content pushes to increase participation and content uptake. Operational coverage included Atea's Nordic sites and centralized L&D governance, with local HR teams responsible for adoption and content curation. Governance changes shifted processes toward continuous microlearning publishing and decentralized learner autonomy, while L&D retained editorial control and reporting oversight. Reported outcomes from the deployment include improved accessibility and engagement for HR and L&D and enabling self directed learning across the employee base. The deployment is referenced as part of Kahoot! 360 Engage, and the full application name Kahoot! 360 Engage aligns Atea Norway with enterprise microlearning and engagement capabilities in the Learning and Development category.
Crowne Plaza London Docklands Leisure and Hospitality 127 $15M United Kingdom Kahoot Kahoot! 360 Engage Learning and Development 2025 n/a In 2025, Crowne Plaza London Docklands implemented Kahoot! 360 Engage, a Learning and Development application, to support compliance training, customer support training, remote and hybrid sessions, town halls, meetings, and interactive presentations. The deployment focused on using Kahoot! 360 Engage as a central engagement layer for instructor led and remote sessions, aligning the application to core hotel training workflows and meeting cadences. The implementation emphasized interactive quizzes, real time feedback, and game based engagement to reinforce procedures and theory, which aligns with common Learning and Development capabilities for retention and participation. Managers used short kahoot sessions to test technical skills such as calculations in finance, and to validate front of house and housekeeping procedures, applying the platform for both role specific learning and cross functional refreshers. Rollout followed an organic, champion led path, beginning in the finance department and expanding hotel wide after managers observed higher participation, with use cases spanning reception, housekeeping, Food & Beverage, and corporate finance teams. Sessions ranged from small team kahoots to town halls of about 30 staff, and the platform was used for both routine training and celebratory team events to build camaraderie and cross team collaboration. Governance centered on manager ownership of content and session facilitation, with the Financial Controller Killian Clancy acting as a visible sponsor to integrate kahoot sessions into existing meeting rhythms and incentives. The hotel reports improved training retention through interactive learning, stronger team engagement from friendly competition, greater cross team collaboration, and a better guest experience driven by more knowledgeable and motivated staff, reflecting a structured adoption of Kahoot! 360 Engage within hotel operations.
DNB Bank Banking and Financial Services 11045 $8.4B Norway Kahoot Kahoot! 360 Engage Learning and Development 2018 n/a In 2018, DNB Bank implemented Motimate for onboarding, compliance training and strategic internal communications across approximately 10,000 employees in Norway. The deployment delivered a catalog of more than 900 digital courses and recorded over 1 million course completions, supporting HR and L&D outcomes. Following Kahoot's acquisition of Motimate in 2021, DNB has access to Kahoot! 360 Engage within the Learning and Development category. The implementation narrative aligns Kahoot! 360 Engage with the existing Motimate footprint, extending mobile-first course delivery, authoring, learner engagement and reporting capabilities to support onboarding and compliance workflows. Operational coverage is centered on HR and L&D functions, with a centralized course catalog and content provisioning model used for strategic internal communications across Norway. Governance and rollout activity was structured around L&D ownership for course production, assignment and completion tracking to maintain the volume of digital courses and high completion counts.
Retail 20252 $2.8B Norway Kahoot Kahoot! 360 Engage Learning and Development 2020 n/a
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FAQ - APPS RUN THE WORLD Kahoot! 360 Engage Coverage

Kahoot! 360 Engage is a Learning and Development solution from Kahoot.

Companies worldwide use Kahoot! 360 Engage, from small firms to large enterprises across 21+ industries.

Organizations such as DNB Bank, REMA 1000, Atea Norway and Crowne Plaza London Docklands are recorded users of Kahoot! 360 Engage for Learning and Development.

Companies using Kahoot! 360 Engage are most concentrated in Banking and Financial Services, Retail and Distribution, with adoption spanning over 21 industries.

Companies using Kahoot! 360 Engage are most concentrated in Norway and United Kingdom, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Kahoot! 360 Engage across Americas, EMEA, and APAC.

Companies using Kahoot! 360 Engage range from small businesses with 0-100 employees - 0%, to mid-sized firms with 101-1,000 employees - 25%, large organizations with 1,001-10,000 employees - 25%, and global enterprises with 10,000+ employees - 50%.

Customers of Kahoot! 360 Engage include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Kahoot! 360 Engage customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Learning and Development.