List of Microsoft Azure PlayFab Customers
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Since 2010, our global team of researchers has been studying Microsoft Azure PlayFab customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Microsoft Azure PlayFab for Apps Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Microsoft Azure PlayFab for Apps Development include: Microsoft, a United States based Professional Services organisation with 221000 employees and revenues of $243.00 billion, Hello Games, a United Kingdom based Media organisation with 55 employees and revenues of $70.0 million, Harebrained Schemes, a United States based Media organisation with 44 employees and revenues of $10.0 million and many others.
Contact us if you need a completed and verified list of companies using Microsoft Azure PlayFab, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Microsoft Azure PlayFab customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight | Insight Source |
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Harebrained Schemes | Media | 44 | $10M | United States | Microsoft | Microsoft Azure PlayFab | Apps Development | 2015 | n/a | In 2015, Harebrained Schemes implemented Microsoft Azure PlayFab as the backend for its BattleTech title under the Apps Development category, choosing a hosted platform to avoid building proprietary backend infrastructure. The engagement centered on using PlayFab as the authoritative game backend to support live operations and player-facing services for a commercial PC and console release. Configuration emphasized PlayFab LiveOps and hosted backend services, with implementation geared toward player account management, session authentication, telemetry and player data storage, and LiveOps tooling for events and retention. Microsoft Azure PlayFab was used to leverage a third-party marketplace model, enabling rapid attachment of external services rather than developing custom integrations in house. Integrations included third-party providers such as Innervate accessed through the PlayFab marketplace to deliver community and retention features, which altered operational ownership of those functions from internal engineering to managed marketplace services. The implementation impacted game operations, community management, and player retention workflows for BattleTech, and relied on PlayFab to orchestrate external service connections while minimizing internal infrastructure responsibility. | |
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Hello Games | Media | 55 | $70M | United Kingdom | Microsoft | Microsoft Azure PlayFab | Apps Development | 2020 | n/a | In 2020, Hello Games implemented Microsoft Azure PlayFab to power No Man’s Sky cross platform multiplayer. Hello Games uses Microsoft Azure PlayFab in an Apps Development role to deliver multiplayer services and LiveOps for the title. The implementation leverages Microsoft Azure infrastructure together with PlayFab services for matchmaking and PlayFab Party voice and chat across regions, as described in Microsoft’s developer blog coverage. Microsoft Azure PlayFab was configured to provide matchmaking services, session orchestration, PlayFab Party real time communication, and LiveOps tooling, reflecting Apps Development functional modules for player session management, match lifecycle control, and event based operations. The deployment aligns PlayFab matchmaking logic with Azure regional compute and scaling, and uses PlayFab Party to route voice and chat sessions alongside session persistence and player grouping workflows. Operational coverage spans cross platform multiplayer across multiple regions, impacting multiplayer engineering, LiveOps and operations teams responsible for matchmaking, voice and chat support. Governance centered on LiveOps event management and match lifecycle processes described in Microsoft’s coverage, with reported outcomes including enabling cross platform play and reducing operations overhead. | |
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Microsoft | Professional Services | 221000 | $243.0B | United States | Microsoft | Microsoft Azure PlayFab | Apps Development | 2020 | n/a | In 2020, Microsoft implemented Microsoft Azure PlayFab to support Mojang's Minecraft Realms, positioning the deployment within the Apps Development category to provide managed multiplayer hosting and LiveOps capabilities. Microsoft Azure PlayFab was used as the primary platform for multiplayer server orchestration and LiveOps workflows for the Realms offering, with the intention to scale Realms and simplify global deployments. The implementation emphasized PlayFab Multiplayer Servers and PlayFab Economy modules, using PlayFab Multiplayer Servers for managed server allocation, session management, and scale automation, and PlayFab Economy to centralize in-game transaction and virtual item management. Configuration work included establishing scaling policies, configuring game server images for PlayFab hosting, and instrumenting LiveOps pipelines for content and economy updates, consistent with PlayFab feature sets. Operational scope encompassed global Realms deployments and centralized multiplayer operations for Mojang, shifting operational control to Azure PlayFab driven LiveOps processes for updates and economy changes. Governance moved toward platform-centric LiveOps and deployment orchestration, reducing operational fragmentation while enabling continuous content and economy management across Mojang's Minecraft Realms. |
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