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Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

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Michelin, an e2open customer evaluated Oracle Transportation Management

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Michelin, an e2open customer evaluated Oracle Transportation Management

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

List of Microsoft Azure PlayFab Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight Insight Source
Harebrained Schemes Media 44 $10M United States Microsoft Microsoft Azure PlayFab Apps Development 2015 n/a In 2015, Harebrained Schemes implemented Microsoft Azure PlayFab as the backend for its BattleTech title under the Apps Development category, choosing a hosted platform to avoid building proprietary backend infrastructure. The engagement centered on using PlayFab as the authoritative game backend to support live operations and player-facing services for a commercial PC and console release. Configuration emphasized PlayFab LiveOps and hosted backend services, with implementation geared toward player account management, session authentication, telemetry and player data storage, and LiveOps tooling for events and retention. Microsoft Azure PlayFab was used to leverage a third-party marketplace model, enabling rapid attachment of external services rather than developing custom integrations in house. Integrations included third-party providers such as Innervate accessed through the PlayFab marketplace to deliver community and retention features, which altered operational ownership of those functions from internal engineering to managed marketplace services. The implementation impacted game operations, community management, and player retention workflows for BattleTech, and relied on PlayFab to orchestrate external service connections while minimizing internal infrastructure responsibility.
Hello Games Media 55 $70M United Kingdom Microsoft Microsoft Azure PlayFab Apps Development 2020 n/a In 2020, Hello Games implemented Microsoft Azure PlayFab to power No Man’s Sky cross platform multiplayer. Hello Games uses Microsoft Azure PlayFab in an Apps Development role to deliver multiplayer services and LiveOps for the title. The implementation leverages Microsoft Azure infrastructure together with PlayFab services for matchmaking and PlayFab Party voice and chat across regions, as described in Microsoft’s developer blog coverage. Microsoft Azure PlayFab was configured to provide matchmaking services, session orchestration, PlayFab Party real time communication, and LiveOps tooling, reflecting Apps Development functional modules for player session management, match lifecycle control, and event based operations. The deployment aligns PlayFab matchmaking logic with Azure regional compute and scaling, and uses PlayFab Party to route voice and chat sessions alongside session persistence and player grouping workflows. Operational coverage spans cross platform multiplayer across multiple regions, impacting multiplayer engineering, LiveOps and operations teams responsible for matchmaking, voice and chat support. Governance centered on LiveOps event management and match lifecycle processes described in Microsoft’s coverage, with reported outcomes including enabling cross platform play and reducing operations overhead.
Microsoft Professional Services 221000 $243.0B United States Microsoft Microsoft Azure PlayFab Apps Development 2020 n/a In 2020, Microsoft implemented Microsoft Azure PlayFab to support Mojang's Minecraft Realms, positioning the deployment within the Apps Development category to provide managed multiplayer hosting and LiveOps capabilities. Microsoft Azure PlayFab was used as the primary platform for multiplayer server orchestration and LiveOps workflows for the Realms offering, with the intention to scale Realms and simplify global deployments. The implementation emphasized PlayFab Multiplayer Servers and PlayFab Economy modules, using PlayFab Multiplayer Servers for managed server allocation, session management, and scale automation, and PlayFab Economy to centralize in-game transaction and virtual item management. Configuration work included establishing scaling policies, configuring game server images for PlayFab hosting, and instrumenting LiveOps pipelines for content and economy updates, consistent with PlayFab feature sets. Operational scope encompassed global Realms deployments and centralized multiplayer operations for Mojang, shifting operational control to Azure PlayFab driven LiveOps processes for updates and economy changes. Governance moved toward platform-centric LiveOps and deployment orchestration, reducing operational fragmentation while enabling continuous content and economy management across Mojang's Minecraft Realms.
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FAQ - APPS RUN THE WORLD Microsoft Azure PlayFab Coverage

Microsoft Azure PlayFab is a Apps Development solution from Microsoft.

Companies worldwide use Microsoft Azure PlayFab, from small firms to large enterprises across 21+ industries.

Organizations such as Microsoft, Hello Games and Harebrained Schemes are recorded users of Microsoft Azure PlayFab for Apps Development.

Companies using Microsoft Azure PlayFab are most concentrated in Professional Services and Media, with adoption spanning over 21 industries.

Companies using Microsoft Azure PlayFab are most concentrated in United States and United Kingdom, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Microsoft Azure PlayFab across Americas, EMEA, and APAC.

Companies using Microsoft Azure PlayFab range from small businesses with 0-100 employees - 66.67%, to mid-sized firms with 101-1,000 employees - 0%, large organizations with 1,001-10,000 employees - 0%, and global enterprises with 10,000+ employees - 33.33%.

Customers of Microsoft Azure PlayFab include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Microsoft Azure PlayFab customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Apps Development.