List of Runway Video Editing Customers
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United States
Since 2010, our global team of researchers has been studying Runway Video Editing customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Runway Video Editing for Video Editing from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Runway Video Editing for Video Editing include: Cbs, a United States based Media organisation with 6000 employees and revenues of $9.40 billion, New Balance, a United States based Retail organisation with 8000 employees and revenues of $6.50 billion, Pentagram Design, a United Kingdom based Professional Services organisation with 200 employees and revenues of $23.0 million, WIN Reality, a United States based Professional Services organisation with 120 employees and revenues of $15.0 million, Assembly, a United States based Media organisation with 50 employees and revenues of $5.0 million and many others.
Contact us if you need a completed and verified list of companies using Runway Video Editing, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Runway Video Editing customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Assembly | Media | 50 | $5M | United States | Runway AI | Runway Video Editing | Video Editing | 2019 | n/a |
In 2019, Assembly implemented Runway Video Editing to accelerate masking and matte generation within its Video Editing post production workflows. The deployment centered on Runway Video Editing as a compositing and automated rotoscoping layer used by Assembly editors and finishing artists.
The implementation was embedded into an AWS cloud based virtual machine architecture, where a team of seven Autodesk Flame artists operate on interconnected VMs to collaborate in a secure environment and scale capacity up and down. Runway was introduced as a complementary tool to Flame, providing automated matte extraction and background control capabilities that feed directly into finishing and color workflows.
Operational scope covered 3 to 8 concurrent projects ranging from high security studio films to beauty and luxury brand work, with Runway used for shot level tasks such as hair mattes and selective background grading. A recent use case for Pat McGrath Labs required Runway generated mattes for 28 shots including moving hair on four models, with usable masks available to the finishing team within hours.
Governance and process changes focused on making Runway the first step for mask generation in the finishing pipeline, standardizing a workflow where Runway outputs are imported into Flame for compositing and final grade. The editor and team reported that Runway enabled delivery of accurate masks in minutes instead of days and saved weeks of manual roto work on certain beauty projects, establishing a consistent operational pattern for iterative shot preparation.
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Cbs | Media | 6000 | $9.4B | United States | Runway AI | Runway Video Editing | Video Editing | 2020 | n/a |
In 2020, CBS implemented Runway Video Editing across the Late Show with Stephen Colbert production workflows. Runway Video Editing was adopted by the six-person graphics team and used alongside the show’s separate post department, embedding into the production pipeline that begins with Research and writers and proceeds through production, graphics execution, and editorial handoff, with a focus on accelerating graphics-heavy comedy segments in the Video Editing category.
The implementation centered on Runway Video Editing capabilities for rapid rotoscoping and automated masking, enabling frame-accurate isolation of talent and background elements with click-to-execute workflows. The team applied these capabilities to compositing and graphics integration for animated segments, shifting routine frame-by-frame rotoscoping work previously performed in After Effects Rotobrush into an automated editing layer.
Operationally the tool was incorporated into handoff workflows between graphics and post, supporting iterative feedback loops with writers, producers, and the Research Department, and it was applied to both daily topical segments and larger productions such as a commemorative music video featuring Sara Bareilles and Josh Groban. Runway Video Editing functioned as a content creation and editing layer within the Late Show production stack, accelerating creative iteration without replacing the broader post-production or scheduling systems.
Governance emphasized embedding Runway into existing editorial approval and turnaround processes, with the graphics team owning execution and the post department retaining final assembly and delivery. The deployment produced an explicit outcome cited by the team, reducing specific edit tasks on Late Show segments from five hours to five minutes, which materially shortened iteration cycles for topical content and music video projects.
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New Balance | Retail | 8000 | $6.5B | United States | Runway AI | Runway Video Editing | Video Editing | 2021 | n/a |
In 2021, New Balance implemented Runway Video Editing within its computational design practice under the leadership of Onur Yüce Gün. The deployment became part of the computational design team’s daily workflows, and Runway Video Editing was used to support design iteration, prototype visualization, and instructional coursework. The application is referenced in the Video Editing category and was positioned to accelerate concept exploration for product and additive manufacturing related experiments.
The implementation emphasized AI driven generative editing capabilities that designers at New Balance used to explore diffusion model driven imagery and iterative asset prototyping. Functional usage focused on generative editing, style transfer, timeline based editing workflows, and rapid iteration of visual assets to inform computational design decisions. Runway Video Editing was leveraged as both a production tool and a teaching aid, reinforcing model informed creative exploration rather than replacing analytical design methods.
Operational coverage centered on Onur Yüce Gün’s computational design team, practitioners involved in dfAM and design for additive manufacturing, and academic style instruction delivered internally and in external lectures. The platform was embedded into daily design processes and course curricula, increasing accessibility for designers and students who required rapid visual iteration. No specific enterprise system integrations are documented, the narrative emphasizes practical adoption within design and instructional domains.
Governance of the rollout prioritized capability familiarization, workflow definition, and knowledge capture to ensure generated outputs remained relevant to product objectives. Adoption included training and curricular integration under the computational design group, and ongoing experimentation with diffusion models to refine relevance. New Balance reports greater visibility and accessibility of AI enabled editing tools for practitioners and instructors since the implementation.
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Pentagram Design | Professional Services | 200 | $23M | United Kingdom | Runway AI | Runway Video Editing | Video Editing | 2020 | n/a |
In 2020, Pentagram Design implemented Runway Video Editing, a Video Editing application from Runway AI. The deployment targeted the firm's creative and production teams and was listed by the vendor as a customer reference on the Runway website.
Runway Video Editing was configured to deliver typical Video Editing category capabilities, including AI assisted editing, timeline based editing, generative visual effects and collaborative review workflows. Configuration work emphasized asset versioning, export format consistency and project based file management to match agency studio practices.
Operational coverage focused on internal creative departments and project teams across Pentagram, supporting concept prototyping, client presentation builds and final production assets. Governance centered on studio level workflow policies and access controls to manage project ownership and review cycles without named system integrations disclosed by the source.
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WIN Reality | Professional Services | 120 | $15M | United States | Runway AI | Runway Video Editing | Video Editing | 2020 | n/a |
In 2020 WIN Reality implemented Runway Video Editing, a Video Editing application provided by Runway AI. The deployment focused on supporting the company’s content production and marketing workflows within the United States professional services firm of approximately 120 employees.
Runway Video Editing was configured to deliver core Video Editing capabilities, including timeline editing and multi track sequencing, machine learning assisted masking and background removal, compositing and generative content tools, and collaborative review workflows. Configuration emphasized asset centralization and version control to align with standard video production lifecycle requirements for editing, review, and finalization.
The implementation was provisioned on Runway AI’s hosted platform to enable cloud based editing and rendering, central asset storage, and shared project access across contributors. Operational coverage centered on creative and training content teams, with role based access controls and editor reviewer segregation to support concurrent workstreams.
Governance introduced structured editorial workflows and review cycles, with formalized sign off steps and permissions to manage content release. WIN Reality is listed as a customer on the vendor website, confirming production use of Runway Video Editing.
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Buyer Intent: Companies Evaluating Runway Video Editing
- Hecht Kugellager, a Germany based Distribution organization with 28 Employees
- Bank of America, a United States based Banking and Financial Services company with 213000 Employees
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