List of Incredibuild Platform Customers
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Since 2010, our global team of researchers has been studying Incredibuild Platform customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Incredibuild Platform for Apps Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Incredibuild Platform for Apps Development include: Epic Games, a United States based Media organisation with 4500 employees and revenues of $5.60 billion, Bandai Namco Studios, a Japan based Media organisation with 1057 employees and revenues of $64.0 million, Cyberconnect2 Japan, a Japan based Media organisation with 293 employees and revenues of $30.0 million and many others.
Contact us if you need a completed and verified list of companies using Incredibuild Platform, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Incredibuild Platform customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Bandai Namco Studios | Media | 1057 | $64M | Japan | Incredibuild | Incredibuild Platform | Apps Development | 2016 | n/a |
In 2016 Bandai Namco Studios implemented the Incredibuild Platform in an Apps Development context to accelerate game engineering workloads in Japan. The deployment targeted build and shader compilation bottlenecks within game development and CI/CD pipelines, aligning the Incredibuild Platform with studio build orchestration needs.
The implementation deployed Incredibuild Enterprise components to create a 120 machine helper farm that supplements developer workstations, enabling distributed compilation and remote build offload. The Incredibuild Platform was configured to accelerate Unreal Engine shader compilation and large codebase builds, providing parallelization and queueing across the helper farm and developer machines.
Operational coverage extended across game development teams and continuous integration systems, expanding usage from initial teams to roughly 400 developers. Integrations emphasized Unreal Engine shader compilation workflows and CI/CD build processes, with the helper farm servicing both local developer builds and automated pipeline jobs.
Reported outcomes include a reduction in Unreal Engine shader compilation time from about 50 minutes to about 18 minutes and broader adoption across the studio, demonstrating the platform's impact on build velocity and developer throughput in the Apps Development category.
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Cyberconnect2 Japan | Media | 293 | $30M | Japan | Incredibuild | Incredibuild Platform | Apps Development | 2008 | n/a |
In 2008 Cyberconnect2 Japan implemented the Incredibuild Platform to accelerate game build and packaging processes across its studios. The Incredibuild Platform, categorized as Apps Development, delivered distributed build acceleration and orchestration capabilities that parallelized engine compilation, asset builds, and automated packaging pipelines. The on premises deployment focused on remote execution, task queuing, and resource pooling across studio build farms, and it reduced engine builds from days to about two hours while achieving up to a 90% reduction in build times. Configuration centered on integrating Incredibuild runtime agents into existing build pipelines and standardizing packaging workflows for development and build engineering teams.
In 2021 the studio expanded the footprint by adopting a hybrid Incredibuild Cloud and AWS approach to scale compute on demand for peak workloads. This cloud expansion retained the Incredibuild Platform as the orchestration layer for local and cloud bursting builds, enabling dynamic scaling of build agents and parallel compilation across on premises and cloud resources. Operational coverage included development, build engineering, and release packaging across studio sites, with governance and rollout practices oriented toward staged adoption and workload routing to prioritize nightly and release builds.
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Epic Games | Media | 4500 | $5.6B | United States | Incredibuild | Incredibuild Platform | Apps Development | 2009 | n/a |
In 2009, Epic Games integrated Incredibuild Platform into its Unreal Engine build pipelines. The Incredibuild Platform implementation is an Apps Development deployment that targeted compiler orchestration and continuous integration workflows for Epic Games engineering teams.
The integration embedded Incredibuild into UnrealBuildTool to parallelize compilation across hundreds of cores and orchestrate distributed build execution. Functional capabilities included distributed compilation and build orchestration within Unreal Engine build processes, producing dramatically shorter UDK and UE build times, for example a UDK release build reduced to approximately 1:37.
Operationally the Incredibuild Platform was used in Unreal Engine build and CI processes for Epic and its licensees, covering developer iteration workflows and automated test pipelines in the United States. Integrations explicitly included UnrealBuildTool and CI systems, enabling build farm utilization and remote agent execution across many cores to accelerate compile and test cycles.
Governance focused on embedding the Incredibuild Platform into standard developer toolchains and CI pipelines, aligning build orchestration with engineering and QA processes. Outcomes documented in the case study include reduced build times and improved developer iteration speed and automated testing throughput for Epic and its licensees.
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