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List of Incredibuild Platform Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Bandai Namco Studios Media 1057 $64M Japan Incredibuild Incredibuild Platform Apps Development 2016 n/a
In 2016 Bandai Namco Studios implemented the Incredibuild Platform in an Apps Development context to accelerate game engineering workloads in Japan. The deployment targeted build and shader compilation bottlenecks within game development and CI/CD pipelines, aligning the Incredibuild Platform with studio build orchestration needs. The implementation deployed Incredibuild Enterprise components to create a 120 machine helper farm that supplements developer workstations, enabling distributed compilation and remote build offload. The Incredibuild Platform was configured to accelerate Unreal Engine shader compilation and large codebase builds, providing parallelization and queueing across the helper farm and developer machines. Operational coverage extended across game development teams and continuous integration systems, expanding usage from initial teams to roughly 400 developers. Integrations emphasized Unreal Engine shader compilation workflows and CI/CD build processes, with the helper farm servicing both local developer builds and automated pipeline jobs. Reported outcomes include a reduction in Unreal Engine shader compilation time from about 50 minutes to about 18 minutes and broader adoption across the studio, demonstrating the platform's impact on build velocity and developer throughput in the Apps Development category.
Cyberconnect2 Japan Media 293 $30M Japan Incredibuild Incredibuild Platform Apps Development 2008 n/a
In 2008 Cyberconnect2 Japan implemented the Incredibuild Platform to accelerate game build and packaging processes across its studios. The Incredibuild Platform, categorized as Apps Development, delivered distributed build acceleration and orchestration capabilities that parallelized engine compilation, asset builds, and automated packaging pipelines. The on premises deployment focused on remote execution, task queuing, and resource pooling across studio build farms, and it reduced engine builds from days to about two hours while achieving up to a 90% reduction in build times. Configuration centered on integrating Incredibuild runtime agents into existing build pipelines and standardizing packaging workflows for development and build engineering teams. In 2021 the studio expanded the footprint by adopting a hybrid Incredibuild Cloud and AWS approach to scale compute on demand for peak workloads. This cloud expansion retained the Incredibuild Platform as the orchestration layer for local and cloud bursting builds, enabling dynamic scaling of build agents and parallel compilation across on premises and cloud resources. Operational coverage included development, build engineering, and release packaging across studio sites, with governance and rollout practices oriented toward staged adoption and workload routing to prioritize nightly and release builds.
Epic Games Media 4500 $5.6B United States Incredibuild Incredibuild Platform Apps Development 2009 n/a
In 2009, Epic Games integrated Incredibuild Platform into its Unreal Engine build pipelines. The Incredibuild Platform implementation is an Apps Development deployment that targeted compiler orchestration and continuous integration workflows for Epic Games engineering teams. The integration embedded Incredibuild into UnrealBuildTool to parallelize compilation across hundreds of cores and orchestrate distributed build execution. Functional capabilities included distributed compilation and build orchestration within Unreal Engine build processes, producing dramatically shorter UDK and UE build times, for example a UDK release build reduced to approximately 1:37. Operationally the Incredibuild Platform was used in Unreal Engine build and CI processes for Epic and its licensees, covering developer iteration workflows and automated test pipelines in the United States. Integrations explicitly included UnrealBuildTool and CI systems, enabling build farm utilization and remote agent execution across many cores to accelerate compile and test cycles. Governance focused on embedding the Incredibuild Platform into standard developer toolchains and CI pipelines, aligning build orchestration with engineering and QA processes. Outcomes documented in the case study include reduced build times and improved developer iteration speed and automated testing throughput for Epic and its licensees.
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FAQ - APPS RUN THE WORLD Incredibuild Platform Coverage

Incredibuild Platform is a Apps Development solution from Incredibuild.

Companies worldwide use Incredibuild Platform, from small firms to large enterprises across 21+ industries.

Organizations such as Epic Games, Bandai Namco Studios and Cyberconnect2 Japan are recorded users of Incredibuild Platform for Apps Development.

Companies using Incredibuild Platform are most concentrated in Media, with adoption spanning over 21 industries.

Companies using Incredibuild Platform are most concentrated in United States and Japan, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Incredibuild Platform across Americas, EMEA, and APAC.

Companies using Incredibuild Platform range from small businesses with 0-100 employees - 0%, to mid-sized firms with 101-1,000 employees - 33.33%, large organizations with 1,001-10,000 employees - 66.67%, and global enterprises with 10,000+ employees - 0%.

Customers of Incredibuild Platform include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Incredibuild Platform customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Apps Development.