List of Maxon ZBrush Customers
Newbury Park, 91320-1529, CA,
United States
Since 2010, our global team of researchers has been studying Maxon ZBrush customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Maxon ZBrush for 3D Modeling from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Maxon ZBrush for 3D Modeling include: Blizzard Entertainment, a United States based Media organisation with 17000 employees and revenues of $2.00 billion, Riot Games, a United States based Media organisation with 4200 employees and revenues of $1.50 billion, Weta Fx New Zealand, a New Zealand based Media organisation with 1200 employees and revenues of $120.0 million and many others.
Contact us if you need a completed and verified list of companies using Maxon ZBrush, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Maxon ZBrush customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
Apply Filters For Customers
| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Blizzard Entertainment | Media | 17000 | $2.0B | United States | Maxon | Maxon ZBrush | 3D Modeling | 2016 | n/a |
In 2016 Blizzard Entertainment adopted Maxon ZBrush for 3D Modeling. The initial adoption was focused on studio art teams in the United States and targeted character and cinematic asset creation for projects including Overwatch, Diablo, and World of Warcraft cinematics.
Maxon ZBrush was used for high resolution digital sculpting, detailed surface modeling, and rapid artist iteration within character-art workflows. Typical 3D Modeling capabilities applied included sculpt-to-retopology cycles, poly painting and map generation that support downstream baking and texturing, enabling artists to increase surface fidelity before final production shading.
Adoption was integrated into Blizzard art production pipelines and documented in Pixologic's ZBrush Summit presentations including 2016. The rollout emphasized standardization of sculpting and asset handoff practices within art teams, and Blizzard reported improved artist iteration speed and higher asset detail fidelity as direct outcomes of Maxon ZBrush use.
|
|
|
Riot Games | Media | 4200 | $1.5B | United States | Maxon | Maxon ZBrush | 3D Modeling | 2020 | n/a |
In 2020, Riot Games implemented Maxon ZBrush for 3D Modeling. Riot Games artists presented ZBrush workflows focused on character sculpting and game-asset production for League of Legends, documenting practical studio usage at Pixologic UGM and Summit sessions in the United States. The implementation is oriented around game-art production rather than a single named product module, reflecting adoption across character art and asset teams.
The deployment emphasized core 3D Modeling capabilities, including high resolution digital sculpting and detailed surface workflows to accelerate concept-to-sculpt iterations. Presentations described workflows for iterative sculpt refinement and detailing that feed into downstream asset production steps, indicating configuration around artist-centric sculpt pipelines and mesh preparation practices typical of game-art studios. Maxon ZBrush was used as the sculpting tool in these character and asset workflows.
Operational coverage centered on Riot Games art departments producing League of Legends assets, with internal knowledge sharing validated by public sessions at Pixologic events. The narrative documents Riot Games Maxon ZBrush usage within studio pipelines rather than specifying systems integrations, reflecting artist-led adoption and process alignment for character and asset creation. The source material is the Pixologic UGM Summit presentation documenting these artist workflows.
Governance and rollout details are indicated by formal presentations, implying centralized best practice sharing and artist training within Riot Games art teams. Riot Games used Maxon ZBrush to accelerate sculpting and detail workflows as part of its 3D Modeling practice for game-asset production, with the documentation focused on technique and pipeline fit rather than measurable outcomes.
|
|
|
Weta Fx New Zealand | Media | 1200 | $120M | New Zealand | Maxon | Maxon ZBrush | 3D Modeling | 2004 | n/a |
In 2004, Weta Fx New Zealand implemented Maxon ZBrush as a core tool in its 3D Modeling pipeline. Weta Fx New Zealand adopted Maxon ZBrush to create high-resolution creature, digital double, and prop sculpts for The Lord of the Rings.
Implementation centered on Maxon ZBrush high-resolution sculpting capabilities and digital sculpt workflows, enabling artists to produce detailed topology and displacement maps directly in Maxon ZBrush for downstream production. The deployment emphasized sculpt layering, poly painting, and generation of maps consumable by texturing and rendering processes.
Maxon ZBrush was embedded into Weta Fx New Zealand 3D Modeling workflows as a primary upstream modeling application, replacing scanned physical maquettes and enabling direct hand sculpting into the digital pipeline. Artifacts produced in Maxon ZBrush were handed off to texturing, rigging, and rendering teams for integration into visual effects shots, aligning with standard VFX pipeline handoffs.
The adoption documented in a 2004 Pixologic press release reported notable time and cost savings as a result of using Maxon ZBrush for modeling tasks on The Lord of the Rings. Governance focused on artist driven sculpt workflows and file management practices consistent with high-resolution model production, supporting studio creative operations in New Zealand.
|
Buyer Intent: Companies Evaluating Maxon ZBrush
Discover Software Buyers actively Evaluating Enterprise Applications
| Logo | Company | Industry | Employees | Revenue | Country | Evaluated | ||
|---|---|---|---|---|---|---|---|---|
| No data found | ||||||||