List of Vizrt Viz Engine Customers
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Since 2010, our global team of researchers has been studying Vizrt Viz Engine customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Vizrt Viz Engine for Video Editing from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Vizrt Viz Engine for Video Editing include: British Broadcasting Corporation, a United Kingdom based Media organisation with 21273 employees and revenues of $7.18 billion, Sky Italia, a Italy based Media organisation with 5000 employees and revenues of $1.30 billion, European League of Football, a Germany based Leisure and Hospitality organisation with 80 employees and revenues of $30.0 million and many others.
Contact us if you need a completed and verified list of companies using Vizrt Viz Engine, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Vizrt Viz Engine customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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British Broadcasting Corporation | Media | 21273 | $7.2B | United Kingdom | Vizrt | Vizrt Viz Engine | Video Editing | 2016 | n/a |
In 2016, British Broadcasting Corporation deployed Vizrt Viz Engine servers to power virtual set and augmented reality graphics for its UK election coverage. The Vizrt Viz Engine implementation, classified under Video Editing, was configured to feed multiple cameras and an on set LED touchscreen to deliver real time presenter integrated visuals during live broadcasts.
The implementation centered on real time 3D rendering and virtual studio orchestration native to Vizrt Viz Engine, with real time compositing, graphics playout and template driven scene recall to support rapid editorial changes during transmissions. Configuration included camera tracking synchronization across feeds and automation of scene transitions to maintain continuity between studio cameras and augmented elements.
Integrations explicitly included multiple live camera feeds and the on set LED touchscreen that surfaced mapped AR graphics and election data to presenters, supporting studio floor production and newsroom operations. The deployment was scoped to news and broadcast production in the United Kingdom and operated as part of the BBC election night production stack.
Governance and operational control were executed by graphics operators and broadcast production staff who managed real time templates and editorial overrides during the event. The Vizrt Viz Engine deployment delivered immersive, real time election graphics and presenter integrated visuals that improved on air storytelling for the BBC 2016 UK election coverage.
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European League of Football | Leisure and Hospitality | 80 | $30M | Germany | Vizrt | Vizrt Viz Engine | Video Editing | 2023 | Novel Media Germany |
In 2023, European League of Football adopted Vizrt Live Production with Vizrt Viz Engine rendering for cloud-based live productions of its 2023 season, enabling remote control of graphics and augmented reality across approximately 100 games. The implementation uses Vizrt Viz Engine as the core rendering component within the Video Editing category to centralize graphics rendering and on-air compositing for multi-venue sports broadcasts.
The deployment is operated from Munich, Germany, and was implemented with support from Novel Media Germany as the systems integrator. Architecture and operations are cloud-centric, with remote production workflows that allow centralized control of graphics layers, AR elements, and playout orchestration, reducing the need for full production crews at each venue.
Functional capabilities implemented include remote graphics control, augmented reality rendering, and advanced data-driven on-air graphics feeds, with configuration to support multi-language feeds for the league. Operational scope covered live production and broadcast operations for roughly 100 games in the season, consolidating graphics authoring, rendering, and feed switching into a single cloud-based pipeline.
Governance and workflow changes focused on centralizing live-control responsibilities in Munich, shifting field teams to camera and contribution roles while broadcast operations managed graphics and language variants remotely. The deployment delivered major cost and carbon savings while improving multi-language feeds and advanced data-driven on-air graphics, aligning the European League of Footballs broadcast production with cloud-first Video Editing workflows.
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Sky Italia | Media | 5000 | $1.3B | Italy | Vizrt | Vizrt Viz Engine | Video Editing | 2018 | n/a |
In 2018, Sky Italia implemented Vizrt Viz Engine as part of its Video Editing toolset to drive multi layer graphics and augmented reality across a new sports studio built at the end of 2018. The deployment targeted sports broadcast production in Italy and centralized real time graphics rendering for live studio shows, with Vizrt Viz Engine providing the core compositing and real time rendering engine.
The implementation configured Vizrt Viz Engine to control content across 16 dynamic LED walls, enabling multiple simultaneous layers of real time graphics and AR for on air storytelling. Operational scope covered studio production workflows and on air graphics operations, increasing studio flexibility by allowing producers to orchestrate layered visual scenes and transition control within live broadcasts. Governance focused on studio rollout at launch, with the system embedded into sports production operations to support creative broadcast workflows.
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