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List of Vizrt Viz Engine Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
British Broadcasting Corporation Media 21273 $7.2B United Kingdom Vizrt Vizrt Viz Engine Video Editing 2016 n/a
In 2016, British Broadcasting Corporation deployed Vizrt Viz Engine servers to power virtual set and augmented reality graphics for its UK election coverage. The Vizrt Viz Engine implementation, classified under Video Editing, was configured to feed multiple cameras and an on set LED touchscreen to deliver real time presenter integrated visuals during live broadcasts. The implementation centered on real time 3D rendering and virtual studio orchestration native to Vizrt Viz Engine, with real time compositing, graphics playout and template driven scene recall to support rapid editorial changes during transmissions. Configuration included camera tracking synchronization across feeds and automation of scene transitions to maintain continuity between studio cameras and augmented elements. Integrations explicitly included multiple live camera feeds and the on set LED touchscreen that surfaced mapped AR graphics and election data to presenters, supporting studio floor production and newsroom operations. The deployment was scoped to news and broadcast production in the United Kingdom and operated as part of the BBC election night production stack. Governance and operational control were executed by graphics operators and broadcast production staff who managed real time templates and editorial overrides during the event. The Vizrt Viz Engine deployment delivered immersive, real time election graphics and presenter integrated visuals that improved on air storytelling for the BBC 2016 UK election coverage.
European League of Football Leisure and Hospitality 80 $30M Germany Vizrt Vizrt Viz Engine Video Editing 2023 Novel Media Germany
In 2023, European League of Football adopted Vizrt Live Production with Vizrt Viz Engine rendering for cloud-based live productions of its 2023 season, enabling remote control of graphics and augmented reality across approximately 100 games. The implementation uses Vizrt Viz Engine as the core rendering component within the Video Editing category to centralize graphics rendering and on-air compositing for multi-venue sports broadcasts. The deployment is operated from Munich, Germany, and was implemented with support from Novel Media Germany as the systems integrator. Architecture and operations are cloud-centric, with remote production workflows that allow centralized control of graphics layers, AR elements, and playout orchestration, reducing the need for full production crews at each venue. Functional capabilities implemented include remote graphics control, augmented reality rendering, and advanced data-driven on-air graphics feeds, with configuration to support multi-language feeds for the league. Operational scope covered live production and broadcast operations for roughly 100 games in the season, consolidating graphics authoring, rendering, and feed switching into a single cloud-based pipeline. Governance and workflow changes focused on centralizing live-control responsibilities in Munich, shifting field teams to camera and contribution roles while broadcast operations managed graphics and language variants remotely. The deployment delivered major cost and carbon savings while improving multi-language feeds and advanced data-driven on-air graphics, aligning the European League of Footballs broadcast production with cloud-first Video Editing workflows.
Sky Italia Media 5000 $1.3B Italy Vizrt Vizrt Viz Engine Video Editing 2018 n/a
In 2018, Sky Italia implemented Vizrt Viz Engine as part of its Video Editing toolset to drive multi layer graphics and augmented reality across a new sports studio built at the end of 2018. The deployment targeted sports broadcast production in Italy and centralized real time graphics rendering for live studio shows, with Vizrt Viz Engine providing the core compositing and real time rendering engine. The implementation configured Vizrt Viz Engine to control content across 16 dynamic LED walls, enabling multiple simultaneous layers of real time graphics and AR for on air storytelling. Operational scope covered studio production workflows and on air graphics operations, increasing studio flexibility by allowing producers to orchestrate layered visual scenes and transition control within live broadcasts. Governance focused on studio rollout at launch, with the system embedded into sports production operations to support creative broadcast workflows.
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FAQ - APPS RUN THE WORLD Vizrt Viz Engine Coverage

Vizrt Viz Engine is a Video Editing solution from Vizrt.

Companies worldwide use Vizrt Viz Engine, from small firms to large enterprises across 21+ industries.

Organizations such as British Broadcasting Corporation, Sky Italia and European League of Football are recorded users of Vizrt Viz Engine for Video Editing.

Companies using Vizrt Viz Engine are most concentrated in Media and Leisure and Hospitality, with adoption spanning over 21 industries.

Companies using Vizrt Viz Engine are most concentrated in United Kingdom, Italy and Germany, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Vizrt Viz Engine across Americas, EMEA, and APAC.

Companies using Vizrt Viz Engine range from small businesses with 0-100 employees - 33.33%, to mid-sized firms with 101-1,000 employees - 0%, large organizations with 1,001-10,000 employees - 33.33%, and global enterprises with 10,000+ employees - 33.33%.

Customers of Vizrt Viz Engine include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Vizrt Viz Engine customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Video Editing.