List of Godot Customers
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Since 2010, our global team of researchers has been studying Godot customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Godot for Apps Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Godot for Apps Development include: Bytten Studio, a United Kingdom based Media organisation with 10 employees and revenues of $2.0 million, Polychroma Games, a Philippines based Professional Services organisation with 10 employees and revenues of $1.0 million, Bippinbits Germany, a Germany based Media organisation with 10 employees and revenues of $1.0 million and many others.
Contact us if you need a completed and verified list of companies using Godot, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Godot customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Bippinbits Germany | Media | 10 | $1M | Germany | Godot Engine | Godot | Apps Development | 2021 | n/a |
In 2021, Bippinbits Germany implemented Godot for Apps Development as the studio's primary game engine. The ten person Germany based studio used Godot to develop the indie roguelike and mining title Dome Keeper, which shipped commercially on PC in 2022.
Bippinbits leveraged Godot's integrated scene system, scripting runtime, rendering and physics capabilities to iterate on gameplay systems and asset pipelines during development. Development centralized on Godot enabled a single-engine toolchain and direct export to PC build targets, simplifying iteration and release packaging for a small team.
The commercial 2022 release and positive critical reception demonstrated Godot's viability for small teams producing polished commercial titles. Governance prioritized engine native workflows and iterative PC build cycles to coordinate development, testing, and commercial deployment, linking Bippinbits Germany, Godot, Apps Development and the studio's product release workflow.
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Bytten Studio | Media | 10 | $2M | United Kingdom | Godot Engine | Godot | Apps Development | 2021 | n/a |
In 2021, Bytten Studio implemented Godot to develop the monster fusion RPG Cassette Beasts, positioning the engine at the center of its Apps Development workflow. The UK based indie team used Godot as the primary application for game development, enabling a compact organization to produce a full commercial title.
The implementation leveraged core Godot capabilities common to modern game engines, including scene composition and scripting for gameplay, an asset and build pipeline for art and audio, and export tooling to orchestrate platform builds. Configuration focused on iterative feature delivery and cross platform export templates to support initial PC release and subsequent platform ports.
Operational scope covered product development and release functions within the small studio, with the Godot implementation supporting multi platform release processes and later console and mobile ports. The deployment model remained team centric, with development, QA and publishing workflows managed inside the studio and modularized around Godot project structure and export targets.
Post launch, the title received strong reviews and community uptake, illustrating Godot's suitability for larger indie projects and cross platform deployment. Bytten Studio s use of Godot for Cassette Beasts demonstrates an Apps Development approach that enables small teams to deliver multi platform game releases while retaining an iterative development and publishing cadence.
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Polychroma Games | Professional Services | 10 | $1M | Philippines | Godot Engine | Godot | Apps Development | 2020 | n/a |
In 2020, Polychroma Games began active development of the narrative adventure Until Then using Godot. Polychroma Games used Godot for Apps Development to build Until Then, leveraging the engine to deliver 2.5D visuals and cross platform deployment from a Philippines based studio of roughly 10 employees.
The implementation emphasized Godot as the primary application and runtime, with development work centered on the engine's scene composition, scripting layers, and rendering pipeline to achieve 2.5D presentation and interactive narrative workflows. The team used Godot's cross platform export capabilities to prepare builds for multiple targets, aligning game asset pipelines and runtime configuration with the engine's project and resource management model.
Operational scope covered core game development functions including design, programming, art, and QA within the small studio, and extended into platform certification and release management for PC and consoles. The project paused and resumed typical iterative development cadences while integrating platform specific input and build configurations to meet console platform requirements.
Until Then was released on PC and consoles in 2024 and achieved critical acclaim and overwhelmingly positive user reviews at launch. The outcome underscores a concise Apps Development implementation where Godot served as the central engine for production, cross platform packaging, and runtime delivery of a narrative adventure title.
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