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Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Michelin, an e2open customer evaluated Oracle Transportation Management

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

List of Godot Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Bippinbits Germany Media 10 $1M Germany Godot Engine Godot Apps Development 2021 n/a
In 2021, Bippinbits Germany implemented Godot for Apps Development as the studio's primary game engine. The ten person Germany based studio used Godot to develop the indie roguelike and mining title Dome Keeper, which shipped commercially on PC in 2022. Bippinbits leveraged Godot's integrated scene system, scripting runtime, rendering and physics capabilities to iterate on gameplay systems and asset pipelines during development. Development centralized on Godot enabled a single-engine toolchain and direct export to PC build targets, simplifying iteration and release packaging for a small team. The commercial 2022 release and positive critical reception demonstrated Godot's viability for small teams producing polished commercial titles. Governance prioritized engine native workflows and iterative PC build cycles to coordinate development, testing, and commercial deployment, linking Bippinbits Germany, Godot, Apps Development and the studio's product release workflow.
Bytten Studio Media 10 $2M United Kingdom Godot Engine Godot Apps Development 2021 n/a
In 2021, Bytten Studio implemented Godot to develop the monster fusion RPG Cassette Beasts, positioning the engine at the center of its Apps Development workflow. The UK based indie team used Godot as the primary application for game development, enabling a compact organization to produce a full commercial title. The implementation leveraged core Godot capabilities common to modern game engines, including scene composition and scripting for gameplay, an asset and build pipeline for art and audio, and export tooling to orchestrate platform builds. Configuration focused on iterative feature delivery and cross platform export templates to support initial PC release and subsequent platform ports. Operational scope covered product development and release functions within the small studio, with the Godot implementation supporting multi platform release processes and later console and mobile ports. The deployment model remained team centric, with development, QA and publishing workflows managed inside the studio and modularized around Godot project structure and export targets. Post launch, the title received strong reviews and community uptake, illustrating Godot's suitability for larger indie projects and cross platform deployment. Bytten Studios use of Godot for Cassette Beasts demonstrates an Apps Development approach that enables small teams to deliver multi platform game releases while retaining an iterative development and publishing cadence.
Polychroma Games Professional Services 10 $1M Philippines Godot Engine Godot Apps Development 2020 n/a
In 2020, Polychroma Games began active development of the narrative adventure Until Then using Godot. Polychroma Games used Godot for Apps Development to build Until Then, leveraging the engine to deliver 2.5D visuals and cross platform deployment from a Philippines based studio of roughly 10 employees. The implementation emphasized Godot as the primary application and runtime, with development work centered on the engine's scene composition, scripting layers, and rendering pipeline to achieve 2.5D presentation and interactive narrative workflows. The team used Godot's cross platform export capabilities to prepare builds for multiple targets, aligning game asset pipelines and runtime configuration with the engine's project and resource management model. Operational scope covered core game development functions including design, programming, art, and QA within the small studio, and extended into platform certification and release management for PC and consoles. The project paused and resumed typical iterative development cadences while integrating platform specific input and build configurations to meet console platform requirements. Until Then was released on PC and consoles in 2024 and achieved critical acclaim and overwhelmingly positive user reviews at launch. The outcome underscores a concise Apps Development implementation where Godot served as the central engine for production, cross platform packaging, and runtime delivery of a narrative adventure title.
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FAQ - APPS RUN THE WORLD Godot Coverage

Godot is a Apps Development solution from Godot Engine.

Companies worldwide use Godot, from small firms to large enterprises across 21+ industries.

Organizations such as Bytten Studio, Polychroma Games and Bippinbits Germany are recorded users of Godot for Apps Development.

Companies using Godot are most concentrated in Media and Professional Services, with adoption spanning over 21 industries.

Companies using Godot are most concentrated in United Kingdom, Philippines and Germany, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Godot across Americas, EMEA, and APAC.

Companies using Godot range from small businesses with 0-100 employees - 100%, to mid-sized firms with 101-1,000 employees - 0%, large organizations with 1,001-10,000 employees - 0%, and global enterprises with 10,000+ employees - 0%.

Customers of Godot include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Godot customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Apps Development.