List of Hang Gamified Loyalty Customers
New York, 10013, NY,
United States
Since 2010, our global team of researchers has been studying Hang Gamified Loyalty customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Hang Gamified Loyalty for Customer Loyalty from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Hang Gamified Loyalty for Customer Loyalty include: Ulta Beauty, a United States based Retail organisation with 20000 employees and revenues of $11.21 billion, Boba Guys, a United States based Consumer Packaged Goods organisation with 250 employees and revenues of $28.0 million, Roam Artisan Burgers, a United States based Leisure and Hospitality organisation with 13 employees and revenues of $2.0 million and many others.
Contact us if you need a completed and verified list of companies using Hang Gamified Loyalty, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Hang Gamified Loyalty customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Boba Guys | Consumer Packaged Goods | 250 | $28M | United States | Hang | Hang Gamified Loyalty | Customer Loyalty | 2024 | n/a |
In 2024, Boba Guys implemented Hang Gamified Loyalty, a progressive web app loyalty passport built by Hang to enable rapid in store sign up and immediate rewards while allowing the brand to own first party customer data. The implementation targeted Customer Loyalty workflows across Boba Guys restaurant operations in the United States and achieved 10,000 member onboardings in 40 days.
The Hang Gamified Loyalty deployment included a membership registration flow, rewards engine, gamification layers that drive progressive engagement, points accrual and redemption workflows, real time rewards issuance, and member communication capabilities such as email and push notification. Configuration emphasized mobile web performance, identity capture at point of sale, and a lightweight rewards passport that minimized friction for staff driven in store sign ups.
Integrations were implemented with Boba Guys restaurant CRM and point of sale touch points to synchronize member records and visit events, enabling the Hang Gamified Loyalty application to feed a centralized first party customer dataset used for segmentation and campaign activation. Operational coverage focused on in store usage at restaurant locations and CRM driven lifecycle marketing, with the progressive web app serving as the primary member interface.
Governance and rollout used a bespoke implementation approach with rapid phased onboarding, retailer training for in store sign up workflows, and CRM mapping to ensure data ownership remained with Boba Guys. The program produced a 3.5x increase in spend for loyalty members and a 244% increase in visit frequency, outcomes measured through the restaurant CRM and cited by the vendor.
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Roam Artisan Burgers | Leisure and Hospitality | 13 | $2M | United States | Hang | Hang Gamified Loyalty | Customer Loyalty | 2024 | n/a |
In 2024 Roam Artisan Burgers implemented Hang Gamified Loyalty as a Customer Loyalty application across its US restaurant locations to drive repeat visits and menu exploration. The deployment integrated Hang Gamified Loyalty directly with the restaurant point of sale environment via Toast integration to capture dine-in transactions and attribute revenue to loyalty membership at source.
The implementation emphasized gamification mechanics, points accrual, and rewards redemption tied to menu exploration, while provisioning CRM-level member profiles to support targeted engagement. Hang Gamified Loyalty was configured to support real-time point accrual and redemption at checkout, tiered reward progression to incentivize repeat visits, and CRM capture of member behavior for segmentation and campaign execution.
Operational coverage was limited to Roam’s US restaurants and the program workflow connected restaurant operations and marketing functions, with enrollment and member identification captured through the POS and CRM records. Governance and rollout were managed by restaurant and CRM stakeholders to coordinate in-store activation and marketing communications, and outcomes reported include a 92% increase in customer value, a 28% increase in dine-in revenue, and loyalty members now accounting for 49% of dine-in revenue.
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Ulta Beauty | Retail | 20000 | $11.2B | United States | Hang | Hang Gamified Loyalty | Customer Loyalty | 2024 | n/a |
In 2024 Ulta Beauty ran a pilot of Hang Gamified Loyalty within its Customer Loyalty program, testing gamification constructs to evaluate engagement with Ulta Rewards members. The pilot, branded GlamXplorer, targeted a select cohort of Ulta Rewards members in the United States and focused on minigames, quests, and personalized rewards as core engagement levers.
The Hang Gamified Loyalty implementation deployed more than 30 quests and over 40 mini-games, with configuration centered on quest progression, mini-game mechanics, reward triggers, and member-level personalization. Module usage described in the pilot indicates integration points for gamification and personalization workflows with loyalty management, CRM, and rewards fulfillment processes, inferred from the pilot’s emphasis on personalized offers and member-specific quests.
Operational scope was the US Ulta Rewards cohort for a pilot phase, enabling staged validation of gameplay modules and reward orchestration before any wider rollout. Reported weekly engagement rates were between 60 and 80 percent, and these signals were used to inform governance decisions, measurement frameworks, and next-step planning for the Customer Loyalty program.
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