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Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Michelin, an e2open customer evaluated Oracle Transportation Management

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

List of isEazy Game Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Bridgestone Manufacturing 1408 $321M Mexico isEazy isEazy Game Learning and Development 2021 n/a
In 2021, Bridgestone deployed isEazy Game as the gamification component of a mobile Learning and Development program across its Latin American distribution network. The implementation supported the Bridgestone University mobile learning initiative, targeting frontline staff and distributors and aligning isEazy Game with L&D and HR activities for sales and service teams. The deployment emphasized microlearning and gamification, configuring short-form learning modules, mobile-first delivery, and gamified incentives to drive participation. isEazy Game was used to deliver microlearning content and engagement mechanics, with participation tracking and incentive workflows to increase measurable participation across user cohorts. Public case material references the use of isEazy Engage with gamified incentives across LATAM, and attribution to isEazy Game as the dedicated gamification component is an informed inference based on that disclosure. Governance and operational ownership rested with Bridgestone L&D and HR, and the rollout covered the companys Latin American distribution network with the explicit objective of raising engagement and measurable participation among sales and service teams.
ING BANK Spain & Portugal Banking and Financial Services 1228 $679M Spain isEazy isEazy Game Learning and Development 2021 n/a
In 2021, ING BANK Spain & Portugal implemented isEazy Game as a mobile training and internal-communication application. The deployment targeted the Spanish workforce and positioned isEazy Game in the Learning and Development category to support HR/L&D and onboarding workflows across ING España. The implementation centralized core modules for training content delivery, onboarding sequences, internal communications, and gamification dynamics, and included multi-environment personalization for role and audience segmentation. Operational ownership rested with HR and L&D teams, who used the application to orchestrate onboarding programs and ongoing employee learning, while the public case study documents an isEazy Engage gamified deployment and supports the inference that isEazy Game was the gamified app used. The initiative emphasized mobile access and engagement mechanics, with the stated objective of boosting employee engagement through gamified dynamics.
Shiseido Spain Consumer Packaged Goods 300 $40M Spain isEazy isEazy Game Learning and Development 2022 n/a
In 2022 Shiseido Spain deployed isEazy Game to centralize retail training and product launch education for its store advisers, targeting frontline retail teams managed by L&D and HR. The rollout delivered a 100 percent gamified, social application designed to improve training access and engagement for store advisers. Use of isEazy Game is inferred from the vendor case which documents a gamified isEazy Engage app used in the project. The implementation focused on Learning and Development capabilities, combining gamification mechanics, social engagement features, mobile-first access, modular product launch content, and assessment workflows to support knowledge retention and onboarding. Platform configuration emphasized role based content delivery for store advisers, quick release product modules for launches, and game mechanics such as points, leaderboards, and short formative quizzes common to gamified learning applications. isEazy Game was configured to centralize course management, track completion, and surface engagement signals for L&D administrators. Operational coverage centered on retail store advisers and the HR and L&D functions in Shiseido Spain, consolidating training ownership and content publishing in a single application. Governance work included defining content release processes for product launches and social learning rules for adviser interaction, with rollout managed as a frontline enablement program. The vendor case reports improved training access and engagement as primary outcomes.
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FAQ - APPS RUN THE WORLD isEazy Game Coverage

isEazy Game is a Learning and Development solution from isEazy.

Companies worldwide use isEazy Game, from small firms to large enterprises across 21+ industries.

Organizations such as ING BANK Spain & Portugal, Bridgestone and Shiseido Spain are recorded users of isEazy Game for Learning and Development.

Companies using isEazy Game are most concentrated in Banking and Financial Services, Manufacturing and Consumer Packaged Goods, with adoption spanning over 21 industries.

Companies using isEazy Game are most concentrated in Spain and Mexico, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of isEazy Game across Americas, EMEA, and APAC.

Companies using isEazy Game range from small businesses with 0-100 employees - 0%, to mid-sized firms with 101-1,000 employees - 33.33%, large organizations with 1,001-10,000 employees - 66.67%, and global enterprises with 10,000+ employees - 0%.

Customers of isEazy Game include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified isEazy Game customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Learning and Development.