List of isEazy Game Customers
Madrid, 28028,
Spain
Since 2010, our global team of researchers has been studying isEazy Game customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased isEazy Game for Learning and Development from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using isEazy Game for Learning and Development include: ING BANK Spain & Portugal, a Spain based Banking and Financial Services organisation with 1228 employees and revenues of $679.0 million, Bridgestone, a Mexico based Manufacturing organisation with 1408 employees and revenues of $321.0 million, Shiseido Spain, a Spain based Consumer Packaged Goods organisation with 300 employees and revenues of $40.0 million and many others.
Contact us if you need a completed and verified list of companies using isEazy Game, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The isEazy Game customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Bridgestone | Manufacturing | 1408 | $321M | Mexico | isEazy | isEazy Game | Learning and Development | 2021 | n/a |
In 2021, Bridgestone deployed isEazy Game as the gamification component of a mobile Learning and Development program across its Latin American distribution network. The implementation supported the Bridgestone University mobile learning initiative, targeting frontline staff and distributors and aligning isEazy Game with L&D and HR activities for sales and service teams.
The deployment emphasized microlearning and gamification, configuring short-form learning modules, mobile-first delivery, and gamified incentives to drive participation. isEazy Game was used to deliver microlearning content and engagement mechanics, with participation tracking and incentive workflows to increase measurable participation across user cohorts.
Public case material references the use of isEazy Engage with gamified incentives across LATAM, and attribution to isEazy Game as the dedicated gamification component is an informed inference based on that disclosure. Governance and operational ownership rested with Bridgestone L&D and HR, and the rollout covered the companys Latin American distribution network with the explicit objective of raising engagement and measurable participation among sales and service teams.
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ING BANK Spain & Portugal | Banking and Financial Services | 1228 | $679M | Spain | isEazy | isEazy Game | Learning and Development | 2021 | n/a |
In 2021, ING BANK Spain & Portugal implemented isEazy Game as a mobile training and internal-communication application. The deployment targeted the Spanish workforce and positioned isEazy Game in the Learning and Development category to support HR/L&D and onboarding workflows across ING España.
The implementation centralized core modules for training content delivery, onboarding sequences, internal communications, and gamification dynamics, and included multi-environment personalization for role and audience segmentation. Operational ownership rested with HR and L&D teams, who used the application to orchestrate onboarding programs and ongoing employee learning, while the public case study documents an isEazy Engage gamified deployment and supports the inference that isEazy Game was the gamified app used. The initiative emphasized mobile access and engagement mechanics, with the stated objective of boosting employee engagement through gamified dynamics.
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Shiseido Spain | Consumer Packaged Goods | 300 | $40M | Spain | isEazy | isEazy Game | Learning and Development | 2022 | n/a |
In 2022 Shiseido Spain deployed isEazy Game to centralize retail training and product launch education for its store advisers, targeting frontline retail teams managed by L&D and HR. The rollout delivered a 100 percent gamified, social application designed to improve training access and engagement for store advisers. Use of isEazy Game is inferred from the vendor case which documents a gamified isEazy Engage app used in the project.
The implementation focused on Learning and Development capabilities, combining gamification mechanics, social engagement features, mobile-first access, modular product launch content, and assessment workflows to support knowledge retention and onboarding. Platform configuration emphasized role based content delivery for store advisers, quick release product modules for launches, and game mechanics such as points, leaderboards, and short formative quizzes common to gamified learning applications. isEazy Game was configured to centralize course management, track completion, and surface engagement signals for L&D administrators.
Operational coverage centered on retail store advisers and the HR and L&D functions in Shiseido Spain, consolidating training ownership and content publishing in a single application. Governance work included defining content release processes for product launches and social learning rules for adviser interaction, with rollout managed as a frontline enablement program. The vendor case reports improved training access and engagement as primary outcomes.
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