List of Autodesk 3ds Max Customers
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United States
Since 2010, our global team of researchers has been studying Autodesk 3ds Max customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Autodesk 3ds Max for 3D Modeling from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Autodesk 3ds Max for 3D Modeling include: Ubisoft, a France based Media organisation with 17800 employees and revenues of $2.66 billion, Gensler, a United States based Professional Services organisation with 6000 employees and revenues of $1.84 billion, Tiltpixel, a United States based Media organisation with 10 employees and revenues of $1.0 million and many others.
Contact us if you need a completed and verified list of companies using Autodesk 3ds Max, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Autodesk 3ds Max customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Gensler | Professional Services | 6000 | $1.8B | United States | Autodesk | Autodesk 3ds Max | 3D Modeling | 2015 | n/a |
In 2015, Gensler implemented Autodesk 3ds Max as part of its design and visualization toolchain for architectural projects in the United States, establishing Autodesk 3ds Max as a core 3D Modeling application supporting architecture and visualization workflows. The deployment targeted studio visualization teams within Gensler's architecture practice and was integrated into project review and client presentation cycles.
Autodesk 3ds Max was used for polygonal and procedural modeling, scene assembly, lighting and material authoring, and production-ready render pipeline workflows consistent with 3D Modeling best practices. The implementation combined Autodesk 3ds Max with renderers such as Iray and V-Ray to produce near-final realism during design reviews, enabling higher-fidelity visual iterations and photorealistic presentation assets.
Operationally the work focused on architecture and visualization business functions across Gensler offices in the United States, embedding Autodesk 3ds Max into the firm’s visualization pipeline and review workflows. Gensler standardized visualization handoffs and asset management to align render outputs with client review processes, and public reporting notes that use of Autodesk 3ds Max enabled faster client decisions and more refined design iterations.
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Tiltpixel | Media | 10 | $1M | United States | Autodesk | Autodesk 3ds Max | 3D Modeling | 2018 | n/a |
In 2018 Tiltpixel implemented Autodesk 3ds Max to support high end architectural visualization and VR projects. Autodesk 3ds Max served as the studio standard for 3D Modeling, used to import client models, assemble scenes, apply materials and lighting, and render animations for productions such as the Harbin Opera House film, targeting Tiltpixel's architecture and visualization engagements in the United States.
Operationally the studio ran cloud and render pipeline tests with Autodesk 3ds Max to validate remote rendering workflows alongside local production rendering, and reported those tests as successful. The implementation reshaped production workflows by standardizing scene assembly and render queue practices within the 3ds Max pipeline to accelerate delivery of client facing VR deliverables. Outcomes explicitly reported by Tiltpixel included improved workflow efficiency, successful cloud and render pipeline validation, and award nominated imagery used in client deliverables.
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Ubisoft | Media | 17800 | $2.7B | France | Autodesk | Autodesk 3ds Max | 3D Modeling | 2010 | n/a |
In 2010, Ubisoft implemented Autodesk 3ds Max as a core 3D Modeling tool within the content-creation pipeline for Assassin's Creed Brotherhood at Ubisoft Montreal in Canada. The deployment positioned Autodesk 3ds Max for environment art, asset modeling, and animation authoring across production teams working on the large Rome environment. Autodesk 3ds Max functioned as the central modeling and scene assembly application supporting environment artists and animators.
Autodesk 3ds Max was integrated alongside MotionBuilder and HumanIK to streamline asset creation and character animation, aligning modeling, rigging, and animation handoffs within the animation and game development workflow. The implementation focused on accelerating content iteration, asset export pipelines, and animation transfer between modeling and motion capture tools, reducing friction in environment and character delivery. This integration sped asset creation and animation workflows and helped support delivery of the large Rome environment in time for the game's 2010 release.
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