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List of Autodesk MotionBuilder Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Electronic Arts Media 14500 $7.5B United States Autodesk Autodesk MotionBuilder 3D Modeling 2007 n/a
In 2007, Electronic Arts licensed Autodesk MotionBuilder for motion-capture cleanup and in-game animation on titles such as Def Jam: Icon, FIFA Soccer 07 and NBA Street Homecourt in the United States. Autodesk MotionBuilder was deployed as part of EA's 3D Modeling toolchain alongside Autodesk Maya and HumanIK to improve animation fidelity and runtime character behavior. The implementation emphasized MotionBuilder’s mocap cleanup and animation editing capabilities with HumanIK retargeting workflows and Maya-based authoring. Configuration centered on consolidating captured actor data, cleaning keyframes and curves, and preparing animation assets for real-time playback and engine-ready formats. Autodesk MotionBuilder was integrated into EA’s production pipeline to streamline porting of animation data to game engines, enabling more predictable handoffs between capture, authoring and engine import stages. Operational coverage included animation and engineering teams supporting in-game character behavior on the cited titles, affecting motion-capture processing, animation editing, and engine ingestion workflows. Governance focused on standardizing pipeline handoffs and asset preparation policies to maintain consistency across tools when moving animation data through Autodesk MotionBuilder and adjacent authoring systems. The integration aided accelerated production of realistic character animations and improved runtime character behavior as reported for those games.
Epic Games Media 4500 $5.6B United States Autodesk Autodesk MotionBuilder 3D Modeling 2011 n/a
In 2011, Epic Games implemented Autodesk MotionBuilder as part of its art and cinematics pipeline for Gears of War 3 in the United States. The deployment focused on animation and rigging workflows within the game development organization, supporting facial rigging and cinematic animation tasks. Autodesk MotionBuilder, categorized as 3D Modeling, was used to rig faces and animate cinematics, providing animation playback, keyframe editing and pose management capabilities consistent with the application class. The implementation centralized animation workflows and provided a dedicated environment for motion editing and character animation. MotionBuilder interoperated with 3ds Max, Maya and FBX for model and animation interchange, enabling Epic Games to move assets between modeling, rigging and animation tools without rework. That interoperability positioned MotionBuilder as the animation hub that coordinated asset exchange and FBX exports for engine-ready cinematics. The rollout impacted art and cinematics teams on Gears of War 3, formalizing handoffs between modeling, rigging and animation functions and centralizing versioned animation assets. Epic Games increased cinematic output and improved pipeline efficiency as explicit outcomes of the Autodesk MotionBuilder implementation.
Ubisoft Canada Media 4000 $500M Canada Autodesk Autodesk MotionBuilder 3D Modeling 2009 n/a
In 2009 Ubisoft Canada used Autodesk MotionBuilder in its game animation pipeline to clean up motion-capture data and produce cut scenes and fight sequences for Assassin's Creed II, applying the 3D Modeling application to core animation production tasks. Ubisoft Canada positioned Autodesk MotionBuilder as a central tool for game development and digital content creation within its Montreal studio, focusing on character animation and cinematic sequence assembly. Autodesk MotionBuilder was employed for motion-capture cleanup, retargeting workflows, and interactive animation iteration, leveraging real-time playback and scene assembly capabilities typical of the 3D Modeling category. The implementation emphasized mocap retargeting and animation editing to enable faster iteration on complex character moves and to support production of choreographed fight sequences and narrative cut scenes. The MotionBuilder implementation was integrated alongside 3ds Max and Autodesk HumanIK, creating a connected DCC pipeline for rig retargeting and downstream scene assembly. Integration points centered on transferring cleaned and retargeted character animation from MotionBuilder into 3ds Max assets, and using Autodesk HumanIK for procedural character pose and skeleton mapping within the animation workflow at Ubisoft Montreal in Canada. Governance and workflow changes focused on embedding MotionBuilder into the studio animation pipeline, standardizing mocap cleanup and retargeting practices across animation and cinematic teams, and accelerating iteration cycles for sequenced content. The project improved productivity and cinematic quality according to studio reporting, with MotionBuilder providing a repeatable workflow for complex character animation in Assassin's Creed II.
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FAQ - APPS RUN THE WORLD Autodesk MotionBuilder Coverage

Autodesk MotionBuilder is a 3D Modeling solution from Autodesk.

Companies worldwide use Autodesk MotionBuilder, from small firms to large enterprises across 21+ industries.

Organizations such as Electronic Arts, Epic Games and Ubisoft Canada are recorded users of Autodesk MotionBuilder for 3D Modeling.

Companies using Autodesk MotionBuilder are most concentrated in Media, with adoption spanning over 21 industries.

Companies using Autodesk MotionBuilder are most concentrated in United States and Canada, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Autodesk MotionBuilder across Americas, EMEA, and APAC.

Companies using Autodesk MotionBuilder range from small businesses with 0-100 employees - 0%, to mid-sized firms with 101-1,000 employees - 0%, large organizations with 1,001-10,000 employees - 66.67%, and global enterprises with 10,000+ employees - 33.33%.

Customers of Autodesk MotionBuilder include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Autodesk MotionBuilder customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of 3D Modeling.