List of Crowdcast Customers
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United States
Since 2010, our global team of researchers has been studying Crowdcast customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Crowdcast for Collaboration from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Crowdcast for Collaboration include: Ibm, a United States based Professional Services organisation with 288300 employees and revenues of $60.53 billion, Adobe, a United States based Professional Services organisation with 31360 employees and revenues of $23.77 billion, United Bank, a United States based Banking and Financial Services organisation with 810 employees and revenues of $250.0 million, WorkMotion, a Germany based Professional Services organisation with 203 employees and revenues of $22.0 million, Sourceowls, a United States based Professional Services organisation with 25 employees and revenues of $11.0 million and many others.
Contact us if you need a completed and verified list of companies using Crowdcast, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
The Crowdcast customer wins are being incorporated in our Enterprise Applications Buyer Insight and Technographics Customer Database which has over 100 data fields that detail company usage of software systems and their digital transformation initiatives. Apps Run The World wants to become your No. 1 technographic data source!
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Adobe | Professional Services | 31360 | $23.8B | United States | Crowdcast | Crowdcast | Collaboration | 2019 | n/a |
In 2019, Adobe deployed Crowdcast to run Creative Jam LIVE and to support other Adobe Events for student competitions and multi-session workshops, establishing a Collaboration capability for marketing and education programs. Crowdcast was configured to stream interactive judge-and-present sessions and to provide in-browser access for global audiences, enabling real-time engagement across students, instructors, and judges.
The implementation centered on Crowdcast native live streaming and interaction features, with configurations to support moderated presentation workflows, session scheduling for multi-session workshops, and automatic replay publishing. Functional capabilities implemented included live video broadcasting, real-time participant interaction, moderated Q&A and judge feedback workflows, and automated replay availability to extend event reach.
Operational scope covered Creative Jam LIVE plus a broader set of Adobe Events used for student competitions and education programs, supporting global participation from browsers without additional client software. The deployment was used by marketing and education teams to orchestrate multi-session event sequences and to run interactive judge-and-present formats that required synchronous presenter and audience interaction.
Rollout began in 2019 and expanded from flagship Creative Jam LIVE to additional student-focused events, with event operations putting in place standardized moderation and session scheduling processes to manage live judging and presentations. The implementation enabled global, in-browser participation and improved audience engagement by allowing students, instructors and judges to interact in real time via Crowdcast features and automatic replay.
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Children's Ground | Non Profit | 100 | $8M | Australia | Crowdcast | Crowdcast | Collaboration | 2020 | n/a |
In 2020, Children's Ground deployed Crowdcast as a Collaboration application embedded on its public website to host live events for community engagement. The implementation of Crowdcast positions the vendor platform as the primary online events channel for external communications, enabling public-facing webinars and virtual sessions that support the nonprofit’s outreach and program demonstrations.
Crowdcast is configured to deliver live streaming, moderated Q&A, audience polling, event registration, and on-demand replay capabilities consistent with Collaboration platform workflows. The Crowdcast instance is embedded on the organization’s site, indicating use of web-hosted event pages and integrated registration flows managed through the site’s content layer, with event recordings retained for later viewing.
Operationally the deployment supports program teams and external engagement staff, with website content owners responsible for publishing and embedding events while event moderators handle live session controls and attendee moderation. Governance focuses on event scheduling, access control for public sessions, and content publishing processes, maintaining a clear relationship between Children's Ground Crowdcast Collaboration and the organization’s external communications function.
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Enertiv | Professional Services | 46 | $6M | United States | Crowdcast | Crowdcast | Collaboration | 2023 | n/a |
In 2023 Enertiv implemented Crowdcast as a Collaboration application, embedding Crowdcast on its corporate website to host live webinars and on-demand sessions. The deployment is centered on public-facing event pages and registration workflows delivered directly from Enertiv's site, positioning Crowdcast as the primary virtual event and webinar layer. Enertiv uses Crowdcast to support marketing and customer engagement functions, aligning event delivery with product communications and lead capture activities.
Implementation focused on standard Crowdcast capabilities including live streaming, audience Q&A, chat, and structured registration, with configuration optimized for web embedding and session scheduling. Operational ownership is concentrated in marketing, with product and customer success teams contributing content and moderation, and governance defined through event publishing approvals, access controls, and content lifecycle management. The Crowdcast Collaboration deployment emphasizes site-native event delivery and centralized management of virtual event assets.
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Professional Services | 288300 | $60.5B | United States | Crowdcast | Crowdcast | Collaboration | 2020 | n/a |
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Communications | 10 | $2M | Romania | Crowdcast | Crowdcast | Collaboration | 2021 | n/a |
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Professional Services | 25 | $11M | United States | Crowdcast | Crowdcast | Collaboration | 2021 | n/a |
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Banking and Financial Services | 810 | $250M | United States | Crowdcast | Crowdcast | Collaboration | 2015 | n/a |
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Healthcare | 10 | $1M | Australia | Crowdcast | Crowdcast | Collaboration | 2022 | n/a |
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Professional Services | 203 | $22M | Germany | Crowdcast | Crowdcast | Collaboration | 2022 | n/a |
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Buyer Intent: Companies Evaluating Crowdcast
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