List of Microsoft Two Hat Customers
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Since 2010, our global team of researchers has been studying Microsoft Two Hat customers around the world, aggregating massive amounts of data points that form the basis of our forecast assumptions and perhaps the rise and fall of certain vendors and their products on a quarterly basis.
Each quarter our research team identifies companies that have purchased Microsoft Two Hat for Content Management from public (Press Releases, Customer References, Testimonials, Case Studies and Success Stories) and proprietary sources, including the customer size, industry, location, implementation status, partner involvement, LOB Key Stakeholders and related IT decision-makers contact details.
Companies using Microsoft Two Hat for Content Management include: Activision United States, a United States based Media organisation with 6615 employees and revenues of $3.28 billion, Roblox, a United States based Professional Services organisation with 2128 employees and revenues of $2.23 billion, Rovio Entertainment, a Finland based Professional Services organisation with 558 employees and revenues of $349.0 million and many others.
Contact us if you need a completed and verified list of companies using Microsoft Two Hat, including the breakdown by industry (21 Verticals), Geography (Region, Country, State, City), Company Size (Revenue, Employees, Asset) and related IT Decision Makers, Key Stakeholders, business and technology executives responsible for the software purchases.
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| Logo | Customer | Industry | Empl. | Revenue | Country | Vendor | Application | Category | When | SI | Insight |
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Activision United States | Media | 6615 | $3.3B | United States | Microsoft | Microsoft Two Hat | Content Management | 2020 | n/a |
In 2020, Activision implemented Microsoft Two Hat as a Content Management application to support community moderation across its gaming communities. Microsoft Two Hat's Community Sift moderation platform was listed by Two Hat as being used by gaming customers to detect and escalate harmful user interactions, aligning the application with Activision's trust and safety operations.
Deployment centered on chat moderation and user generated content moderation modules, with automated content classification, profanity and toxicity scoring, and rules based escalation workflows configured to surface incidents to human reviewers. Microsoft Two Hat was configured to process high volume in game text and user generated assets, applying content filtering, tagging, and priority routing capabilities consistent with Content Management solutions in gaming environments.
The implementation fed detected incidents into Activision trust and safety queues, enabling community moderation teams to review escalated items and apply enforcement actions. Operational coverage focused on community moderation and trust and safety business functions across Activision game titles rather than back office functions.
Governance changes included standardizing moderation policies, defining escalation SLAs and reviewer workflows, and configuring content policy sets inside Microsoft Two Hat to reflect game specific safety rules. The rollout emphasized policy tuning, classifier calibration, and integration of human reviewer feedback loops to refine automated detection and escalation over time.
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Roblox | Professional Services | 2128 | $2.2B | United States | Microsoft | Microsoft Two Hat | Content Management | 2020 | n/a |
In 2020, Roblox implemented Microsoft Two Hat to provide real-time text and username filtering for its global gaming community. The deployment used Two Hat's Community Sift moderation technology embedded within Roblox's content handling layers to enforce chat and username policies, aligning with Content Management practices for user-generated content.
Microsoft Two Hat was configured for real-time chat and text filtering modules, including username screening and contextual moderation rules that operate at message ingestion, and integrated into Roblox's in-game chat and messaging pipelines to apply automated filtering and flagging. Governance and operational scope covered developer-facing moderation controls and platform-wide safety tooling, and the implementation was reported to improve safety and developer trust.
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Rovio Entertainment | Professional Services | 558 | $349M | Finland | Microsoft | Microsoft Two Hat | Content Management | 2020 | n/a |
In 2020, Rovio Entertainment implemented Microsoft Two Hat as a moderation platform. Microsoft Two Hat was deployed as a Content Management solution to protect player interactions and user generated content within Rovio games, with the vendor naming Rovio among its customers.
The implementation centered on content moderation capabilities typical for gaming publishers, including chat moderation and user generated content screening, automated content classification and filtering, and human review queues and dashboards for triage. Configuration emphasized policy driven rulesets and automated scoring to surface high risk items for analyst review, consistent with standard moderation workflows.
Operational coverage focused on in game interaction layers and publisher moderation pipelines across APAC and EU regions, supporting community safety, player support, and community management functions. Governance changes included centralized moderation oversight, escalation workflows into human review, and standardized policy enforcement across covered titles.
Rovio was listed by the vendor as a Two Hat customer and the deployment contributed to improving community safety in the APAC and EU regions as part of Rovio’s content moderation posture.
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