AI Buyer Insights:

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Michelin, an e2open customer evaluated Oracle Transportation Management

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Michelin, an e2open customer evaluated Oracle Transportation Management

List of Microsoft Two Hat Customers

Apply Filters For Customers

Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Activision United States Media 6615 $3.3B United States Microsoft Microsoft Two Hat Content Management 2020 n/a
In 2020, Activision implemented Microsoft Two Hat as a Content Management application to support community moderation across its gaming communities. Microsoft Two Hat's Community Sift moderation platform was listed by Two Hat as being used by gaming customers to detect and escalate harmful user interactions, aligning the application with Activision's trust and safety operations. Deployment centered on chat moderation and user generated content moderation modules, with automated content classification, profanity and toxicity scoring, and rules based escalation workflows configured to surface incidents to human reviewers. Microsoft Two Hat was configured to process high volume in game text and user generated assets, applying content filtering, tagging, and priority routing capabilities consistent with Content Management solutions in gaming environments. The implementation fed detected incidents into Activision trust and safety queues, enabling community moderation teams to review escalated items and apply enforcement actions. Operational coverage focused on community moderation and trust and safety business functions across Activision game titles rather than back office functions. Governance changes included standardizing moderation policies, defining escalation SLAs and reviewer workflows, and configuring content policy sets inside Microsoft Two Hat to reflect game specific safety rules. The rollout emphasized policy tuning, classifier calibration, and integration of human reviewer feedback loops to refine automated detection and escalation over time.
Roblox Professional Services 2128 $2.2B United States Microsoft Microsoft Two Hat Content Management 2020 n/a
In 2020, Roblox implemented Microsoft Two Hat to provide real-time text and username filtering for its global gaming community. The deployment used Two Hat's Community Sift moderation technology embedded within Roblox's content handling layers to enforce chat and username policies, aligning with Content Management practices for user-generated content. Microsoft Two Hat was configured for real-time chat and text filtering modules, including username screening and contextual moderation rules that operate at message ingestion, and integrated into Roblox's in-game chat and messaging pipelines to apply automated filtering and flagging. Governance and operational scope covered developer-facing moderation controls and platform-wide safety tooling, and the implementation was reported to improve safety and developer trust.
Rovio Entertainment Professional Services 558 $349M Finland Microsoft Microsoft Two Hat Content Management 2020 n/a
In 2020, Rovio Entertainment implemented Microsoft Two Hat as a moderation platform. Microsoft Two Hat was deployed as a Content Management solution to protect player interactions and user generated content within Rovio games, with the vendor naming Rovio among its customers. The implementation centered on content moderation capabilities typical for gaming publishers, including chat moderation and user generated content screening, automated content classification and filtering, and human review queues and dashboards for triage. Configuration emphasized policy driven rulesets and automated scoring to surface high risk items for analyst review, consistent with standard moderation workflows. Operational coverage focused on in game interaction layers and publisher moderation pipelines across APAC and EU regions, supporting community safety, player support, and community management functions. Governance changes included centralized moderation oversight, escalation workflows into human review, and standardized policy enforcement across covered titles. Rovio was listed by the vendor as a Two Hat customer and the deployment contributed to improving community safety in the APAC and EU regions as part of Rovio’s content moderation posture.
Showing 1 to 3 of 3 entries

Buyer Intent: Companies Evaluating Microsoft Two Hat

ARTW Buyer Intent uncovers actionable customer signals, identifying software buyers actively evaluating Microsoft Two Hat. Gain ongoing access to real-time prospects and uncover hidden opportunities.

Discover Software Buyers actively Evaluating Enterprise Applications

Logo Company Industry Employees Revenue Country Evaluated
No data found
FAQ - APPS RUN THE WORLD Microsoft Two Hat Coverage

Microsoft Two Hat is a Content Management solution from Microsoft.

Companies worldwide use Microsoft Two Hat, from small firms to large enterprises across 21+ industries.

Organizations such as Activision United States, Roblox and Rovio Entertainment are recorded users of Microsoft Two Hat for Content Management.

Companies using Microsoft Two Hat are most concentrated in Media and Professional Services, with adoption spanning over 21 industries.

Companies using Microsoft Two Hat are most concentrated in United States and Finland, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Microsoft Two Hat across Americas, EMEA, and APAC.

Companies using Microsoft Two Hat range from small businesses with 0-100 employees - 0%, to mid-sized firms with 101-1,000 employees - 33.33%, large organizations with 1,001-10,000 employees - 66.67%, and global enterprises with 10,000+ employees - 0%.

Customers of Microsoft Two Hat include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Microsoft Two Hat customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Content Management.