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Wayfair, a Korber HighJump WMS customer just evaluated Manhattan WMS

Westpac NZ, an Infosys Finacle customer evaluated nCino Bank OS

Swedbank, a Temenos T24 customer evaluated Oracle Flexcube

Cantor Fitzgerald, a Kyriba Treasury customer evaluated GTreasury

Michelin, an e2open customer evaluated Oracle Transportation Management

Moog, an UKG AutoTime customer evaluated Workday Time and Attendance

Citigroup, a VestmarkONE customer evaluated BlackRock Aladdin Wealth

List of Kahoot Learning Platform Customers

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Logo Customer Industry Empl. Revenue Country Vendor Application Category When SI Insight
Adjust Professional Services 700 $70M Germany Kahoot Kahoot Learning Platform Learning and Development 2020 n/a
In 2020, Adjust implemented the Kahoot Learning Platform as part of its Learning and Development onboarding program. Adjust operates a three week blended learning training program for new recruits from around the world, hosted monthly at its HQ in Berlin. The onboarding program introduces Adjust's product, explains how it works, and communicates client value, with participation required across all roles. The Kahoot Learning Platform was configured to support instructor led live sessions and interactive self paced modules, using gamified quizzes, live polling, and formative assessments to surface knowledge gaps. Functional capabilities leveraged include reusable question banks for consistent assessments, real time scoring and reporting for facilitators, and engagement features to reinforce content retention during product and value training. These modules were embedded across the program curriculum to provide iterative checks on product knowledge and practical application. Operational ownership resides with Adjust's HR and Learning and Development teams, aligned to a monthly rollout cadence and integrated into the onboarding schedule at the Berlin site. Governance relied on facilitator led interpretation of assessment outputs to focus follow up coaching and address identified gaps, maintaining company wide coverage since everyone participates regardless of position. Adjust reports that Kahoot Learning Platform helps boost information retention, identify knowledge gaps, and promote company culture during the onboarding program.
Advanced Turf Solutions, Inc. Retail 200 $30M United States Kahoot Kahoot Learning Platform Learning and Development 2019 n/a
In 2019, Advanced Turf Solutions, Inc. deployed Kahoot Learning Platform as part of a virtual event aimed at preparing its sales organization. The Kahoot Learning Platform is categorized under Learning and Development and was used to deliver instructor-led, session based training to the sales team. The deployment used cloud hosted, session oriented delivery consistent with Learning and Development tooling, with interactive components such as live quizzes, polls, and knowledge checks configured to mirror sales scenarios and product positioning. Content was organized into reusable modules to support the virtual event format and real time engagement, with facilitator controls to pace sessions and surface learner responses. Operational scope focused on sales enablement and readiness, with the implementation targeting the company sales function across its US operations. The configuration emphasized experiential learning workflows and content sequencing aligned to sales playbooks, enabling rapid facilitator driven assessment during the virtual event. Governance centered on learning administrator oversight for content curation and event orchestration, with facilitator led rollout at the virtual session. The initiative with Kahoot Learning Platform in Learning and Development was intended to set their sales teams for success through interactive training and immediate knowledge checks.
Amaury Sport Organisation Non Profit 400 $70M France Kahoot Kahoot Learning Platform Learning and Development 2025 n/a
In 2025, Amaury Sport Organisation signed a multi-year agreement to deploy the Kahoot Learning Platform as the Official Digital Interactive Learning Platform for the Tour de France and Tour de France Femmes avec Zwift, establishing a formal Learning and Development partnership to deliver race-themed educational content. The agreement positions the Kahoot Learning Platform to serve students, teachers, families, and fans with structured, short-form interactive activities synchronized with the live race calendar. The Kahoot Learning Platform rollout emphasizes modular interactive content, including race-themed quizzes, curated question banks covering race history, geography, and rider trivia, and scheduled live trivia sessions. Content is produced in short-form, accessible formats designed for classroom instruction and social learning, and the platform supports real-time participation workflows and instructor-led live sessions typical of Learning and Development platforms. Deployment is scoped to parallel the 2025 race stages, with content going live alongside the Tour de France stages that begin on July 5 and conclude on July 27, and the Tour de France Femmes avec Zwift stages that run July 26 to August 3. Operational coverage includes in-classroom use, remote viewers at home, and on-site activation where live Kahoot sessions are hosted at official fan zones during race periods, leveraging Kahoots global cloud delivery model to reach multiple venues and audiences concurrently. Governance is structured around the multi-year commercial agreement with A.S.O., with curated content scheduling aligned to stage timelines and media partnership coordination for fan zone activations. The deployment explicitly targets education and fan engagement functions, aiming to inspire curiosity and connect audiences through playful learning, while content moderation and live session orchestration remain responsibilities shared between Kahoot and A.S.O. under the partnership.
Ateneo De Davao University Education 1665 $200M Philippines Kahoot Kahoot Learning Platform Learning and Development 2020 n/a
In 2020, Ateneo De Davao University implemented Kahoot Learning Platform as part of its Learning and Development tooling for Senior High School instruction. The Kahoot Learning Platform is positioned as a classroom engagement and formative assessment application within the universitys Learning and Development portfolio, providing teacher authoring and student interaction capabilities for live sessions and asynchronous practice. Deployment aligns with a cloud hosted, teacher and student account architecture typical of modern Learning and Development applications, enabling real time quizzes, polls, gamified assessments, and basic session analytics. Configurations inferred from usage patterns focus on teacher authoring workflows, session orchestration for classroom delivery, and content reuse across subject modules, consistent with standard platform capabilities for formative assessment and learner engagement. Operational scope is explicitly centered on Senior High School teaching departments, as job postings for Biology, Technical Drawing, Chemistry, Physics, Disaster Readiness and Earth Science, Research, English, Filipino, Theology, Social Science, Media and Information Literacy, and ABM teachers specify proficiency in Kahoot. Hiring language embeds platform proficiency into faculty recruitment and indicates cross departmental adoption and day one usage expectations for classroom activities and remote engagement. Governance and rollout emphasis is on faculty readiness and professional development rather than system integration, with job requirements highlighting willingness to learn learning management systems and use of online software tools including Kahoot. Implementation signals point to adoption being managed through teacher onboarding, classroom pedagogy training, and operational workflows for session scheduling and content authoring rather than enterprise systems integration.
Berkshire Hathaway HomeServices N.E. Prime Properties Construction and Real Estate 15000 $4.0B United States Kahoot Kahoot Learning Platform Learning and Development 2017 n/a
In 2017 Berkshire Hathaway HomeServices N.E. Prime Properties deployed the Kahoot Learning Platform to support instructor-led sessions and meeting-based learning. The Kahoot Learning Platform is used within the company as a Learning and Development tool to gamify content and increase interactivity during corporate meetings and events. The implementation leveraged core Kahoot capabilities common in the Learning and Development category, including live interactive quizzes, real-time polling, gamified leaderboards, and instant feedback mechanisms. These functional modules were configured for facilitator-led presentations, enabling trainers to run timed question sets and surface participant responses on shared screens. Operationally the Kahoot Learning Platform was applied to risk management training and broader training programs, with use cases centered on meetings and events where brokers and staff participated in real time. The deployment targeted instructional use by internal trainers and meeting facilitators, aligning the application to learning agendas and session formats rather than as a standalone eLearning LMS. Governance for the Kahoot Learning Platform emphasized content curation and session orchestration by the corporate learning team, who structured question banks and standardized playbooks for facilitators to follow. Outcomes reported include markedly higher engagement for topics that are traditionally less interactive, exemplified by a standing ovation from participants during a risk management session, reflecting improved learner reaction and session energy when using the Kahoot Learning Platform in Learning and Development contexts.
Education 2500 $300M Italy Kahoot Kahoot Learning Platform Learning and Development 2020 n/a
Education 700 $170M Cyprus Kahoot Kahoot Learning Platform Learning and Development 2018 n/a
Professional Services 58604 $86.0B United States Kahoot Kahoot Learning Platform Learning and Development 2016 n/a
Non Profit 40 $5M New Zealand Kahoot Kahoot Learning Platform Learning and Development 2019 n/a
Media 1700 $1.0B United States Kahoot Kahoot Learning Platform Learning and Development 2019 n/a
Showing 1 to 10 of 25 entries

Buyer Intent: Companies Evaluating Kahoot Learning Platform

ARTW Buyer Intent uncovers actionable customer signals, identifying software buyers actively evaluating Kahoot Learning Platform. Gain ongoing access to real-time prospects and uncover hidden opportunities. Companies Actively Evaluating Kahoot Learning Platform for Learning and Development include:

  1. Emerson Rogers, a United States based Manufacturing organization with 25 Employees
  2. Grane Healthcare Co., a United States based Healthcare company with 10 Employees
  3. KMC Solutions, a Philippines based Construction and Real Estate organization with 5000 Employees

Discover Software Buyers actively Evaluating Enterprise Applications

Logo Company Industry Employees Revenue Country Evaluated
Emerson Rogers Manufacturing 25 $5M United States 2026-02-23
Grane Healthcare Co. Healthcare 10 $1M United States 2025-11-13
KMC Solutions Construction and Real Estate 5000 $600M Philippines 2025-07-31
Banking and Financial Services 48300 $53.5B United States 2025-05-15
Manufacturing 19456 $4.6B Belgium 2025-03-14
Professional Services 265 $24M Mexico 2024-10-16
Manufacturing 86800 $104.6B Germany 2024-08-08
FAQ - APPS RUN THE WORLD Kahoot Learning Platform Coverage

Kahoot Learning Platform is a Learning and Development solution from Kahoot.

Companies worldwide use Kahoot Learning Platform, from small firms to large enterprises across 21+ industries.

Organizations such as Facebook, Inc., Ministry of Education, Singapore (MOE), Hologic, Berkshire Hathaway HomeServices N.E. Prime Properties and Saks Fifth Avenue are recorded users of Kahoot Learning Platform for Learning and Development.

Companies using Kahoot Learning Platform are most concentrated in Professional Services, Government and Life Sciences, with adoption spanning over 21 industries.

Companies using Kahoot Learning Platform are most concentrated in United States and Singapore, with adoption tracked across 195 countries worldwide. This global distribution highlights the popularity of Kahoot Learning Platform across Americas, EMEA, and APAC.

Companies using Kahoot Learning Platform range from small businesses with 0-100 employees - 16%, to mid-sized firms with 101-1,000 employees - 24%, large organizations with 1,001-10,000 employees - 40%, and global enterprises with 10,000+ employees - 20%.

Customers of Kahoot Learning Platform include firms across all revenue levels — from $0-100M, to $101M-$1B, $1B-$10B, and $10B+ global corporations.

Contact APPS RUN THE WORLD to access the full verified Kahoot Learning Platform customer database with detailed Firmographics such as industry, geography, revenue, and employee breakdowns as well as key decision makers in charge of Learning and Development.